Search found 160 matches

Search found 160 matches
by F.ip2
Thu Mar 22, 2007 4:47 pm
Forum: Works in Progress
Topic: some blender tests
Replies: 15
Views: 3970

I love blender. It gets stronger and stronger. Just some more good poly tools like better booleans and bevels would be great. and maybe some NURBS implementation fro basic CAD work. The animation system is getting very good and all the fluid stuff you can use for indigo to create the mesh for liquid...
by F.ip2
Thu Mar 22, 2007 4:25 pm
Forum: Indigo General Stuff
Topic: Yuk, need to render into a bigger file format for printing
Replies: 14
Views: 3730

Yuk, need to render into a bigger file format for printing

Hi

need to create a high res image of my tee server I created.
A 1280 x 1024 image is still not noise free after 18 hours.


What would you suggest to start with in terms of render settings for
Indigo to speed up rendering while having also a good realism?


Claas
by F.ip2
Tue Mar 20, 2007 4:13 pm
Forum: Works in Progress
Topic: The Reactor Room (motat museum expo) WIP
Replies: 8
Views: 2484

very sweet.

I think you can make the lights having some illumination as well.
it looks like the light is coming from nowhere!
by F.ip2
Tue Mar 20, 2007 4:10 pm
Forum: Blender
Topic: Blendigo vs. Blender exporter
Replies: 17
Views: 6587

render resume is S W E E T Wedge, very sweet!!!
by F.ip2
Tue Mar 20, 2007 10:25 am
Forum: Finished Artwork
Topic: Silver ring
Replies: 26
Views: 5915

9 hours? Argh it is pretty noise for that model. I thought MTL will be faster. Are you using a noise map as a fine bump map? You modeled the prongs wrong. You do not just bend them. You cut out a 45 degree shape. and bend the top part inwards to fill the space. This way you have an edge which follow...
by F.ip2
Tue Mar 20, 2007 10:21 am
Forum: Blender
Topic: Blendigo vs. Blender exporter
Replies: 17
Views: 6587

Blendigo is pretty neat. You only need to create a material, you do not need to design a material in Blender. In the script you define the material.

But what rocks is how texture backing UV mapping etc. are tools you can use to create materials/image maps for Blendigo.

Rock-on
by F.ip2
Tue Mar 20, 2007 4:53 am
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11381

perfect suggestion
by F.ip2
Tue Mar 20, 2007 4:51 am
Forum: Blender
Topic: Blendigo vs. Blender exporter
Replies: 17
Views: 6587

the script is perfect at the moment. mapping blender material values will be confusing for new users. but i would love to have a perfect indigo integartion meaning when you select indido to render the material buttons also show different values etc. whenyou select yafray it happens as well!!! check ...
by F.ip2
Mon Mar 19, 2007 6:41 pm
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11381

Hi Bandar i noticed that some of the RGB values you entered are different. Which values do u use? 0.0 till 1.0 or 0 to 255 ? I do not understand the color space you are using here. <rgb> <rgb>0.1 0.5 5</rgb> </rgb> 0.1 seems to look like 0.0 to 1.0 values. In Blendingo you cannot go over 1.0 ad 5 se...
by F.ip2
Mon Mar 19, 2007 5:09 pm
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11381

I noticed it. i wish to know how to update the code right
by F.ip2
Mon Mar 19, 2007 10:04 am
Forum: Finished Artwork
Topic: Another sss piece
Replies: 31
Views: 11381

As it looks like the Blendigo exporter does not produce the same code as the your shown XML information.

Did you hand write the material???
by F.ip2
Mon Mar 19, 2007 9:18 am
Forum: Finished Artwork
Topic: They have the power !
Replies: 22
Views: 6332

welcome to indigo enricocerica.

great rendering. I had similar issues with Yafray as well.



what was your issue with hrdi - mesh lights with reinhard?
you mentioned you did not get good results - in which way?
by F.ip2
Mon Mar 19, 2007 9:14 am
Forum: Indigo General Stuff
Topic: Fresnel Lamps
Replies: 9
Views: 3038

I see, does the usage of such a model for a lamp increase render time significantly compared to just using a long open box with a mesh light plane in it? And how much would be the illumination different from each other? I did not even think about building a glass body to control light rays. In my la...
by F.ip2
Mon Mar 19, 2007 7:42 am
Forum: Indigo General Stuff
Topic: Fresnel Lamps
Replies: 9
Views: 3038

This looks very interesting,
by F.ip2
Sun Mar 18, 2007 6:31 pm
Forum: Blender
Topic: DEV-thread - Blendigo v0.7 - material-editor-exporter
Replies: 521
Views: 113153

mh

did you apply materials to all objects???
Search found 160 matches