Search found 148 matches

Search found 148 matches
by Maluminas
Mon Jan 15, 2007 5:51 am
Forum: Off Topic
Topic: Mazinger Z
Replies: 4
Views: 1912

Wow, the integration of the 3D render in the photograph is perfect, really nice :)
by Maluminas
Sun Jan 14, 2007 5:45 pm
Forum: Finished Artwork
Topic: SSS Dragon
Replies: 17
Views: 8424

Your dragon is simply beautiful. SSS makes anything beautiful. Wow, i need to get to work with it :)
by Maluminas
Sat Jan 13, 2007 10:51 am
Forum: Finished Artwork
Topic: My Indigo 0.7t1++ test renders
Replies: 13
Views: 4278

Absolutely beautiful :)
by Maluminas
Wed Jan 10, 2007 9:58 am
Forum: Works in Progress
Topic: Competition - Go
Replies: 7
Views: 2719

The white beans hurt my eyes :shock: they are a bit too saturated. Otherwise its very good :)
by Maluminas
Fri Dec 29, 2006 7:40 am
Forum: Indigo General Stuff
Topic: SSS tests
Replies: 37
Views: 13347

zomg! so cool! And it seem my theory was right... we will be able to use SSS for fog and stuff like that? Because participating media is basicaly sub-surface scattering without the surface, right? :p If we ca put the IOR at 1 with a low scattering it could be used as fog, clouds, smoke, etc. I cant ...
by Maluminas
Thu Dec 28, 2006 9:23 am
Forum: Works in Progress
Topic: experiments with sss in indigo
Replies: 22
Views: 6716

Ok thats not funny :evil: Whats going on *cry sob sniff*
by Maluminas
Sun Dec 17, 2006 2:33 am
Forum: Off Topic
Topic: cool free progs
Replies: 138
Views: 61985

Correction: It appears to have some limitations a bit like Terragen 0.9 demo -Max render resolution 800x600 -Max anti-aliasing 3 -Renderer not optimized so very slow There might be more limitations but they dont really bother me, its still a huge upgrade since 0.9 and it "seems" there is no time lim...
by Maluminas
Sat Dec 16, 2006 5:24 pm
Forum: Off Topic
Topic: cool free progs
Replies: 138
Views: 61985

i got it a few hours ago and the learning curve is nearly vertical... especially with the total absence of any kind of documentation... Ill have to play around alot, T2TP looks really powerful and unlimited, unlike most demos.
by Maluminas
Mon Dec 11, 2006 11:51 pm
Forum: Indigo General Stuff
Topic: Polarisation and Brewster's angle
Replies: 12
Views: 5244

Is it cpable of calculating polarized light rotation by opticaly active materials? It can be used for interesting effects. For example some opticaly active biomolecules rotate the polarized light plane differently at different wavelenghts so you can "select" the wavelenght that goes throught. A simp...
by Maluminas
Sat Dec 09, 2006 5:25 pm
Forum: Off Topic
Topic: The origins of you
Replies: 25
Views: 8564

I made up this name for my first World of Warcraft character, a Night Elf druid. I wanted it to sound elvish and unique and i ended liking the sound of it very much, so now i use it almost everywhere on the internet. It has been stolen many times already by other WoW characters :evil: i hate it when...
by Maluminas
Tue Dec 05, 2006 9:57 am
Forum: Indigo General Stuff
Topic: Plans for Indigo...
Replies: 23
Views: 12536

Thanks Ono! Im glad to hear that, and it should quiet down those threads for some time lol :)
by Maluminas
Mon Dec 04, 2006 9:41 am
Forum: Indigo General Stuff
Topic: it's possible now to buy a pre-licence of indigo?
Replies: 9
Views: 3895

I agree with psor 100%. It seems some people want to push the commercialisation idea on Nick so they can buy it and thus have the power to request upgrades with threats like "im not buying until such and such is integrated"... It frustrates me. Please talk about this stuff only if Nick explicitly sa...
by Maluminas
Fri Nov 24, 2006 11:37 am
Forum: Indigo News and Announcements
Topic: Claim your gallery pictures!
Replies: 8
Views: 7234

by Maluminas
Thu Nov 23, 2006 11:39 pm
Forum: Blender
Topic: big problem
Replies: 18
Views: 7551

If you dont put that setting at zero your material wont be transparent, even if you turn on raymir.

Hope it works :)
by Maluminas
Thu Nov 23, 2006 12:36 am
Forum: Blender
Topic: big problem
Replies: 18
Views: 7551

Did you put the material alpha value at zero? (just under the RGB sliders on the materials panel).
Search found 148 matches