Search found 115 matches
- Sun Nov 11, 2007 4:41 am
- Forum: Maya
- Topic: MtI rev 63 08 nov 2007
- Replies: 93
- Views: 24760
Updates: - Fixed an issue with the instancing module. - Extended phongE-functionality (i.e. using a Maya-PhongE node only for its comment. That is stored in the .notes attribute and is passed directly to the XML-File. Certain magic words can be used to insert shader colours or names.): Now, Colour ...
- Sun Nov 11, 2007 1:36 am
- Forum: Maya
- Topic: lost menu on viewport ??
- Replies: 2
- Views: 2628
- Sat Nov 10, 2007 9:16 pm
- Forum: Maya
- Topic: MtI rev 63 08 nov 2007
- Replies: 93
- Views: 24760
- Sat Nov 10, 2007 8:30 am
- Forum: Maya
- Topic: MtI rev 63 08 nov 2007
- Replies: 93
- Views: 24760
- Fri Nov 09, 2007 7:26 pm
- Forum: Maya
- Topic: MtI rev 63 08 nov 2007
- Replies: 93
- Views: 24760
Great, great, great! Sending you a postcard from my mti vacation (which will probably last till tomorrow, now that ONO gave IES-Support to the world), just briefly: Thanks dougal for pulling all the stuff together, that's great. Albedo Textures with phongs would be also nice. Thanks CTZn for getting...
- Thu Nov 08, 2007 12:40 pm
- Forum: Maya
- Topic: MtI rev 32 29 oct 2007
- Replies: 104
- Views: 29713
Rev 60: - Many mti-settings are now keyable and can be modified in the channel box - added a Global Factor Setting, default 1, not working properly with camera yet - added an UpRandomRotation element to locators. Works in principle but has to be checked. - added a sketch of the camera settings, but ...
- Tue Nov 06, 2007 7:13 pm
- Forum: Maya
- Topic: MayaToIndigo material presets
- Replies: 8
- Views: 4300
Great, Dougal! Is it possible to add a scale to the scene? Can you post the scene then, in the PM perhaps? I'll add a mirror to the blinns. For some materials, we have to use the texture maps: As the presets can execute mel.commands, maybe I'll try a preset that adds the custom texture attributes di...
- Tue Nov 06, 2007 7:03 pm
- Forum: Maya
- Topic: MtI rev 32 29 oct 2007
- Replies: 104
- Views: 29713
Cool, let's keep on repeating ourselfes :wink: (good thing though, if we can scale F-Stop manually). Apart from that, Indigo is based on some physical properties of light: As Ono is getting more realistic, a *100 Scene-Scale factor will be questionable. Moreover, we have to put this way of thinking ...
- Tue Nov 06, 2007 4:41 am
- Forum: Maya
- Topic: MtI rev 32 29 oct 2007
- Replies: 104
- Views: 29713
Concerning the camera: I used what was available in mti 0.7x, and never understood it. I made two changes: One was empirically changing a factor for the lense, but later I thought that was not that bright an idea. Recently, i added a 35mm camera assumption, which is close enough, though still misfit...
- Mon Nov 05, 2007 5:26 am
- Forum: Maya
- Topic: MtI rev 32 29 oct 2007
- Replies: 104
- Views: 29713
As for scale, I'm now used to model at 1cm = 1m, and I'll use that way until a solid workaround is found... C4D exporter uses that scale hack, seems to work tho... ts ts ts, aren't you always carrying the flag of unbiased physical reality? :wink: honestly, we should fix this as we will work with pr...
- Mon Nov 05, 2007 1:34 am
- Forum: Maya
- Topic: MtI rev 32 29 oct 2007
- Replies: 104
- Views: 29713
Just briefly: Ever wondered why the mti-DoF-Effect was so minute? Ever wondered why Sun and emitters seemed not to work well together? Ever wondered why the FocusDistance in a medium sized scene was 700m? I fear we need to scale every object in the world, except some camera parameters, by 0.01 to wo...
- Mon Nov 05, 2007 12:17 am
- Forum: Works in Progress
- Topic: Big Daddy from Bioshock
- Replies: 13
- Views: 4099
- Sun Nov 04, 2007 8:55 pm
- Forum: Exporter Development
- Topic: Guide For Exporter Writers
- Replies: 63
- Views: 100205
@ rgigante: thanks for the info, well look into that eventually (taking each rotation by itself (CTZn found out the correct z.rotation already), and then we'll check the rotation order: Swapping the vectors cross-wise seems to be a good idea. Our transform matrix in Maya is a combination of scale, r...
- Sat Nov 03, 2007 9:49 pm
- Forum: Maya
- Topic: MtI rev 32 29 oct 2007
- Replies: 104
- Views: 29713
sorry CTZn for the confusion, I was tired yesterday... -> You already put in Z-Rotation, so the point is moot, except that we should treat both (with "useExactName" on and off) cases similar: If you check the .mel-script, you will see that there are two options for exporting via locators, depending ...
- Sat Nov 03, 2007 9:35 pm
- Forum: Bugs and Requests
- Topic: Additional Outputs: Luminance Output, Z-depth,mat.l/obj. id
- Replies: 26
- Views: 7638