Search found 158 matches

Search found 158 matches
by 5OnIt
Thu Jul 10, 2008 7:50 am
Forum: Blender
Topic: Set Smooth for Curves?
Replies: 4
Views: 1729

Set Smooth for Curves?

I'm importing our company logo into Blender from an SVG file as Curves, and then extruding. It imports fine, but when rendering in Indigo I notice that "Set Smooth" is ignored. I know I could just convert the curve to a mesh, but I'd like to use curves if possible. Is this a limitation of Indigo and...
by 5OnIt
Tue Jul 08, 2008 5:46 am
Forum: Works in Progress
Topic: Pastry recipe
Replies: 56
Views: 12605

Great work as always BbB. Only crits I can think of... 1: The strawberries look a bit "plastic", and the jelly doesn't seem to be flowing over them quite right. The group shot is a tad better as the DOF appears to be hiding most of that. 2: The icing on the cake is spot on. The first layer is a bit ...
by 5OnIt
Fri Jul 04, 2008 3:55 am
Forum: Finished Artwork
Topic: SSS scene
Replies: 13
Views: 4359

Yippie!! Tutorials!! :D :D :D
by 5OnIt
Fri Jul 04, 2008 3:50 am
Forum: Finished Artwork
Topic: My first completed image rendered via Indigo
Replies: 17
Views: 4910

The light bulb looks great, but you're also using some type of HDRI for an environment map... correct? What image are you using?
by 5OnIt
Sun Jun 22, 2008 4:42 pm
Forum: Finished Artwork
Topic: Outpost - hunt cabin
Replies: 22
Views: 8460

I love the lighting in this one. It's SPOT ON!! Very contrasty. Some may not like the way the hightlight areas are burnt out but I think it makes it look more like a real photo. At least in this instance. My only crit would be the fireplace. The fire is just a tad extreme in intensity for that scale...
by 5OnIt
Wed Jun 18, 2008 3:48 pm
Forum: Blender
Topic: Blendigo for v1.1.5
Replies: 203
Views: 50707

Borgleader... You're not paying attention to the "\.." after the "\preview" directory. It's bumping you up one level. In other words, it's not looking it the textures directory in previews. It's up one level in the Indigo directory. If you create your own textures folder there and add the file, it s...
by 5OnIt
Fri Jun 13, 2008 2:44 pm
Forum: Blender
Topic: Blendigo for v1.1.5
Replies: 203
Views: 50707

I don't know if it's because Smart put out an update, but I just used it and it worked for me. Albeit on a very simple scene.
by 5OnIt
Mon Jun 09, 2008 3:10 pm
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 57988

OnoSendai wrote:5OnIt:
Is subdivision smoothing enabled on the ground plane?
Yes... But if I turn it off it's still not scaling the same. This image is tiled, does that matter?
by 5OnIt
Sun Jun 08, 2008 1:17 pm
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 57988

I tried a displacement test on an older scene of mine. Not sure what's going on with the floor plane. I'm using the exact same image for for color map as I am for displacement, and the same UV settings. My only guess it that the displacement map isn't scaling the same as the color map?? http://home....
by 5OnIt
Tue Jun 03, 2008 2:43 pm
Forum: Works in Progress
Topic: Classic white (updated on page 2)
Replies: 46
Views: 16143

Rather than the the large, chrome stools, what I would like to see is some equipment in the room. Maybe a ladder, some small scaffolding, that type of thing. Perhaps even use the new Cloth features of 2.46 to create a large drop cloth? Make it look like the room in being renovated. Just a thought. B...
by 5OnIt
Tue May 20, 2008 4:06 am
Forum: Blender
Topic: Blender 2.46...
Replies: 4
Views: 2038

Blender 2.46...

...has been released. Go to Blender.org to download.
by 5OnIt
Mon May 19, 2008 5:05 am
Forum: Finished Artwork
Topic: body cream - 002
Replies: 6
Views: 2012

I agree with Olis, the kinks and bends in the tube need to be sharper. The end/bottom of the tube looks much better than the top.
by 5OnIt
Sat May 03, 2008 3:19 am
Forum: Works in Progress
Topic: Bolts. Lot of bolts.
Replies: 30
Views: 6535

Beta,

It was doing the same thing to me as well. Either they disappeared or they would render as boxes.

I solved it by applying scale and rotation to the bolts. After that they rendered fine.
by 5OnIt
Sat May 03, 2008 1:08 am
Forum: Works in Progress
Topic: Bolts. Lot of bolts.
Replies: 30
Views: 6535

This is the render I posted this in the Bolt Factory thread (pardon the pun) at BlenderArtists.org. This really is a cool script. I hope he updates it.

Image
by 5OnIt
Fri May 02, 2008 8:39 am
Forum: Blender
Topic: Blendigo for v1.0.9
Replies: 92
Views: 84967

what should i get working? instances? i think they working or am i missing something? Hi SmartDen , see my post above, the one with two screenshots of two cubes. The rotation transformation of instanced objects is not exported correctly by Blendigo. Dusan, Try the latest version that SmartDen just ...
Search found 158 matches