Search found 65 matches
- Sat Jan 20, 2007 2:33 am
- Forum: Indigo General Stuff
- Topic: Newbie needs help
- Replies: 2
- Views: 1290
- Fri Jan 19, 2007 9:09 am
- Forum: Off Topic
- Topic: ----Website Issues----
- Replies: 40
- Views: 14811
- Fri Jan 19, 2007 8:53 am
- Forum: Off Topic
- Topic: ----Website Issues----
- Replies: 40
- Views: 14811
- Fri Jan 19, 2007 2:43 am
- Forum: Off Topic
- Topic: ----Website Issues----
- Replies: 40
- Views: 14811
- Wed Jan 17, 2007 5:53 pm
- Forum: Indigo General Stuff
- Topic: new material preview scene
- Replies: 202
- Views: 48612
- Wed Jan 17, 2007 3:27 pm
- Forum: Indigo General Stuff
- Topic: new material preview scene
- Replies: 202
- Views: 48612
- Sun Jan 14, 2007 10:48 pm
- Forum: Blender
- Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
- Replies: 222
- Views: 64349
- Thu Jan 04, 2007 7:19 pm
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38271
- Mon Jan 01, 2007 9:49 pm
- Forum: Blender
- Topic: Exporter update ..
- Replies: 17
- Views: 7273
When you consider a wish list please think about exporting mesh objects as separate xml files so they can be used again without creating a scene in Blender. This gives the user a set of objects that can be easily re-used and lets Indigo/Blender users edit the basic scene file without loading the ext...
- Sat Dec 30, 2006 10:49 am
- Forum: Off Topic
- Topic: Happy New Year!
- Replies: 12
- Views: 4819
Happy holidays and New Year!
Have a fun holiday/vacation.
Here is my holiday image, not rendered with Indigo, but modeled and rendered in good old POV-Ray
http://3dculture.com/images/card06.jpg
http://3dculture.com/images/card3D.jpg
Have a fun holiday/vacation.
Here is my holiday image, not rendered with Indigo, but modeled and rendered in good old POV-Ray
http://3dculture.com/images/card06.jpg
http://3dculture.com/images/card3D.jpg
- Mon Dec 25, 2006 6:58 am
- Forum: Bugs and Requests
- Topic: Subsurf in blender not work...
- Replies: 7
- Views: 2911
This is my understanding, someone correct me if I'm wrong. :) The "Render Level" shows how much subsurf will be applied by the internal Blender rendering. When you use Indigo you are not using the Blender internal renderer. That subsurf is not in the geometry of the mesh. The subsurf "Levels" is app...
- Sat Dec 23, 2006 7:29 am
- Forum: Off Topic
- Topic: The origins of you
- Replies: 25
- Views: 8482
My forum name comes from my alter ego when I'm at Burning Man. I cover myself from head to toe in silver make up. I really become silver man. Burning Man is a wild art festival/party that takes place in the Black Rock desert in late August- early September. You can learn about Burning Man at my web ...
- Thu Dec 21, 2006 4:31 pm
- Forum: Blender
- Topic: [REQ] exporter save render settings/camera in separate file
- Replies: 3
- Views: 1996
Or, as suggested in the "Bugs and Requests" forum in the "[REQ]Include" thread, the exporter could create a separate file for mesh objects. Then you don't need to load a huge file to modify the scene. Similar to what dougal2 is suggesting but with the advantage that the mesh objects could be used ag...
- Wed Dec 20, 2006 2:49 am
- Forum: Bugs and Requests
- Topic: wasted time!!!(tempo sprecato)
- Replies: 6
- Views: 2733
- Tue Dec 19, 2006 3:03 am
- Forum: Bugs and Requests
- Topic: [REQ] Include
- Replies: 4
- Views: 1803
Great! Thanks u3dreal. I thought it might be there but not documented, or at least I didn't see it. So maybe the request should be to have the Blender exporter make use of this capability by creating a separate mesh file. Currently the exported xml files from Blender, etc, need to be edited to separ...