Search found 1083 matches
- Tue Jan 11, 2022 5:06 am
- Forum: Indigo General Stuff
- Topic: Does contribution clamping introduce bias ?
- Replies: 5
- Views: 12432
Re: Does contribution clamping introduce bias ?
More interesting results. I rendered the image with LuxCore render and Indigo with what I believe to be similar settings. Both use BIDIR + MLT on the CPU. I am aware that this is isn't an apples to apples comparison, but the difference in results is still interesting. In order to reduce memory consu...
Re: Grass
I am not sure this is achievable with the 3DS Max exporter, never worked with it. in Blender it's implemented with a particle system and is actually fairly easy to do. However, even the Blender plugin/exported is lagging behind in functionality compared to say the LuxCore Render plugin, which featur...
- Thu Jan 06, 2022 4:50 am
- Forum: Indigo General Stuff
- Topic: Does contribution clamping introduce bias ?
- Replies: 5
- Views: 12432
Re: Does contribution clamping introduce bias ?
I know, right?! :D Did you try GPU with bigger depth numbers? Man, I can't wait til they add BiDirMLT to GPU for those nice caustics... For all of the images above the "depth numbers" were set to 99. But as I understand it, that parameter only applies to GPU rendering But I've tried a depth of 32 t...
- Wed Jan 05, 2022 8:19 am
- Forum: Indigo General Stuff
- Topic: Does contribution clamping introduce bias ?
- Replies: 5
- Views: 12432
Re: Does contribution clamping introduce bias ?
@thesquirell Thanks for pointing that out! I just looked through that section of the manual the other day and this totally escaped my attention. I had assumed it would create bias. It's a pitty though as that very much limits my options for getting an accurate but also mostly noise free image. I wou...
- Tue Jan 04, 2022 1:46 pm
- Forum: Indigo General Stuff
- Topic: Does contribution clamping introduce bias ?
- Replies: 5
- Views: 12432
Does contribution clamping introduce bias ?
I have a scene with simple geometry, but complex lighting and materials. The glass is modeled to resemble the IKEA Planera glass and the material is the Lead Crystal from the material database. The floor is the red velvet material also from the material database. I changed that to violet color. Ther...
- Fri Jun 11, 2021 12:33 pm
- Forum: Works in Progress
- Topic: is anybody there!
- Replies: 11
- Views: 36360
Re: is anybody there!
Scenes that are dominated by glass are better rendered in Bidir. While that is CPU only it provides better results faster than path/GPU.
- Fri Jun 11, 2021 12:16 pm
- Forum: Works in Progress
- Topic: is anybody there!
- Replies: 11
- Views: 36360
Re: is anybody there!
Scebs where glass materials dominate are better not rendered with Path/GPU.
I'd try to render this with bidirectional path tracing. While that is CPU only it creates better results for glass heavy scenes.
You can also increase subsampling
I'd try to render this with bidirectional path tracing. While that is CPU only it creates better results for glass heavy scenes.
You can also increase subsampling
- Thu Jun 10, 2021 6:30 am
- Forum: Works in Progress
- Topic: is anybody there!
- Replies: 11
- Views: 36360
Re: is anybody there!
This forum is notoriously slow in responses ;-) I don't work with C4D (I use Blender) but I believe cone light sources are C4D specific and not directly supported by Indigo. In Indigo you basically have either mesh emitters, HDRI light sources IES light sources or the Sun. To create a cone light you...
- Mon May 24, 2021 12:48 am
- Forum: Works in Progress
- Topic: Simple interior
- Replies: 0
- Views: 74975
Simple interior
Could not come up with a better title ;-) The main objects in the scene are all designed with CAD software and what an odyssey around the limitations of software (including Blendigo) it was to get this to export and render properly. The lamp and the computer desk already exist as physical artifacts....
- Mon May 24, 2021 12:21 am
- Forum: Works in Progress
- Topic: is anybody there!
- Replies: 11
- Views: 36360
Re: is anybody there!
Nice renders, but I believe that there are generally too many glossy surfaces in the scene. If you want your jewelry designs to pop then a rougher, the more diffuse surface is probably a better choice and will render much faster. Looking at one particular render the surfaces don't blend together. Do...
- Fri May 21, 2021 4:40 am
- Forum: Blender
- Topic: Blendigo 4.3.0 - Blender 2.8
- Replies: 17
- Views: 52717
Re: Blendigo 4.3.0 - Blender 2.8
Heck, I'd already be happy if Blendigo would support custom vertex normals and add some of the GPU related setting (max path depth for example) which aren't exposed in the current version of Blendigo.
The lack of participation of the developers on this forum is disheartening!
The lack of participation of the developers on this forum is disheartening!
- Sun May 09, 2021 6:53 am
- Forum: Indigo General Stuff
- Topic: Material renders differently between GPU and CPU ?
- Replies: 0
- Views: 73708
Material renders differently between GPU and CPU ?
I am experimenting with the Dichroic coated glass https://www.indigorenderer.com/materials/materials/1071 . With Bidir Path it renders as shown in the image in the material library, but when I switch this to Patg/GPU it renders clear. I am assuming that there is some feature that ins;lt supported on...
- Thu May 06, 2021 2:19 am
- Forum: Indigo General Stuff
- Topic: MLT and BiDir on GPU
- Replies: 10
- Views: 20424
Re: MLT and BiDir on GPU
@Ono is there an update on this ?
- Thu Apr 15, 2021 3:38 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 55852
Re: Do Indigo/Blendigo support custom vertex normals ?
@pixie, what format do you want this in ? The original file is in Blender, but I use an external material for the glass ( Lead Crystal form the material DB) and an HDRI for some of the illumination. I cannot pack these into the Blender file, but can "ship" those with the Blender file, then you'll ha...
- Sat Mar 27, 2021 3:49 am
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 17
- Views: 55852
Re: Do Indigo/Blendigo support custom vertex normals ?
When imported geometry has custom vertex normals, the Object Data Panel in Blender will allow you to clear the Custom Split Normals Data. Otherwise you can add that data. The imported .obj does have custom (split) vertex normals, as expected. The .stl does not, also as expected. In LuxCore render th...