Search found 115 matches

Search found 115 matches
by bkircher
Thu Mar 22, 2007 2:03 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

Concerning the Object editor:

A similar concept on a material basis would be great, something the material editor seems to hint at. that could easily work with custom attributes.

I often work with scenes with several thousand nurbs objects in,
and it's difficult to manage them on a per object level.
by bkircher
Thu Mar 22, 2007 1:54 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

Good thing if someone is looking into it, as I'm sure i'm freely distributing some bugs. :) I too would like to hear from the original crew what their Idea on these changes is. (btw:I'm absolutely impressed by the .igi-file approachand the tonemapper.) :oops: The nkdata is working nicely with a LIGH...
by bkircher
Wed Mar 21, 2007 1:44 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

Nice to hear! I've fixed some bugs and added some features... - Obj-Path is now visible/editable in the UI. -changed the iFocalLength value (turn brain off, render both indigo/maya image, scale in photoshop and change mtiGen according to measured value...) is just a starting point... - Started with ...
by bkircher
Wed Mar 14, 2007 7:47 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

Update to the previous posting.

bugs fixed
single obj. export still a fragment
by bkircher
Tue Mar 13, 2007 8:03 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

:!: I like this idea too. Trouble is, that we are all writing into the same file, so if we are going for modularity, we should agree about what values we pass when calling the procedures? As a starting point, I have cleaned up some of the mess I've made while toying with the obj. export, and comment...
by bkircher
Sun Mar 11, 2007 7:55 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

Great! :) I understood that the Crew is not fixed, but playing well together... Here are the files (for the developers, as this is only "proof of concept"). regards :oops: In my first post, I didn't see the attachment field (if it was there?), so I prepared a rapidshare posting, which apparently can...
by bkircher
Sun Mar 11, 2007 12:43 pm
Forum: Maya
Topic: Exporter v0.7.3.1
Replies: 25
Views: 11313

Hi, and first of all recommendations for the great team-work on MtI/IME. I've dabbled around with the .obj-referencing feature, and have glued it into a mti 0.7.2. (doh! that I didn't integrate it into 0.7.3, and doh! that I didn't spend the day on my sunny balkony...) It seems to work, though I hav...
by bkircher
Thu Nov 23, 2006 9:23 am
Forum: Maya
Topic: Maya To Indigo XML Converter v0.6 beta1 (0.6t6 & 0.6)
Replies: 65
Views: 35969

Me Happy, too!:wink:

[and since I'm that goofy, I tried to send a 20MB scene through the exporter first thing. will check tommorow if something is still alive...]
by bkircher
Thu Nov 23, 2006 7:49 am
Forum: Maya
Topic: Maya To Indigo XML Converter v0.6 beta1 (0.6t6 & 0.6)
Replies: 65
Views: 35969

Maya 8 .... update

:idea: Just checked the Hypershade connections, Maya 8 passes a 2nd message to the light-linker (concerning shadow-linking).

As a workaround, shadow message can be disconnected.

:D
by bkircher
Thu Nov 23, 2006 6:34 am
Forum: Maya
Topic: Maya To Indigo XML Converter v0.6 beta1 (0.6t6 & 0.6)
Replies: 65
Views: 35969

Maya 8

First off: This thing rocks! (=Very Happy) Alas, w. Maya 8 I'm also experiencing this issue with LightLinker1.incandency being requested. Creating a custom attribute .incandency and providing a Colour Value to it, a file is exportet and indigo crashes with a memory error. (=Very Sad) [I know this is...
Search found 115 matches