Search found 291 matches

Search found 291 matches
by juan_irender
Thu Aug 01, 2013 9:07 pm
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Thanks to you, Polinalkrimizei , Zeitmeister.
I hope you can use it for good!

Ciao.
by juan_irender
Thu Aug 01, 2013 9:04 pm
Forum: Bugs and Requests
Topic: sunsky interface layout suggestion
Replies: 9
Views: 6009

Re: sunsky interface layout suggestion

+1
Very intuitive Sun+Sky GUI settings, Zeitmeister.
by juan_irender
Wed Jul 31, 2013 6:01 pm
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Glad you like it, Zeitmeister, thanks!
by juan_irender
Mon Jul 29, 2013 8:48 am
Forum: Finished Artwork
Topic: Some renderings
Replies: 24
Views: 40500

Re: Some renderings

Good tip, CTZn, thanks!
by juan_irender
Mon Jul 29, 2013 6:05 am
Forum: Finished Artwork
Topic: Some renderings
Replies: 24
Views: 40500

Re: Some renderings

Hi Mor4us. I've use 15000 clones in this scene. As long as you use render instances to replicate the plants, I think you should have short exporting times. For producing grass in Cinema4D, it's better to use Mograph or other similar software (like SurfaceSpread) with render instances, instead of the...
by juan_irender
Sun Jul 28, 2013 10:26 pm
Forum: Finished Artwork
Topic: Some renderings
Replies: 24
Views: 40500

Re: Some renderings

Thanks, Oscar!
by juan_irender
Sun Jul 28, 2013 10:16 pm
Forum: Finished Artwork
Topic: Some renderings
Replies: 24
Views: 40500

Re: Some renderings

Some rendered grass. I have been playing with the SurfaceSpread plugin in Cinema4D. Scene setup was fast, and the grass plants was rendered as instances. SurfaceSpread allows to scale and rotate the clones in a selectable random way. I enjoyed the very fast scene export from Cinema, and the almost i...
by juan_irender
Sat Jul 27, 2013 8:42 pm
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Hi.
The emitter material put to test.
As you can see, the effect is subtle but noticeable: neon tubes looks solid, instead of flat.
Scene rendered with camera tone mapping.

Ciao.
by juan_irender
Thu Jul 25, 2013 8:33 am
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Hi Oscar.
I hope these effects could be preserved with camera tone mapping, the pity isI have only a portable computer at hand now, so I can't do the tests I would like.
But after all, you can always use an HDR image procedure: 3 to 5 exposures and compositing with a suitable software.

Ciao.
by juan_irender
Thu Jul 25, 2013 8:25 am
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Hi Ono.
This material is based on an old shader trick, nothing more. A fresnel-like effect to modulate the surface colour (emitting colour in this case) depending on incidence of the ray hitting the surface.
I don't like the tipical flat look of 3d surface emitters, thats all.

Thanks.
by juan_irender
Thu Jul 25, 2013 7:57 am
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Hi CTZn! With the last version of the material, you can achieve the same look of the first version: simply choose a dark gray for the edge and white for the center. I suppose the light color spreading are changed, but in a scene like the twiligth lighted exterior of Pibuz last renderings, I think th...
by juan_irender
Thu Jul 25, 2013 7:23 am
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Hi again.
New version of the emitter surface (v 1.5), adds two colour parameters to control the overall look, now you can achieve more natural results.

Ciao.
by juan_irender
Thu Jul 25, 2013 12:13 am
Forum: Works in Progress
Topic: "Advanced" WIPs
Replies: 169
Views: 325603

Re: "Advanced" WIPs

Hi Pibuz.
Beautiful renders as usual, real good looking architecturals and decoration.
Some suggestions: try this material for the big light emitters in your exterior renderings:
http://www.indigorenderer.com/materials/materials/1190

Ciao.
by juan_irender
Thu Jul 25, 2013 12:09 am
Forum: Works in Progress
Topic: ISL XPeriments
Replies: 75
Views: 62094

Re: ISL XPeriments

Hi all. Here´s a material with a very small ISL contribution: an emitting material with some "volume", adequate for using with 3D (non planar) illuminating surfaces. Problem is that 3D illuminating objects appears flat in renderings, with this small ISL cheat on the emission channel, we get a fresne...
by juan_irender
Wed Jul 24, 2013 12:55 am
Forum: Finished Artwork
Topic: Some renderings
Replies: 24
Views: 40500

Re: Some renderings

Thanks Pibuz! This pic was somewhat hard to render, due to the high number of holes in the dome structure (no glass). I tried with a spherical exit portal but the result was the same that without it. So rendering time was about 16 hours in MLT bidir (pathtracing bidir produced a lot of noise, in 2-3...
Search found 291 matches