Search found 108 matches

Search found 108 matches
by Heavily Tessellated
Tue Oct 02, 2007 4:28 am
Forum: Indigo General Stuff
Topic: nested precedence doesn't displace?
Replies: 11
Views: 5506

nested precedence doesn't displace?

I've tried all sorts of precedence stacking, and this way comes out closest to real world. Normals are correct, model is entirely "Indigo compliant". (new term?) Outer cylinder precedence is set to 1, water set to 2 and is extended into the glass just barely per nik's instructions. This works. The i...
by Heavily Tessellated
Mon Oct 01, 2007 5:09 am
Forum: Blender
Topic: update of Blender tutorial needed
Replies: 36
Views: 10429

I'll be happy to cover the evils of Blender autosmoothing and the EdgeSplit modifier. :) And since my Galileian thermometer now works it's a good example of precedence behavior too. I added a quip on how to set 3Gb with Vista, but by directly editing your article as I couldn't find the 3Gb link... i...
by Heavily Tessellated
Mon Oct 01, 2007 5:00 am
Forum: Bugs and Requests
Topic: [REQ] Comments in rendered images
Replies: 35
Views: 8679

and apparently only reads it's -own- comments; Not for me, see the attached image. [edit removed beacuse it's huge, will compress and re-up] [edit 2: re-upped] Uhm that's gimp, but what did you set the comment with? If you set it with gimp, yes, gimp will read it back. That's what "it's -own- comme...
by Heavily Tessellated
Thu Sep 27, 2007 1:25 pm
Forum: Bugs and Requests
Topic: [RFC] Network render users, assemble!
Replies: 16
Views: 4592

Yes, I guess that would be nice, to be able to put a machine in "slave" mode so that it follows your master, every render you start or stop or resume, the slave(s) just jump on in and assist... a mini-grid of Indigo rendering.
by Heavily Tessellated
Thu Sep 27, 2007 1:20 pm
Forum: Indigo General Stuff
Topic: Artifacts with rendered glass
Replies: 12
Views: 3014

I don't know, I opened the scene, you have some geometry errors on the glass lip, duplicated verts and overlapping faces, and MAN the density there is insanely high, but even razoring the top of the glass off and making it only one quad across, it still has the same end result. If you turn off bidir...
by Heavily Tessellated
Thu Sep 27, 2007 3:51 am
Forum: Indigo News and Announcements
Topic: Indigo 0.9 test 7
Replies: 63
Views: 31098

... and there's a few big bugs in it too (look at some of BF or CCJs' posts), give him time to re-fix what he previously fixed. @ BF: Well using /PAE and the AWE toolkit are different than just the /3GB, as far as I know there's no perf hit using 3GB, it just increases allocation that can be assigne...
by Heavily Tessellated
Wed Sep 26, 2007 5:22 am
Forum: Indigo General Stuff
Topic: Artifacts with rendered glass
Replies: 12
Views: 3014

Hmm, I see face banding in the lower left circle you drew - are the faces set solid? If that's the case I have no idea what's going wrong. If it is a smoothing error, let me tell you, me and glass and autosmoothing have had a tough time with Indigo. I highly suggest using the EdgeSplit modifier. (th...
by Heavily Tessellated
Wed Sep 26, 2007 5:11 am
Forum: Indigo News and Announcements
Topic: Indigo 0.9 test 7
Replies: 63
Views: 31098

delic - Uhm, it's got nothing to do with linux or Windows or ANY 32-bit OS, this is analogous to a plane being over-booked; regardless of it's size, there's just no more seats. Err, address space. Especially if you have a modern high-RAM gfx card. This RAM needs to be addressable along with every ot...
by Heavily Tessellated
Tue Sep 25, 2007 1:56 am
Forum: Bugs and Requests
Topic: [BUG] Weird shadows
Replies: 12
Views: 4329

totally o/t lawsonfulton, but evil chromey cornell Darth Suzanne would make a great forum icon. Love that "area51 grey" skull-like refelection between the eyes. :D
by Heavily Tessellated
Mon Sep 24, 2007 9:41 am
Forum: Bugs and Requests
Topic: [RFC] Network render users, assemble!
Replies: 16
Views: 4592

Heavily Tessellated: Hmm, what exactly are you asking for? Hmm indeed... I'm not entirely sure what I want, that's the point of trying to get a discussion going. I would really like to see a render queue and some basic queue management, whether this is directly in Indigo or Indigo modified in such ...
by Heavily Tessellated
Mon Sep 24, 2007 5:40 am
Forum: Bugs and Requests
Topic: When Indigo Crashes (need help badly)
Replies: 15
Views: 3568

:) You don't have to let it chug for 10 hours, it's stressing your ram subsystem hard, that's what it's for - it's not just a simple bitwalk. If it's going to throw an error, it'll probably happen in the first few iterations. (no need to run 100 iterations!) re: after the computer's been running awh...
by Heavily Tessellated
Mon Sep 24, 2007 5:35 am
Forum: Bugs and Requests
Topic: [REQ] Comments in rendered images
Replies: 35
Views: 8679

http://pmt.sourceforge.net/pngmeta/ The PNG & MNG Tools set has pngmeta, which is probably much like what you envision for the --flag extracting of said fields... if you don't want to add the display code to the indigo executable, we could just send people there... Alternatively there are precompil...
by Heavily Tessellated
Sun Sep 23, 2007 4:37 am
Forum: Bugs and Requests
Topic: When Indigo Crashes (need help badly)
Replies: 15
Views: 3568

This is nearly 3 weeks old and no follow-ups, I'm guessing you're still angry and the 2 new modules are sitting on your desk? Did you consider it's the way the ram gets banked? Memory slots these days are usually color coded; eg. 2 blue 2 black. Make sure the modules match it's bank partner. I know ...
by Heavily Tessellated
Sun Sep 23, 2007 4:04 am
Forum: Indigo General Stuff
Topic: What IS IT with me and glass?
Replies: 18
Views: 5173

LOL my glass problem is becoming a WIP thread. :8) The texture is nasty because it's a tiny 120x80 bitmap I scarfed off the web, and a quick & dirty mask layer, I'll have to find the matching font and recreate the logo and generate a higher resolution texture. Again, I just was checking the glass fo...
by Heavily Tessellated
Sun Sep 23, 2007 3:50 am
Forum: Indigo General Stuff
Topic: Rendering speeds between the different modes...
Replies: 94
Views: 21100

Nope, shows up here. I'd say "caustics to be" from all the glass crap I've stared at while waiting for a good converge, I can't tell from the floor bits if that's cauchy on the glass or just some albedo pick-up off the texture, but, voting for caustics. Guess you could render it out to 50k SPP and w...
Search found 108 matches