This is a test I did, inspired by another lens test in this forum. The light in the upper part is a flare.
Indigo 0.7t5
Search found 68 matches
- Sat Mar 31, 2007 8:16 am
- Forum: Works in Progress
- Topic: Another lens test
- Replies: 29
- Views: 8611
- Thu Mar 01, 2007 12:46 pm
- Forum: Bugs and Requests
- Topic: Violet Tonmapper Suggestions
- Replies: 14
- Views: 4152
Another useful extension would be "sample white point", which is common in converters for camera raw formats. By clicking in a region which is white(-ish) in the image the white point is set from the chroma values at this point, which makes it white in the final image. I think it is possible to just...
- Thu Mar 01, 2007 12:26 pm
- Forum: Bugs and Requests
- Topic: Violet Tonmapper Suggestions
- Replies: 14
- Views: 4152
Hi, I would like to see a logarithmic scale on the pre-scale and post-scale sliders, so that the sliders have a range from -10 to 10, which is evaluated as postScale = power(2, sliderValue) This would give better control for small values (<< 1) which are difficult to set with the current implementat...
- Fri Feb 23, 2007 8:58 am
- Forum: Exporter Development
- Topic: Indigo Image (.igi) format
- Replies: 24
- Views: 50368
- Fri Feb 16, 2007 2:56 am
- Forum: Exporter Development
- Topic: Indigo Image (.igi) format
- Replies: 24
- Views: 50368
- Fri Feb 16, 2007 2:34 am
- Forum: Exporter Development
- Topic: Indigo Image (.igi) format
- Replies: 24
- Views: 50368
Hi, I wrote an implementation of this format so igi files can be read from Java. /* * Public Domain. * * Note that this piece of software may be unfinished or buggy, or both. * */ package igi; import java.io.File; import java.io.IOException; import java.io.RandomAccessFile; import java.nio.ByteBuffe...
- Thu Feb 15, 2007 9:51 pm
- Forum: Exporter Development
- Topic: Indigo Image (.igi) format
- Replies: 24
- Views: 50368
- Thu Feb 15, 2007 5:15 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
@OnoSendai: The model approx 0.1 units high (from AABB), I scale this in the model element by 2.8, so it becomes 0.28m, from the lower neck to top of head. The epi thickness is pre-divided by 2.8, so the scaling should make it correct. Thanks all for comments and input. I'll try the suggestions and ...
- Wed Feb 14, 2007 10:42 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
Remember that the paper's using a very different rendering method. In theory everything should work the same (just mlt will be a lot slower), but there will be some differences in look due to the way the materials are set up. ryjo, it might be a better idea to use a 3-point lighting setup with a ho...
- Wed Feb 14, 2007 10:15 am
- Forum: Indigo News and Announcements
- Topic: Tonemapping GUI binary release v0.1
- Replies: 22
- Views: 13816
And what exactly is this tonemapping? An image (or the computer screen) can only display a limited range of tones (think grayscale). The render contains a much larger range ... the brightest part may be much brighter than the screen can show (will appear as white), and some parts in dark cannot be ...
- Tue Feb 13, 2007 5:19 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
Cool... Glad to see that a SSS render can clear up well :) The skin doesn't look especially convincing to me, but that may be the lack of fine bump detail throwing off my perception. Thanks, I kind of convincing until you look at it too closely, then it looks like a "doll". I think that a bump to t...
- Tue Feb 13, 2007 5:16 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
Maybe, it's 'cause of the epidermis is uniform 25mm It should be thinner @ three sites: 1) Ears 2) Nose (exactly the part of your pic^^) 3) Eyelids The paper says it uses 0.25 mm epidermis across all skin, and the examples in that paper look ok. :) See section 3.5 and examples at page 10: http://gr...
- Tue Feb 13, 2007 5:10 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
Why is this so dark? In reallife i think this wouldn't look like that. Could it be that this is a energy loss related problem? I think that the skin doesn't transmit sufficient light through the nose, so it looks darker than it should. I have used "glossy transparent" material surface, which may be...
- Mon Feb 12, 2007 7:53 pm
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
You may also want to do some tests with a specular material as opposed to glossy transparent. I've added in bump for glossy transparent for next release :) Sounds great :) I did try specular transparent, but it made the model look like a jar of honey had been poured over the head. :roll: Here is th...
- Mon Feb 12, 2007 12:07 am
- Forum: Works in Progress
- Topic: Skin test
- Replies: 37
- Views: 10520
Do you mean the patterns visible on the forehead? Those are more visible the longer the render goes, this has rendered about 20 mins longer. It is a low res model, ~55000 vertices. Yes, those and also those crossing the cheeks^^ So SSS is TOO accurate atm xD Can SSS be normalsmoothed, yet? The stre...