Search found 108 matches
- Tue Oct 02, 2007 4:28 am
- Forum: Indigo General Stuff
- Topic: nested precedence doesn't displace?
- Replies: 11
- Views: 5506
nested precedence doesn't displace?
I've tried all sorts of precedence stacking, and this way comes out closest to real world. Normals are correct, model is entirely "Indigo compliant". (new term?) Outer cylinder precedence is set to 1, water set to 2 and is extended into the glass just barely per nik's instructions. This works. The i...
- Mon Oct 01, 2007 5:09 am
- Forum: Blender
- Topic: update of Blender tutorial needed
- Replies: 36
- Views: 10429
I'll be happy to cover the evils of Blender autosmoothing and the EdgeSplit modifier. :) And since my Galileian thermometer now works it's a good example of precedence behavior too. I added a quip on how to set 3Gb with Vista, but by directly editing your article as I couldn't find the 3Gb link... i...
- Mon Oct 01, 2007 5:00 am
- Forum: Bugs and Requests
- Topic: [REQ] Comments in rendered images
- Replies: 35
- Views: 8679
and apparently only reads it's -own- comments; Not for me, see the attached image. [edit removed beacuse it's huge, will compress and re-up] [edit 2: re-upped] Uhm that's gimp, but what did you set the comment with? If you set it with gimp, yes, gimp will read it back. That's what "it's -own- comme...
- Thu Sep 27, 2007 1:25 pm
- Forum: Bugs and Requests
- Topic: [RFC] Network render users, assemble!
- Replies: 16
- Views: 4592
- Thu Sep 27, 2007 1:20 pm
- Forum: Indigo General Stuff
- Topic: Artifacts with rendered glass
- Replies: 12
- Views: 3014
I don't know, I opened the scene, you have some geometry errors on the glass lip, duplicated verts and overlapping faces, and MAN the density there is insanely high, but even razoring the top of the glass off and making it only one quad across, it still has the same end result. If you turn off bidir...
- Thu Sep 27, 2007 3:51 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.9 test 7
- Replies: 63
- Views: 31098
... and there's a few big bugs in it too (look at some of BF or CCJs' posts), give him time to re-fix what he previously fixed. @ BF: Well using /PAE and the AWE toolkit are different than just the /3GB, as far as I know there's no perf hit using 3GB, it just increases allocation that can be assigne...
- Wed Sep 26, 2007 5:22 am
- Forum: Indigo General Stuff
- Topic: Artifacts with rendered glass
- Replies: 12
- Views: 3014
Hmm, I see face banding in the lower left circle you drew - are the faces set solid? If that's the case I have no idea what's going wrong. If it is a smoothing error, let me tell you, me and glass and autosmoothing have had a tough time with Indigo. I highly suggest using the EdgeSplit modifier. (th...
- Wed Sep 26, 2007 5:11 am
- Forum: Indigo News and Announcements
- Topic: Indigo 0.9 test 7
- Replies: 63
- Views: 31098
delic - Uhm, it's got nothing to do with linux or Windows or ANY 32-bit OS, this is analogous to a plane being over-booked; regardless of it's size, there's just no more seats. Err, address space. Especially if you have a modern high-RAM gfx card. This RAM needs to be addressable along with every ot...
- Tue Sep 25, 2007 1:56 am
- Forum: Bugs and Requests
- Topic: [BUG] Weird shadows
- Replies: 12
- Views: 4329
- Mon Sep 24, 2007 9:41 am
- Forum: Bugs and Requests
- Topic: [RFC] Network render users, assemble!
- Replies: 16
- Views: 4592
Heavily Tessellated: Hmm, what exactly are you asking for? Hmm indeed... I'm not entirely sure what I want, that's the point of trying to get a discussion going. I would really like to see a render queue and some basic queue management, whether this is directly in Indigo or Indigo modified in such ...
- Mon Sep 24, 2007 5:40 am
- Forum: Bugs and Requests
- Topic: When Indigo Crashes (need help badly)
- Replies: 15
- Views: 3568
:) You don't have to let it chug for 10 hours, it's stressing your ram subsystem hard, that's what it's for - it's not just a simple bitwalk. If it's going to throw an error, it'll probably happen in the first few iterations. (no need to run 100 iterations!) re: after the computer's been running awh...
- Mon Sep 24, 2007 5:35 am
- Forum: Bugs and Requests
- Topic: [REQ] Comments in rendered images
- Replies: 35
- Views: 8679
http://pmt.sourceforge.net/pngmeta/ The PNG & MNG Tools set has pngmeta, which is probably much like what you envision for the --flag extracting of said fields... if you don't want to add the display code to the indigo executable, we could just send people there... Alternatively there are precompil...
- Sun Sep 23, 2007 4:37 am
- Forum: Bugs and Requests
- Topic: When Indigo Crashes (need help badly)
- Replies: 15
- Views: 3568
This is nearly 3 weeks old and no follow-ups, I'm guessing you're still angry and the 2 new modules are sitting on your desk? Did you consider it's the way the ram gets banked? Memory slots these days are usually color coded; eg. 2 blue 2 black. Make sure the modules match it's bank partner. I know ...
- Sun Sep 23, 2007 4:04 am
- Forum: Indigo General Stuff
- Topic: What IS IT with me and glass?
- Replies: 18
- Views: 5173
LOL my glass problem is becoming a WIP thread. :8) The texture is nasty because it's a tiny 120x80 bitmap I scarfed off the web, and a quick & dirty mask layer, I'll have to find the matching font and recreate the logo and generate a higher resolution texture. Again, I just was checking the glass fo...
- Sun Sep 23, 2007 3:50 am
- Forum: Indigo General Stuff
- Topic: Rendering speeds between the different modes...
- Replies: 94
- Views: 21100
Nope, shows up here. I'd say "caustics to be" from all the glass crap I've stared at while waiting for a good converge, I can't tell from the floor bits if that's cauchy on the glass or just some albedo pick-up off the texture, but, voting for caustics. Guess you could render it out to 50k SPP and w...