Search found 52 matches

Search found 52 matches
by nikolatesla20
Wed Apr 23, 2008 3:50 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

Hi,

It should be possible, since this program is entirely C# .net, to use the mono project to compile it for Linux. But I have never done so before..more info at http://www.mono-project.com...


-niko
by nikolatesla20
Wed Apr 23, 2008 2:40 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

Ok guys here is what I have together so far. Here is the contents of the README file. Hi all, I was going to make a system tray icon and UI for the tracker and for the render clients, but I don't have the time just yet, so I added the INI settings and cleaned up a couple of things, and decided to up...
by nikolatesla20
Tue Apr 22, 2008 8:21 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

Hi guys as usual work and life are slowing my progress, but I will try to get the basics together, and upload everything. -niko Russdigo, I don't know if this will fix your problem either, since you appear to have some more serious issues with network rendering and I don't know what it causing that...
by nikolatesla20
Fri Apr 18, 2008 7:25 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

That may be true, but one of the reasons I like to have network rendering is also to increase the speed of the rendering so I can make adjustments more quickly. So I don't want to wait 1 hour between updates if I'm trying to tweak the scene to look like I want :) Hence network rendering speeds up th...
by nikolatesla20
Fri Apr 18, 2008 2:21 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

Ono: The question I was wondering about is that even though we can pack the scene data and upload it to the client, during actual rendering, does Indigo pack the image data before sending it to the network master? Because during a master / slave render with an image of 1200*1600 or so, Indigo master...
by nikolatesla20
Thu Apr 17, 2008 4:15 pm
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

Thanks Ono, I didn't know about the pack feature. Does the packing work though, during rendering frames that are uploaded to the indigo network master? Because if I render a 1200*1600 pixel image (or so) it's like 21megs of data, so its a lot of data regardless of scene transfer, so like I said I do...
by nikolatesla20
Thu Apr 17, 2008 10:45 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

dougal, that sounds good. I have lots of experience with SVN so no problem there as well :) Thanks for the offer. I threw this together pretty fast using a variety of code samples, so yes it's a mess right now, but a few days of cleaning would probably straighten it right up... As I mentioned before...
by nikolatesla20
Thu Apr 17, 2008 9:24 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

I'll probably be able to post it in a week or so, once I have added a UI to the tracker and the remote rendering client. And I need to add INI settings ability so you can change the tracker server, etc. Right now I have stuff hardcoded for testing. The only issue with it is that the master controlle...
by nikolatesla20
Thu Apr 17, 2008 8:28 am
Forum: Indigo General Stuff
Topic: network rendering central control program (C#)
Replies: 77
Views: 18378

network rendering central control program (C#)

Hi, THIS POST HAS NOW BEEN UPDATED WITH THE SOURCE CODE AND BINARIES. MAKE SURE TO CHECK THE README FOR INSTRUCTIONS. I've been making a program in C# to handle networking rendering for Indigo. It works similar to a P2P program. You set up a "tracker" server on a system you know will always be up. T...
by nikolatesla20
Sat Apr 12, 2008 5:25 am
Forum: Works in Progress
Topic: Seeing is believing...Indigo..
Replies: 7
Views: 2427

Thanks for the tip about the bumps. I've actually been trying to get those bumps to work but without success yet. I'll keep working on it.

Thanks for the feedback!

-niko
by nikolatesla20
Thu Apr 10, 2008 12:11 pm
Forum: Works in Progress
Topic: Seeing is believing...Indigo..
Replies: 7
Views: 2427

Good point - I don't have the virteous, so maybe I need to add that, and I'm pretty sure I have the IOR right for the cornea. I don't have a lens at all, but I did think about adding one. Not sure if it would affect it at all though.

-niko
by nikolatesla20
Thu Apr 10, 2008 6:56 am
Forum: Works in Progress
Topic: Seeing is believing...Indigo..
Replies: 7
Views: 2427

Here's another render. I changed from using an EXR for the lighting, to using a couple of mesh plane emitters. I think this one looks better (more realistic). Just have to let it render overnight now. Hmm. I think maybe the "lens" is supposed to show more? I mean, shouldn't we see the outer edges of...
by nikolatesla20
Wed Apr 09, 2008 9:50 am
Forum: Works in Progress
Topic: Seeing is believing...Indigo..
Replies: 7
Views: 2427

Seeing is believing...Indigo..

Hi, I've been working on this eyeball for 2 weeks now, trying to get it as realistic as possible. I think it's pretty close now. I rendered this image today - it's not done rendering, but I put together this basic composition to demonstrate Indigo's rendering abilities. Modelled in Blender 2.45, usi...
by nikolatesla20
Tue Apr 01, 2008 2:38 pm
Forum: Works in Progress
Topic: Foundry 2
Replies: 7
Views: 2141

Hi, It's not so easy. I tried using the fluid sim to do liquid metal before and it didn't really work too well. It never flowed quite right. The problem is that metal is much higher viscosity than water (except I hear that molten iron flow just like water) and when I tried to "pour" it in Blender, i...
by nikolatesla20
Sat Mar 29, 2008 9:15 am
Forum: Works in Progress
Topic: Foundry 2
Replies: 7
Views: 2141

Foundry 2

This is my next attempt at a foundry image. Glow and image level adjustments done in photshop after rendering. Only rendered for about 2 hrs on a core2 duo 3.1ghz machine. The liquid metal is a mesh emitter, with a texture applied to it to get some variation. So most of the light in the room is comi...
Search found 52 matches