Search found 128 matches

Search found 128 matches
by vasco
Sun Feb 07, 2016 11:03 pm
Forum: Indigo General Stuff
Topic: Random GPU progress pic thread
Replies: 157
Views: 75397

Re: Random GPU progress pic thread

OpenCL 2.0 supports virtual memory, which would make CPU/GPU memory seamless and in theory support out of core rendering. Of course, it's not quite that simple, because in a path tracer like Indigo rays can bounce all over the place and touch potentially the whole scene's memory, meaning very slow ...
by vasco
Wed Jan 27, 2016 2:41 am
Forum: Bugs and Requests
Topic: Indigo freezes while rendering
Replies: 8
Views: 3505

Re: Indigo freezes while rendering

okay, found it. My fault.
by vasco
Tue Jan 26, 2016 11:37 pm
Forum: Bugs and Requests
Topic: Indigo freezes while rendering
Replies: 8
Views: 3505

Re: Indigo freezes while rendering

Hello Zom-B, I found the option to set the normal gamma in Indigo GUI but unfortunately there is no option for this the blender exporter :?, but thanks for the tips anyway.
by vasco
Tue Jan 26, 2016 8:31 pm
Forum: Bugs and Requests
Topic: Indigo freezes while rendering
Replies: 8
Views: 3505

Re: Indigo freezes while rendering

Okay closed OpenGL Preview window and now it works. Tkank you Zom-B. btw I am using v3.8.29 and got 16GB of Ram.
by vasco
Tue Jan 26, 2016 6:54 am
Forum: Bugs and Requests
Topic: Indigo freezes while rendering
Replies: 8
Views: 3505

Indigo freezes while rendering

I am currently working on scene and Indigo freezes while rendering. Never had that before in Indigo. Here is the scene.
https://onedrive.live.com/redir?resid=D ... ile%2cpigs
by vasco
Sun Jan 24, 2016 11:26 pm
Forum: Blender
Topic: Error: transformation matrix is not invertible
Replies: 3
Views: 10892

Re: Error: transformation matrix is not invertible

I have the same problem now in another scene.I tested the scene with cycles and vray and they are working fine. So I think its a bug in Indigo or the exporter.I hope this will be fixed in future builds. If someone would like to test it, I can upload the scene. But it's about 150mb,so please write. E...
by vasco
Fri Jan 08, 2016 7:12 am
Forum: Blender
Topic: Error: transformation matrix is not invertible
Replies: 3
Views: 10892

Re: Error: transformation matrix is not invertible

It is a little bit weird, I only checked the normals and now it seems to work, thank you.
by vasco
Fri Jan 08, 2016 6:37 am
Forum: Blender
Topic: Error: transformation matrix is not invertible
Replies: 3
Views: 10892

Error: transformation matrix is not invertible

Hello, have an error when I try to export a scene from blender, it seems that it is caused by a hair particle system which scatters a mesh on an other mesh (grass). When I have a low number of instances it works but when I set it to 200k instances the error occurs. Hope someone can help me to fix th...
by vasco
Sun Jan 03, 2016 11:18 am
Forum: Indigo General Stuff
Topic: Random GPU progress pic thread
Replies: 157
Views: 75397

Re: Random GPU progress pic thread

OnoSendai wrote:
Will be just pure PT first.
Will MLT be implemented later? Because most of my Interior scenes require MLT or Bidir at least . Would be very usefull to render them on my new amd readeon R9 390 8gb. When can we expect version 4?

Happy new year to all.
by vasco
Mon Dec 21, 2015 4:30 am
Forum: Blender
Topic: Mapping beveled curves from sapling addon
Replies: 3
Views: 9762

Re: Mapping beveled curves from sapling addon

Hello afecelis, yes I tried to convert it to a mesh,but blender crashed by unwrapping it, maybe because of too many polygons? Now I tried 'The Grove 3D' addon and that works alright, but I think for someone who doesn't want to use a paid addon it would be useful to know how to use the sapling addon ...
by vasco
Fri Dec 18, 2015 12:46 pm
Forum: Blender
Topic: Mesh emitter + ies light possible?
Replies: 5
Views: 10679

Re: Mesh emitter + ies light possible?

afecelis wrote: I'd like to know if it's possible to have both mesh emitters+ ies lights working together to simulate the circular spots on the floor
If I understand your question right, I would say yes. Just apply the ies path to your mesh emitter.
by vasco
Thu Dec 17, 2015 8:35 pm
Forum: Blender
Topic: Proxy scale and rotation
Replies: 2
Views: 8459

Re: Proxy scale and rotation

When I try to export indigo mesh via file->export I get this Error message: [Indigo 2015-Dec-17 09:24:32] INFO: Scene 'Scene' output path was adjusted for local machine read blend: C:\Users\vasco\Desktop\Scenes\scene3_ext\trees\marple2.blend [Indigo 2015-Dec-17 09:24:33] INFO: Scene 'Scene' output p...
by vasco
Tue Dec 15, 2015 3:14 am
Forum: Blender
Topic: Proxy scale and rotation
Replies: 2
Views: 8459

Proxy scale and rotation

Hello, I tried to use a proxy for an .igmesh and the rendered object was scaled by 100 and rotated 90° around the x axis. Can someone explain me why, and how I can change that, exept of rotate and scale the proxy object?
by vasco
Mon Dec 14, 2015 10:35 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 15636

Re: IndigoMax 0.4.1

I am sorry but it seems that my temp folder was deleted. But next time max crashes I will send a PM.
by vasco
Sun Dec 13, 2015 9:04 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 15636

Re: IndigoMax 0.4.1

Hello subpixel, the first time I tried indigoMax I had no problem, then I started testing a bit with a simple scene with a box and a teapot and changed the evironment settings. Then, when I opened the material editor and tried to create a new material max crashed. Now max crashes every time when I t...
Search found 128 matches