The license Key should work across all v4 builds, had absolutely no issue with it updating...
You use local license or online one Sau?
Search found 4828 matches
- Wed Sep 23, 2020 7:57 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.14 Beta
- Replies: 41
- Views: 110852
- Mon May 18, 2020 5:19 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.8 Beta
- Replies: 28
- Views: 50204
Re: Indigo Renderer 4.4.8 Beta
i alway prefer major updates of course. but if minor update was finished, why do not publish it immidiately? people like software with fast updates, not abandoned by developers. Indigo already has a quite fast update cycle, well, maybe its been a little faster in the past :P Nowadays there is more ...
- Sun May 17, 2020 7:46 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.8 Beta
- Replies: 28
- Views: 50204
Re: Indigo Renderer 4.4.8 Beta
This one is just a quick fix of a feature that has been new to 4.4.7 but was broken on GPU.
The updates maybe need a little longer nowadays, but then they are packed with stuff that usually is also better tested then in the past ;)
The updates maybe need a little longer nowadays, but then they are packed with stuff that usually is also better tested then in the past ;)
- Wed Apr 08, 2020 11:29 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
- Replies: 56
- Views: 70585
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
is it looks as real scene? Nope, 1001 things to point my finger on that suck, alone the texture on the curtain is something to get beaten with a stick for... very hard! is it possible to work with fbx? Every regular mesh that you import in your 3D app should be exportable or what do you refer to?! ...
- Tue Mar 31, 2020 5:35 pm
- Forum: Cinema 4D
- Topic: Fabrics with effects in Cinema 4D
- Replies: 1
- Views: 6498
Re: Fabrics with effects in Cinema 4D
Regarding the fabric check out this sneak peak: https://www.instagram.com/p/B-XbMXMHVIE/ The "Multiplier (B)" value is the one to tweak for saturation, combined with tweaking the gamma of the texture you can do a lot of stuff. Also possible If you use a C4D shader to tweak your texture Indigo will b...
- Mon Mar 30, 2020 11:17 pm
- Forum: Bugs and Requests
- Topic: indigo denoiser seems unusable in gpu mode with low class CPUs like Pentium and Celerons (include gen6 / gen7)
- Replies: 1
- Views: 10729
Re: indigo denoiser seems unusable in gpu mode with low class CPUs like Pentium and Celerons (include gen6 / gen7)
Hey wob, thanks for the feedback! A CPU with support for at least SSE4.1 is required to run Intel Open Image Denoise. Is your CPU in this category? Denoising is very CPU heavy and I highly recommend enabling it only on the end of your render or meanhile for testing. Best to pause rendering while you...
- Sun Mar 29, 2020 9:36 pm
- Forum: Bugs and Requests
- Topic: [SOLVED] Shader function "sample2DTextureVec3" not working anymore...
- Replies: 3
- Views: 11467
Re: Shader function "sample2DTextureVec3" not working anymore...
Can you tell the Indigo version where this shader worked?easyarchitect wrote: ↑Sun Mar 29, 2020 7:46 pmThe shader below does't work anymore (it worked with an older Indigo version)
I added this issue to the bugtracker, so thank you for reporting!
- Fri Mar 20, 2020 2:21 pm
- Forum: Indigo Help
- Topic: Beauty Center
- Replies: 10
- Views: 19110
Re: Beauty Center
Hey Lal-O, there is no magic checkbox inside Indigo atm to enable Photon mapping! So you havn't missed anything yet :) Afaik its a feature still in development that hasn't been released yet. For Pool Caustics you will not be able to get anything out of GPU rendering and pure PathTracing! You need to...
- Sun Mar 15, 2020 6:08 pm
- Forum: Indigo Help
- Topic: Beauty Center
- Replies: 10
- Views: 19110
Re: Beauty Center
Yes, do denoising! Also use at least SS2 and also do test SS3 if your system can take the load. Denoising takes the internal resolution for beauty and normal + albedo map, and therefore is capable of preserving more details by this. But beware that higher SS values only bring better results if you a...
- Thu Feb 06, 2020 5:03 am
- Forum: Indigo Help
- Topic: Rendering time
- Replies: 4
- Views: 10594
- Wed Feb 05, 2020 3:36 pm
- Forum: Indigo Help
- Topic: Rendering time
- Replies: 4
- Views: 10594
Re: Rendering time
Hey Alcaide,
please send over some screenshot of your renderlog + scene info of Indigo, usually this helps to understand what you are dealing with.
If you do GPU rendering, then be sure to have your GPU drivers up to date!
please send over some screenshot of your renderlog + scene info of Indigo, usually this helps to understand what you are dealing with.
If you do GPU rendering, then be sure to have your GPU drivers up to date!
- Wed Feb 05, 2020 3:28 pm
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 151354
Re: Pavoda Rendering Thread
Hey Paraket, interesting info about the 4.065 memory behavior! I'll have to investigate into this at some point, but have to admit that for me the latest Indigo versions have no stability issue at all, and I'm maxing out the 11GB RAM of my 1080Ti to over 10GB of usage a lot with complex scenes! Be s...
- Wed Feb 05, 2020 12:29 am
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 151354
- Tue Feb 04, 2020 5:09 pm
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 151354
Re: Pavoda Rendering Thread
Hey Pavoda, thanks for taking the time and doing a video! In you video you never change the SS, it stays at 2. It seems like having denoising active from the start of the render is causing the issue, since activating it later seems to be no problem. Here are some ideas: 1) does Indigo generate a cra...
- Mon Feb 03, 2020 4:21 pm
- Forum: Finished Artwork
- Topic: Pavoda Rendering Thread
- Replies: 64
- Views: 151354
Re: Pavoda Rendering Thread
If the scene is large, each frame can be exported for several minutes. Scene is static, only the camera is different. In this case I could imagine that you bake textures from c4d shaders, this can add up if you use it a lot. The exporter does bake a texture per frame of animation, even while its st...