Search found 65 matches
- Mon Dec 18, 2006 7:46 pm
- Forum: Bugs and Requests
- Topic: [REQ] Include
- Replies: 4
- Views: 1803
Of course for the "include" function to be useful the Indigo exporters for Blender, 3dsMax, Maya, etc. will need to create at least two files, a relatively compact main scene description file, and one or more mesh definition files. Once you have a collection of mesh include files you could use them ...
- Mon Dec 18, 2006 11:51 am
- Forum: Bugs and Requests
- Topic: [REQ] Include
- Replies: 4
- Views: 1803
[REQ] Include
Forgive me if this is already a feature and I just don't know it. In the Blender forum, Windows98 topic, mild_mannered mentioned the problem of opening huge xml files. That reminded me of a feature that I would like to see in future releases. The ability to reference an external syntax file, aka "in...
My favorite script/syntax editor is Tinn-R, a variation of Tinn (Tinn is Not Notepad) developed for the statistical programming environment called "R". It is made to work with R but has syntax highlighting for XML and just about every other programming language. It handles large files okay but slows...
- Sat Dec 16, 2006 8:34 pm
- Forum: Indigo General Stuff
- Topic: New documentation PDF with command line reference
- Replies: 12
- Views: 4171
Thanks for the improved manual! I noticed on page 10 that aperture_radius is explained: Defines the radius of the camera aperture. Larger aperture means more depth of field. I do believe that is the opposite of the behavior of a real camera. A smaller radius (although associated with higher number i...
- Mon Dec 11, 2006 11:57 am
- Forum: Indigo General Stuff
- Topic: What Modeller do you use?
- Replies: 37
- Views: 13988