Search found 7286 matches
- Sat Dec 16, 2006 6:35 pm
- Forum: Off Topic
- Topic: cool free progs
- Replies: 138
- Views: 58700
For now we can't export anything, this is still a tech demo not implementing all incoming features. But woaow the gallery is quite impressive ! thx for the link Tungee ! And yes, it's hard to figure out how to control the terrain but adding modifiers, clouds etc is straight forward imo. Control is n...
- Sat Dec 16, 2006 10:57 am
- Forum: Maya
- Topic: Where to put the Indigo renderer
- Replies: 2
- Views: 2554
- Sat Dec 16, 2006 10:55 am
- Forum: Maya
- Topic: Error: No object matches name: lightLinker1.incandescence
- Replies: 9
- Views: 6418
I have to agree, but if you can do mel thats a one click operation. Alas I can't, and I do it manually too. The precise connection to remove is: ShadingGroup.message > lightLinker.shadowLink.shadowObject Also if you have deleted all history may remain some nodes around the shapes, they show grayed o...
- Sat Dec 16, 2006 10:34 am
- Forum: Maya
- Topic: Error: No object matches name: lightLinker1.incandescence
- Replies: 9
- Views: 6418
- Sat Dec 16, 2006 10:31 am
- Forum: Maya
- Topic: When asking for a sun, what sun?
- Replies: 3
- Views: 2809
Ehem... That will create a nurbs sphere wich is just a holder, it will not be rendered. Placing the "Sun" will draw a vector from the origin of the scene to the sphere, pointing toward the sun in the render. Note than you could as well use a locator named "Sun", or whatever with this exact name (and...
- Fri Dec 15, 2006 1:11 am
- Forum: Other Exporters
- Topic: Lightwave exporter
- Replies: 46
- Views: 195297
Hi, I'm not a Lightwave user but I'm posting to expose my opinion about IndigoExplorer: I think this was an attempt to convince the develloper of Indigo to sell licenses so they (Daros and Cie) could sell farm rendering with Indigo as a service. That was interested, not just a "free" contribution bu...
- Thu Dec 14, 2006 11:30 am
- Forum: Indigo General Stuff
- Topic: Internal scale?
- Replies: 10
- Views: 3869
- Wed Dec 13, 2006 4:48 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13652
I use maya 6.5 and used the maya 6 version of the MLL file. Well, the error message is quite self-explanatory, you can't do that :( If you own Maya 6.5 I believe you are entitled to use Maya 6 as well, ask Autodesk... or if you already have Maya 6 on cd just install it ! Maybe yourdaftpunk could co...
- Wed Dec 13, 2006 4:36 am
- Forum: Indigo General Stuff
- Topic: Is it possible to make colored lights in indigo?
- Replies: 8
- Views: 3330
- Wed Dec 13, 2006 4:32 am
- Forum: Finished Artwork
- Topic: Coins
- Replies: 6
- Views: 2579
- Wed Dec 13, 2006 12:59 am
- Forum: Indigo General Stuff
- Topic: Internal scale?
- Replies: 10
- Views: 3869
- Tue Dec 12, 2006 10:20 pm
- Forum: Indigo General Stuff
- Topic: Internal scale?
- Replies: 10
- Views: 3869
- Tue Dec 12, 2006 10:16 pm
- Forum: Maya
- Topic: UV problem
- Replies: 15
- Views: 8895
- Tue Dec 12, 2006 10:21 am
- Forum: Indigo General Stuff
- Topic: Indigo and CPU (multi CPUs) speed
- Replies: 13
- Views: 4864
Alternatively, you can do it the xml way:
where # is the number of thread. To be placed anywhere inside the <renderer_settings> tag.
Code: Select all
<renderer_settings>
...
<num_threads>#</num_threads>
...
</renderer_settings>
- Tue Dec 12, 2006 12:52 am
- Forum: Indigo General Stuff
- Topic: Polarisation and Brewster's angle
- Replies: 12
- Views: 5197
It made sense to me, but I think I'm gonna stop corn right now, sounds psychedelic :lol: I think OnoSendai's point was a bit more basic, while it would already make reflections and refractions even better ! i didn't add polarisation so that we could all use polarising filters, tho that might be nice...