Search found 329 matches

Search found 329 matches
by rgigante
Thu Nov 12, 2009 1:06 am
Forum: Indigo News and Announcements
Topic: Indigo 2.2.7
Replies: 51
Views: 14745

Re: Indigo 2.2.7

Hi guys,

is it wanted not to have anymore the settings panel as part of the GUI? or is it a bug?

Take care and thanks!

Riccardo
by rgigante
Thu May 14, 2009 7:32 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 2.0.6
Replies: 34
Views: 17983

Re: Indigo Renderer 2.0.6

Good improvement in terms of network rendering UI feedback. Very well done!

R.
by rgigante
Tue Apr 07, 2009 9:05 pm
Forum: Works in Progress
Topic: displacement tests thread
Replies: 173
Views: 57992

:shock: :shock: :shock:

Wow CTZn!
by rgigante
Wed Apr 01, 2009 10:06 pm
Forum: Bugs and Requests
Topic: KD tree bug - again
Replies: 23
Views: 4622

Hi guys, by my very very small knowledge (and this should be confirmed by someone else) in a standard scene with only diffuse materials also using PT it's not admitted to have fireflies due to the lack of specular reflections (lack of accumulation points???). This means by my point of view this shou...
by rgigante
Thu Mar 26, 2009 4:12 am
Forum: Indigo 2.0 Beta
Topic: And we're all go!
Replies: 13
Views: 15181

Congrats Ben, Nic! Hope to hear something soon also in terms of SDK.


All the best, Riccardo.
by rgigante
Tue Mar 10, 2009 10:22 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.18
Replies: 58
Views: 40322

* fixed bug with specular materials and bidir giving incorrect weighting.
YESSS!
by rgigante
Fri Mar 06, 2009 2:18 am
Forum: Exporter Development
Topic: C++ code for reading Indigo materials
Replies: 12
Views: 16245

:shock: A lot of great thing to study and apply!

Thanks, really really appreciated...(psss IT4XSI supports IGM since long ago :wink: )

R.
by rgigante
Sat Feb 28, 2009 8:36 pm
Forum: SDK Discussion
Topic: Indigo SDK 18
Replies: 16
Views: 11036

well... thanks Fused. Here are my final considerations: if u modify driver.cpp in indigo_dll_example adding in the renderer settings a super_sample_factor = 1 and the run the code u'll see that everything works fine as you mentioned above. But if u modify the creation of the buffer from // Get the r...
by rgigante
Fri Feb 27, 2009 9:51 am
Forum: SDK Discussion
Topic: Indigo SDK 18
Replies: 16
Views: 11036

Bug found REV18: if SuperSampleFactor is equal to 1 the LDR framebuffer is not computed. All the rendering process continues normally, but when it's time to call "copyBuffer" is doesn't feed the buffer with any value different than 0,0,0 (this is confirmed by the fact that also the watermark is not ...
by rgigante
Tue Feb 24, 2009 9:21 pm
Forum: SDK Discussion
Topic: Indigo SDK 18
Replies: 16
Views: 11036

Does it seems to me or the in the latest SDK the stopping the renderer takes longer compared to the previous releases?

R.
by rgigante
Tue Feb 24, 2009 8:10 pm
Forum: SDK Discussion
Topic: Indigo SDK 18
Replies: 16
Views: 11036

if yes: when is the scene xml read? on buildScene()? its rather unpractical if i have to go through the scene again to export the meshes... i just checked it, it works perfectly when i call executeCommand() before i export the scene! hmmm... how can u call executeCommand before exporting the scene ...
by rgigante
Sat Feb 14, 2009 12:16 am
Forum: SDK Discussion
Topic: Indigo SDK 15
Replies: 13
Views: 8123

Bigger buffer was a known "bug". But if u crop the image while displaying it's correct

2c, R.
by rgigante
Fri Feb 13, 2009 2:29 am
Forum: SDK Discussion
Topic: Indigo SDK 15
Replies: 13
Views: 8123

WOW! Business light speed!
by rgigante
Tue Feb 10, 2009 2:50 am
Forum: Bugs and Requests
Topic: False colors in Indigo
Replies: 9
Views: 2500

+2
by rgigante
Fri Feb 06, 2009 9:45 am
Forum: Other Exporters
Topic: news about any exporter?
Replies: 3
Views: 9419

Something may come, but not in a near future.

R.
Search found 329 matches