Search found 1083 matches
- Thu Mar 04, 2021 1:06 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 54566
Do Indigo/Blendigo support custom vertex normals ?
I am not sure whether or not this needs to be supported in Blendigo and Indigo. CAD models, when exported as .obj contain custom vertex normals (custom split vertex normals in Blender). This helps reducing render artifacts and can only be worked around to a degree by exporting models with very high ...
- Wed Feb 17, 2021 5:24 am
- Forum: Finished Artwork
- Topic: Just a random doodle render
- Replies: 6
- Views: 31346
Re: Just a random doodle render
Here are some more doodles
- Wed Feb 17, 2021 5:23 am
- Forum: Finished Artwork
- Topic: Just a random doodle render
- Replies: 6
- Views: 31346
Re: Just a random doodle render
It's not a very well-known CAD software but has some powerful modeling tools that are not present in that form in packages that are much more expensive. , e.g. SolidWorks.
- Tue Feb 02, 2021 11:56 am
- Forum: Finished Artwork
- Topic: Just a random doodle render
- Replies: 6
- Views: 31346
Just a random doodle render
Most people, around here are using Polygon/Sup-D modeling software to create models. This object was modeled in ZW3d, a CAD application. Exported as a triangulated .stl mesh and then imported into Blender where the simple cloth background was added.
- Tue Feb 02, 2021 11:51 am
- Forum: Indigo General Stuff
- Topic: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
- Replies: 1
- Views: 6776
Re: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
Tuns out that I had Pathtracing/GPU enabled and that created the problem.
Never mind
Never mind
- Sat Jan 30, 2021 5:08 am
- Forum: Indigo General Stuff
- Topic: Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
- Replies: 1
- Views: 6776
Submitting a Proper" .pigs (.vui) file to the Ranch Render Farm
I've done this before successfully but now cannot get the Ranch Render Farm to accept the file as it always fails the validation stage.
I can create a .pigs file just fine, re-open it in Indigo and it renders.- Sun Apr 19, 2020 10:12 am
- Forum: Blender
- Topic: Blendigo 4.2.0
- Replies: 8
- Views: 30877
Re: Blendigo 4.2.0
It's a plugin for Blender to allow you to render images in Indigo Renderer
- Tue Dec 03, 2019 1:59 am
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 79573
Re: Blendigo 4.2.2
There is a post in this thread viewtopic.php?f=8&t=15240, which explains how to install this manually. Mainly it revolves around just moving the file folder with the plugin files manually.
- Sat Nov 16, 2019 1:07 pm
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 79573
Re: Blendigo 4.2.2
I have Blendigo 4.2.2 enabled in the Bender 2.8 preferences, but it does not show up in the available render engine settings. Are you sure this works ?
Edit: Forget that. Found the solution in the "other" thread.
Edit: Forget that. Found the solution in the "other" thread.
- Sat Oct 05, 2019 1:45 pm
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 79573
Re: Blendigo 4.2.2
@Stoffel how hard would it be to check that on Blender.org ?
- Fri Oct 04, 2019 3:19 am
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 145361
Re: Pavoda Rendering Thread
The renders are very well done. However, there is one little detail that jumps into my eye in almost all of your renders and that is the scale of the wood floors. The size of the grain and the size of the individual planks are 30-50% too large. It helps to know that we as a human species already hav...
- Sat Jul 13, 2019 11:53 pm
- Forum: Indigo General Stuff
- Topic: Visible difference between GPU and CPU renders
- Replies: 5
- Views: 13697
Re: Visible difference between GPU and CPU renders
@fused Thanks for the tip. increasing Path Depth does indeed eliminate these dark areas. it's just not a setting available in the Blendigo UI (or I simply have to look harder ): @Contefugo: All of these images have rendered for 40 minutes on a 2017 MacBook Pro with a Radeon Pro 560. This is not usua...
- Sat Jul 13, 2019 10:47 am
- Forum: Indigo General Stuff
- Topic: Visible difference between GPU and CPU renders
- Replies: 5
- Views: 13697
Visible difference between GPU and CPU renders
I rendered this simple test scene to see how GPU Pathtracing would compare to CPU rendering, BIDIR MLT in this case. My interest was mainly to see evaluate difference between dispersion and caustics. Both images rendered for 40 minutes.the light source is a HDRI with many small light sources and the...
- Fri Jul 12, 2019 5:20 am
- Forum: Works in Progress
- Topic: testing fractal renders with indigo render
- Replies: 10
- Views: 17840
Re: testing fractal renders with indigo render
Very cool images. Looks like things have improved just a tad since fractint
- Thu Jul 11, 2019 2:34 am
- Forum: Indigo General Stuff
- Topic: Better render settings for this object/material
- Replies: 7
- Views: 15149
Re: Better render settings for this object/material
So here is a bt more food for thought. Below are 4 images of that old test scene. Its basically an Aluminum 'pill' with water in it and a glass window. the Glass is simple glass is a specular transparent material with IOPR of 1.5 and no Couchy B. The ware material is this from the online material DB...