Search found 498 matches
- Tue Feb 06, 2007 3:02 am
- Forum: SketchUp
- Topic: How to simulate a sun lit interior with the SU exporter?
- Replies: 45
- Views: 19836
Thanks Kepler, I will look in to that. For the moment 'white balance' is set to 'E'. Here is the Sketchup view. You can see the direct sun light hitting the floor and parts of the wall. This is what i want to simulate in the renderings as well. http://i140.photobucket.com/albums/r3/kwistenbiebel1/su...
- Tue Feb 06, 2007 2:51 am
- Forum: SketchUp
- Topic: How to simulate a sun lit interior with the SU exporter?
- Replies: 45
- Views: 19836
Afecelis, In the sketchup exporter plugin you can assign 'blackbody' light to a material (in this case the glass material of the window surfaces). You can then set up two parameters: 'gain' and 'temperature'. In the shot you are referring to gain=1 and temperature=3500K (warm light)...... But can we...
- Tue Feb 06, 2007 2:44 am
- Forum: SketchUp
- Topic: How to simulate a sun lit interior with the SU exporter?
- Replies: 45
- Views: 19836
- Tue Feb 06, 2007 2:40 am
- Forum: SketchUp
- Topic: How to simulate a sun lit interior with the SU exporter?
- Replies: 45
- Views: 19836
Thanks Radiance and Whaat. I did all those things you suggested. In sketchup i can see sun light on the floors. The render output remains blue however. When i render the outside of the building it looks blue as well...so there is something wrong with the sun setup? Is it me or indigo/exporter ? :) s...
- Tue Feb 06, 2007 2:11 am
- Forum: SketchUp
- Topic: How to simulate a sun lit interior with the SU exporter?
- Replies: 45
- Views: 19836
How to simulate a sun lit interior with the SU exporter?
Hi all, I am very happy with the plugin but i have difficulties to simulate direct sunlight in the interior. It seems that if you turn on the 'sun-sky' that indeed it renders with sky, but it doesn't show sun light. This results in blueish output as if it was a overcast day. Should we make an extra ...
- Mon Feb 05, 2007 10:21 am
- Forum: Indigo General Stuff
- Topic: Sunlit scene via XML
- Replies: 14
- Views: 4401
- Mon Feb 05, 2007 4:01 am
- Forum: Indigo General Stuff
- Topic: Sunlit scene via XML
- Replies: 14
- Views: 4401
Hi all, I am experiencing the same issue as Rizzo. I can't manage to simulate a sun-lit space. The indigo version i use is 0.6 through the new sketchup exporter. This is an early try out with meshlight (blackbody light assigned) in window surfaces. Someone can give me a hint on using the sky and bri...
- Sat Feb 03, 2007 1:55 pm
- Forum: SketchUp
- Topic: Thank you Whaat! and OnoSendai + Tutorial SKINDIGO beta 0.6
- Replies: 7
- Views: 5447
TUTORIAL
I thought it could be helpfull to post the tutorial that Whaat made (which is included in the indigo dropdownmenu in SU). Again thanks Whaat for the exporter and the clean turorial: TUTORIAL : Render with Sun and Sky Light 1. Turn on shadows 2. Turn on Sun_Sky in SkIndigo Render Settings Render with...
- Sat Feb 03, 2007 11:33 am
- Forum: SketchUp
- Topic: Thank you Whaat! and OnoSendai + Tutorial SKINDIGO beta 0.6
- Replies: 7
- Views: 5447
Thank you Whaat! and OnoSendai + Tutorial SKINDIGO beta 0.6
Title says it... Thanks Whaat for making this exporter plugin...and of course thanks to OnoSendai for developing Indigorender in the first place. I have no experience with indigo, but didn't find it hard to set up a scene. Here is my first try: I assigned RGB light to the window material and made th...
- Fri Feb 02, 2007 11:35 pm
- Forum: Works in Progress
- Topic: I am currently rendering...
- Replies: 44
- Views: 11501
Fuse, ..Maybe the back bumper can be changed Have you tried a smooth bumper without the extra 'edges' (don't know how to call them). Your overall concept shows a big 'slit' (again how do you call it?) that runs from the front to the back. When it reaches the back bumper, suddenly you introduce some ...
- Fri Feb 02, 2007 6:27 am
- Forum: Works in Progress
- Topic: I am currently rendering...
- Replies: 44
- Views: 11501
- Thu Feb 01, 2007 6:11 pm
- Forum: Works in Progress
- Topic: High Rise living room
- Replies: 1
- Views: 1341
- Thu Feb 01, 2007 5:57 pm
- Forum: Works in Progress
- Topic: I am currently rendering...
- Replies: 44
- Views: 11501
This is really a fantastic 'kinetic' car design. It could be the next Alpha Romeo GT model ! Have you tried applying an Alpha logo in the grill? It should fit. I know this is a WIP and you are focussing mostly on the modelling part, but i think that those preliminary renderings could use some toning...
- Wed Jan 31, 2007 9:09 am
- Forum: Works in Progress
- Topic: Stormy Game -- Chess
- Replies: 9
- Views: 4177
- Tue Jan 30, 2007 10:15 am
- Forum: SketchUp
- Topic: SkIndigo Progress Updates (Whaat's Development Blog)
- Replies: 122
- Views: 39899
Re: SkIndigo 0.6 Progress Updates
Good thinking.Whaat wrote: There is the option to disable the material texture so that you can use a bump map without having to use a diffuse map.
I like the GUI as well. Simple but effective.
Keep it up.
regards