Yes... life has been extremely busy past couple of weeks, for me, but hoping to get some time for it again soon.
Have you tried the older exporter?
https://www.indigorenderer.com/forum/vi ... t=rhindigo
See how far that gets you in the meantime...
Search found 1760 matches
- Tue Jan 30, 2018 9:23 pm
- Forum: Indigo General Stuff
- Topic: Indigo for Rhino?
- Replies: 18
- Views: 27442
- Wed Jan 17, 2018 11:23 pm
- Forum: Indigo General Stuff
- Topic: Led lamp optical simulation
- Replies: 8
- Views: 12196
Re: Led lamp optical simulation
Cool stuff! This is where better / more apparent color management tools would really come in handy. We have the ability to export linear / raw EXRs - which is fantastic - but would be great to preview this within Indigo and export images in specific color spaces and formats (and add LUTs :) ) Knowin...
- Sat Dec 23, 2017 2:38 am
- Forum: Indigo News and Announcements
- Topic: New website! \:D/
- Replies: 20
- Views: 31491
Re: New website! \:D/
Very nice! Awesome update, so slick :)
- Wed Dec 13, 2017 8:47 pm
- Forum: Blender
- Topic: Blendigo 4.0.8
- Replies: 14
- Views: 17464
Re: Blendigo 4.0.8
Caught a small bug in the 'export.igmesh' operator.
indigo_exporter->operators->__init__.py-> line 70
It reads:
indigo_exporter->operators->__init__.py-> line 70
It reads:
But should be:mesh = obj.to_mesh(self.scene, True, 'RENDER')
mesh = obj.to_mesh(context.scene, True, 'RENDER')
- Tue Nov 28, 2017 9:59 pm
- Forum: Bugs and Requests
- Topic: [REQ] Deep data support
- Replies: 0
- Views: 13488
[REQ] Deep data support
Deep data ( https://en.wikipedia.org/wiki/Deep_image_compositing#Deep_data ) is something that is being used more and more in VFX pipelines for more compositing flexibility and retention of more scene data across the whole pipeline. The EXR 2.0 format already supports deep data ( https://github.com/...
- Sat Nov 04, 2017 1:45 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.60 Beta Release
- Replies: 28
- Views: 25605
Re: Indigo Renderer 4.0.60 Beta Release
Basically, if there was an option to import some standardized file formats (ie. obj, fbx, abc...) into Indigo Renderer, Blender plugin would be mostly useless. Since now it creates nothing but confusion, problems. Conversely, I've relied on it for the past few years for its simplicity and intuitive...
- Fri Nov 03, 2017 5:00 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.60 Beta Release
- Replies: 28
- Views: 25605
Re: Indigo Renderer 4.0.60 Beta Release
2. Can't disable or edit Background Environment (no setting present in Blender?). I think this has been brought up before - the background environment settings are not very conveniently accessible in Blendigo. you currently access them through adding a hemi lamp and editing its settings, but it rea...
- Thu Oct 05, 2017 6:58 pm
- Forum: Blender
- Topic: Updated Blender Plugin
- Replies: 19
- Views: 18525
Re: Updated Blender Plugin
I think I am saying that for many of the Blender users. I would buy Indigo 4 when there would be a good and updated Blender Plugin. I even would donate extra money for a good plugin. So am using the Radeon pro render in the moment, which has a good, but not perfect Blender support. So please Ono an...
- Sun Jul 16, 2017 4:15 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.55 Beta Release
- Replies: 53
- Views: 58076
Re: Indigo Renderer 4.0.55 Beta Release
Yes, I've been noticing some cool improvements! Awesome!lycium wrote:The Blender plugin in particular has had some love recently, more info on this soon :)
- Fri Mar 24, 2017 6:09 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.48 Beta Release
- Replies: 28
- Views: 29102
- Fri Jan 06, 2017 12:39 am
- Forum: Bugs and Requests
- Topic: [REQ] Alpha as separate pass
- Replies: 6
- Views: 4623
Re: [REQ] Alpha as separate pass
Hm.. I don't see why you can't just re-composite the sky back in using Foreground Alpha? The alpha pass gets really tricky once you have glass, fog, other transparent materials, etc. How does your color pass then look to compensate for partially transparent pixels? In my experience the foreground al...
- Sat Dec 31, 2016 11:35 pm
- Forum: Tutorials
- Topic: Proxy workflow with Blendigo
- Replies: 3
- Views: 12005
Re: Proxy workflow with Blendigo
Yes, this is the workflow I use as well for large models that tend to be used a lot! Extremely helpful when working with large scenes with loads of hi-poly objects (i.e. forests). Linking vs. appending the decimated model doesn't really make a difference, IMO. I prefer to append. I've been exporting...
- Sat Nov 19, 2016 12:28 am
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40773
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
@OscarJ and Eneen I have noted these, I've just been very busy with work / life, so hopefully I can make some time to come back to them soon! Right now I'm also trying to decide whether or not to wait for Rhino 6 to make a proper C++ plug-in (the Rhino 5 SDK needs VS2010 which I can't seem to get an...
- Mon Oct 31, 2016 6:34 am
- Forum: Off Topic
- Topic: Rhino for Mac support Maxwell
- Replies: 10
- Views: 19823
Re: Rhino for Mac support Maxwell
I export in C4D but then the plugins that we are doing if in the end he uses only one or maybe two (Max)? Que? I hereby express interest. :) Noted ;) I've been quite busy, but if you have a chance to have a play with the current version, maybe let me know what would be the most crucial next feature...
- Sat Oct 29, 2016 2:18 am
- Forum: Off Topic
- Topic: Rhino for Mac support Maxwell
- Replies: 10
- Views: 19823
Re: RHINO FOR MAC SUPPORT Maxwell
No-one expressed any interest, that's what happened to that.contegufo wrote:Rhindigo what happened to that?