Search found 115 matches

Search found 115 matches
by bkircher
Sun Nov 11, 2007 4:41 am
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 24760

Updates: - Fixed an issue with the instancing module. - Extended phongE-functionality (i.e. using a Maya-PhongE node only for its comment. That is stored in the .notes attribute and is passed directly to the XML-File. Certain magic words can be used to insert shader colours or names.): Now, Colour ...
by bkircher
Sun Nov 11, 2007 1:36 am
Forum: Maya
Topic: lost menu on viewport ??
Replies: 2
Views: 2628

Settings/preferences ->
preferences -> show menubar
by bkircher
Sat Nov 10, 2007 9:16 pm
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 24760

From latest update...
IES-Custom_attributes can be added to lambert.
Added necessary presets.
Added quick access to maya-preferences.
Added the .ies-lib from the blendigo collegues. (someone give a note please if this is a problem)
Added some minor preferences.
by bkircher
Sat Nov 10, 2007 8:30 am
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 24760

Splitted the code into seperate pieces for Objects and Instances.

@CTZn: Just found a mti_makeInstances section in mti_Main.
What does it do? Does it belong to mti_Gen.mel? (guess it's your code)

Nice additions to the render dialogue, and I like the way the preferences are handled now a lot.
by bkircher
Fri Nov 09, 2007 7:26 pm
Forum: Maya
Topic: MtI rev 63 08 nov 2007
Replies: 93
Views: 24760

Great, great, great! Sending you a postcard from my mti vacation (which will probably last till tomorrow, now that ONO gave IES-Support to the world), just briefly: Thanks dougal for pulling all the stuff together, that's great. Albedo Textures with phongs would be also nice. Thanks CTZn for getting...
by bkircher
Thu Nov 08, 2007 12:40 pm
Forum: Maya
Topic: MtI rev 32 29 oct 2007
Replies: 104
Views: 29713

Rev 60: - Many mti-settings are now keyable and can be modified in the channel box - added a Global Factor Setting, default 1, not working properly with camera yet - added an UpRandomRotation element to locators. Works in principle but has to be checked. - added a sketch of the camera settings, but ...
by bkircher
Tue Nov 06, 2007 7:13 pm
Forum: Maya
Topic: MayaToIndigo material presets
Replies: 8
Views: 4300

Great, Dougal! Is it possible to add a scale to the scene? Can you post the scene then, in the PM perhaps? I'll add a mirror to the blinns. For some materials, we have to use the texture maps: As the presets can execute mel.commands, maybe I'll try a preset that adds the custom texture attributes di...
by bkircher
Tue Nov 06, 2007 7:03 pm
Forum: Maya
Topic: MtI rev 32 29 oct 2007
Replies: 104
Views: 29713

Cool, let's keep on repeating ourselfes :wink: (good thing though, if we can scale F-Stop manually). Apart from that, Indigo is based on some physical properties of light: As Ono is getting more realistic, a *100 Scene-Scale factor will be questionable. Moreover, we have to put this way of thinking ...
by bkircher
Tue Nov 06, 2007 4:41 am
Forum: Maya
Topic: MtI rev 32 29 oct 2007
Replies: 104
Views: 29713

Concerning the camera: I used what was available in mti 0.7x, and never understood it. I made two changes: One was empirically changing a factor for the lense, but later I thought that was not that bright an idea. Recently, i added a 35mm camera assumption, which is close enough, though still misfit...
by bkircher
Mon Nov 05, 2007 5:26 am
Forum: Maya
Topic: MtI rev 32 29 oct 2007
Replies: 104
Views: 29713

As for scale, I'm now used to model at 1cm = 1m, and I'll use that way until a solid workaround is found... C4D exporter uses that scale hack, seems to work tho... ts ts ts, aren't you always carrying the flag of unbiased physical reality? :wink: honestly, we should fix this as we will work with pr...
by bkircher
Mon Nov 05, 2007 1:34 am
Forum: Maya
Topic: MtI rev 32 29 oct 2007
Replies: 104
Views: 29713

Just briefly: Ever wondered why the mti-DoF-Effect was so minute? Ever wondered why Sun and emitters seemed not to work well together? Ever wondered why the FocusDistance in a medium sized scene was 700m? I fear we need to scale every object in the world, except some camera parameters, by 0.01 to wo...
by bkircher
Mon Nov 05, 2007 12:17 am
Forum: Works in Progress
Topic: Big Daddy from Bioshock
Replies: 13
Views: 4099

alternatively, you could render your image in 2 different files,
one for each set of lights, and composite in post. With linear exr-files,
you would also know what adjustment you would have to do in the future, probably
by bkircher
Sun Nov 04, 2007 8:55 pm
Forum: Exporter Development
Topic: Guide For Exporter Writers
Replies: 63
Views: 100205

@ rgigante: thanks for the info, well look into that eventually (taking each rotation by itself (CTZn found out the correct z.rotation already), and then we'll check the rotation order: Swapping the vectors cross-wise seems to be a good idea. Our transform matrix in Maya is a combination of scale, r...
by bkircher
Sat Nov 03, 2007 9:49 pm
Forum: Maya
Topic: MtI rev 32 29 oct 2007
Replies: 104
Views: 29713

sorry CTZn for the confusion, I was tired yesterday... -> You already put in Z-Rotation, so the point is moot, except that we should treat both (with "useExactName" on and off) cases similar: If you check the .mel-script, you will see that there are two options for exporting via locators, depending ...
by bkircher
Sat Nov 03, 2007 9:35 pm
Forum: Bugs and Requests
Topic: Additional Outputs: Luminance Output, Z-depth,mat.l/obj. id
Replies: 26
Views: 7638

:D Great ! :D

As to ambiguities on a pixel level (or below with supersampling),
that would not be that critical, i think. The option of a different supersampling setting for the prepass compared to the "real thing" would be great though.

... and thanks for looking into that matter
Search found 115 matches