Search found 35 matches
- Mon Jun 14, 2010 9:06 pm
- Forum: SketchUp
- Topic: SkIndigo 2.2.12 (2.2 Stable)
- Replies: 69
- Views: 16034
Re: SkIndigo 2.2.12 (2.2 Stable)
I know this post isn't about other renderers, but I found it just interesting to watch.
- Mon Jun 14, 2010 1:27 am
- Forum: SketchUp
- Topic: SkIndigo 2.2.12 (2.2 Stable)
- Replies: 69
- Views: 16034
Re: SkIndigo 2.2.12 (2.2 Stable)
Whoa, I didn't know its that simple. Thank you both. But I have to mention its now much slower to render acceptable image. Meanwhile I installed Luxrender to test with Blender. They have "depth" setting to suit your needs. So it is possible to render with BidirMLT and change depth to optimize your r...
- Sat Jun 12, 2010 10:52 pm
- Forum: SketchUp
- Topic: SkIndigo 2.2.12 (2.2 Stable)
- Replies: 69
- Views: 16034
Re: SkIndigo 2.2.12 (2.2 Stable)
And as I tested also with Blender/Blendigo we can see, that this is not an exporters problem. Probably Indigos internal ray depth is something around 8. So is there any solution to that kind of problem. In my work I have to create ceiling where i have to see trough at least 10 glass plates.
- Sat Jun 12, 2010 7:10 pm
- Forum: SketchUp
- Topic: Creating Lights
- Replies: 10
- Views: 3003
Re: Creating Lights
You have to check every sketchup material in indigo material window too. Often happens that if you create shiny white plastic, and after that for example you want to create white paper material witch should be diffuse. So if you check your new paper material in indigo material window, it probably is...
- Sat Jun 12, 2010 5:57 pm
- Forum: SketchUp
- Topic: SkIndigo 2.2.12 (2.2 Stable)
- Replies: 69
- Views: 16034
Re: SkIndigo 2.2.12 (2.2 Stable)
What I have to do, to see through all glasses. These all are instanced objects and with same material. Skindigo settings are default except I switched it to BidirectionalMLT. BidirPT doesn't help either. As you can see problems start from fourth glass. Oh, and I forgot to say, I use Indigo/Skindigo ...