Search found 148 matches

Search found 148 matches
by Maluminas
Sat May 19, 2007 12:20 am
Forum: Bugs and Requests
Topic: [BUG] No specular reflections on glass from sun
Replies: 19
Views: 4885

Ive been trying to test my theory about the low scattering atmosphere but im having problems with blendigo. In 1 hour and 40 minutes i will be doing my very last final exam before my diploma, ill have time to try getting the scene right after that :)
by Maluminas
Fri May 18, 2007 12:10 pm
Forum: Blender
Topic: DEV-thread - Blendigo v0.8 - material-editor-exporter
Replies: 97
Views: 29785

Thanks! it works sometimes... lol weird. Does anyone know what could be causing this?
by Maluminas
Fri May 18, 2007 8:37 am
Forum: Blender
Topic: DEV-thread - Blendigo v0.8 - material-editor-exporter
Replies: 97
Views: 29785

The tonemapping settings were the defaults.
by Maluminas
Fri May 18, 2007 8:11 am
Forum: Blender
Topic: DEV-thread - Blendigo v0.8 - material-editor-exporter
Replies: 97
Views: 29785

Well i tried a sunlight with physical sky+sun, then a basic lamp with background color, same result with both.
by Maluminas
Fri May 18, 2007 8:05 am
Forum: Blender
Topic: DEV-thread - Blendigo v0.8 - material-editor-exporter
Replies: 97
Views: 29785

Im not sure if its Blendigo, but when i hit Export (with Autorun) all i get is a pure white image, regardless of scene objects, lights or anything. It doesnt seem to be Indigo, because when i hit Preview it renders fine. Im probably doing something wrong, can anyone help? Im using Blendigo v0.8t2 be...
by Maluminas
Fri May 18, 2007 7:05 am
Forum: Bugs and Requests
Topic: [BUG] No specular reflections on glass from sun
Replies: 19
Views: 4885

Sky turbidity is important, its what is responsible for the sun bloom in real life. The turbidity scatters the light and thats why the sun can be seen in real life as a big painfully bright blotch. I would be interested to see what would happen if someone made a 300m (indigo world size?) wide sphere...
by Maluminas
Wed May 16, 2007 5:15 pm
Forum: Off Topic
Topic: poor man's indigo...
Replies: 22
Views: 6355

Coding renderers seems to have become very fashionnable lately... My only coding background is Visua Basic, 5 years ago... is it still called coding or is VB called a joke today? :oops: (or has i always been? lol *shame*) Too bad i have very basic math backgrounds (except in statistics, but for some...
by Maluminas
Tue May 15, 2007 11:54 am
Forum: Off Topic
Topic: New stochastic raytracer
Replies: 26
Views: 6704

lol ok i wont ask any more questions then...

*walks away slowly then runs*

:shock:
by Maluminas
Mon May 14, 2007 4:18 am
Forum: Off Topic
Topic: New stochastic raytracer
Replies: 26
Views: 6704

O.o call me crazy but i dont see anything except the leaf one... a renderer that renders colored noise?
by Maluminas
Fri May 04, 2007 11:45 pm
Forum: Off Topic
Topic: Scherk-Collins Sculpture Generator 1.0
Replies: 10
Views: 7236

OnoSendai wrote:We can start a 1GB club :(
I have 1GB RAM, can i join your club? :D

Very cool prog, if i understand we can export the shapes to render in indigo?
by Maluminas
Wed May 02, 2007 11:13 pm
Forum: Off Topic
Topic: They wont shut up!
Replies: 7
Views: 2720

You could have calculated the possibilities easily with Combinatorics. http://en.wikipedia.org/wiki/Combinatorial_analysis Since passwords are unique and the order of characters matters but each character can be used more than once in each combination, the equation is very simple. Lets say your pass...
by Maluminas
Mon Apr 30, 2007 3:33 pm
Forum: Off Topic
Topic: Mancandy splash splat
Replies: 6
Views: 2074

omg! lol! that was hilarious :D
by Maluminas
Sun Apr 22, 2007 3:46 am
Forum: Finished Artwork
Topic: TopMod
Replies: 66
Views: 16596

Wow... do you use a refurbished alien computer from area 51 or what? In 4 hours on my computer the picture would still have enough grain to feed 5 horses for a month... :P
by Maluminas
Mon Apr 16, 2007 5:19 am
Forum: Indigo General Stuff
Topic: new indigo logo design
Replies: 113
Views: 26153

zsouthboy that idea is awesome! Showing an SSS indigo "I" illuminating in accelerated rate as the rays scatter in it and become noise free in 2-2.5 seconds, maybe automatically play it in the UI when you start a render or something :D

It cant really be used as a logo you can stamp on renders though.
by Maluminas
Mon Apr 16, 2007 5:10 am
Forum: Off Topic
Topic: Crysis game
Replies: 33
Views: 12651

Wow... i think my computer would crash and burn if i tried that on it lol... Too bad, it probably requires so much processing power that you cant even try to run it on a box under 5000$ :cry:
Search found 148 matches