Search found 138 matches

Search found 138 matches
by Jay-ko
Fri Aug 19, 2016 8:14 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.43 Beta Release
Replies: 34
Views: 31357

Re: Indigo Renderer 4.0.43 Beta Release

Hi, It is not critical, but I found a new stuff yesterday. I use the RanchComputing renderfarm. They use 3.8.23. So I have to use this version on my workstation to be able to create 3.8.23 pigs files. With the installation of 4.0.43 in an other location, the pigs files from 3.8.23 create background ...
by Jay-ko
Fri Aug 19, 2016 7:57 pm
Forum: Bugs and Requests
Topic: [Req] Save items like material (.igm)
Replies: 8
Views: 4638

[Req] Save items like material (.igm)

Hello there, I think it could be interesting to be able to save any element of the property Editor list as an .igs file, like for the materials. For example, in my workflow I save the viewpoint dirrectly a file and then I select the viewpoint by an include. (copy-paste it from the entire scene in a ...
by Jay-ko
Thu Aug 18, 2016 3:52 am
Forum: Finished Artwork
Topic: Scatter editor test: Forest
Replies: 22
Views: 21855

Re: Scatter editor test: Forest

Hi Antonis,

Could you explain how did you obtain this nice spectral glare?

I really like this!
by Jay-ko
Fri Jul 29, 2016 7:39 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.38 Beta Release
Replies: 50
Views: 48996

Re: Indigo Renderer 4.0.38 Beta Release

Thank you for your react.

So I removed the software and I re-installed it and now everything seem ok for that side.

Very bizarre!


I have a kind of side effect maybe, something new: (see picture below)


Then know that if I load an old igm file I have absolutly no problem.
by Jay-ko
Wed Jul 06, 2016 3:01 am
Forum: Materials
Topic: Weathered by time - procedural only - shader available
Replies: 17
Views: 17627

Re: Weathered by time - damaged by water - procedural only

Really nice! thanks a lot
by Jay-ko
Thu Jun 30, 2016 12:35 am
Forum: Materials
Topic: Backside Fiberglass
Replies: 3
Views: 8573

Re: Backside Fiberglass

:D unfortunately this material doesn't use a phong, there is absolutly no "exponent" parameters in the code except for one of the blend texture used.

My question is more about the "feeling" than the way to do that with indigo.
by Jay-ko
Tue Jun 28, 2016 1:49 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.38 Beta Release
Replies: 50
Views: 48996

Re: Indigo Renderer 4.0.38 Beta Release

Something very annoying: On this version, if I load a file through File-->Open, so the render start automaticaly. And I have to wait before click on "pause". And sometime I have to wait for a looong long time. This is new, and particulary useless. If you want to keep the sofware like that, please ke...
by Jay-ko
Fri Jun 24, 2016 7:02 pm
Forum: Works in Progress
Topic: into the wild
Replies: 15
Views: 15442

Re: into the wild

Fun! I understand that you have scattered the rocks on the ground surface. But could you explain if the "ivy" come from a scater on the rock, dirrectly with Indigo's xml, or if that ivy come from the rocks models. (a "rock igmesh" composed by a rock+some ivy). Because the result on the foreground is...
by Jay-ko
Wed Jun 22, 2016 9:29 am
Forum: Off Topic
Topic: scientific reports
Replies: 82
Views: 262327

Re: scientific reports

by Jay-ko
Tue Jun 21, 2016 5:46 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.38 Beta Release
Replies: 50
Views: 48996

Re: Indigo Renderer 4.0.38 Beta Release

The light come from the windows I suppose, did you use an portal for that?
I have exactly the same kind of scene (interior but with a high level of exterior light).

On my scenes, I know that a indigo sun & sky create less noise than a HDRI.
my 2 cents...
by Jay-ko
Mon Jun 20, 2016 11:16 am
Forum: Materials
Topic: Backside Fiberglass
Replies: 3
Views: 8573

Backside Fiberglass

Hello there,

What do you think about this one?
I would like to make this kind of material that you can found under a boat hull or a space-age design furniture.

I am not sure about the chair.. perhaps something wrong about the level of SSS (and spp), it seems to clear for me, and not shiny as well.
by Jay-ko
Mon Jun 20, 2016 7:13 am
Forum: Works in Progress
Topic: A natural situation
Replies: 361
Views: 225447

Re: A natural situation

nice instagram effect :lol:
by Jay-ko
Mon Jun 20, 2016 4:02 am
Forum: Materials
Topic: [Test] Broken glass
Replies: 0
Views: 17487

[Test] Broken glass

Hello there, I just tested here 2 embedded quads spaced by 6mm One have a displacement material of a bit more than 6mm to be able to broke it :D So basically I have one face totally plane, and one face displaced. My goal was to minimise the RAM used by Indigo to have details for the displacement map...
by Jay-ko
Sun Jun 19, 2016 3:13 am
Forum: Bugs and Requests
Topic: [Bug] Save an igm with a complex specular and a blend.
Replies: 3
Views: 2698

Re: [Bug] Save an igm with a complex specular and a blend.

I am playing with this version:
Search found 138 matches