Search found 169 matches

Search found 169 matches
by Eneen
Thu Mar 17, 2016 11:27 pm
Forum: Indigo General Stuff
Topic: Indigo last survivor in the race for OpenCL renderer
Replies: 12
Views: 7977

Re: Indigo last survivor in the race for OpenCL renderer

I've made some quick simple interior test and indigo is about 2-3 times faster then lux. All I can see (I'm Maxwell user) that indigo is a lot faster then Maxwell too.
by Eneen
Sun Mar 06, 2016 1:43 am
Forum: Bugs and Requests
Topic: [REQ] v4 video functionality
Replies: 37
Views: 12012

Re: [REQ] v4 video functionality

Can't that be done in Natron using exr light layers? Haven't seen it but it's free, maybe worth checking.
by Eneen
Tue Feb 16, 2016 9:16 am
Forum: Blender
Topic: Viewport textures display
Replies: 13
Views: 16551

Re: Viewport textures display

I've got texture display using this method with both material and textured modes. With proxy/uv project workflow however this is the only method available because you can't switch to edit mode with proxy objects. I don't know why it hasn't been implemented, maxwell plugin uses same texture loader as...
by Eneen
Wed Feb 03, 2016 5:34 am
Forum: Works in Progress
Topic: Making the Earth
Replies: 54
Views: 48973

Re: Making the Earth

You're right, it can be.
But this one is most probably picture:
https://www.nasa.gov/sites/default/file ... as_dxm.png
by Eneen
Tue Feb 02, 2016 8:41 pm
Forum: Bugs and Requests
Topic: [req] Copy/paste functions
Replies: 2
Views: 2485

[req] Copy/paste functions

Hi,

When editing materials in Indigo UI there is no way to copy and paste textures, color values or even whole materials. It would be really nice to add those to speed up material creation process.

Best regs.
by Eneen
Fri Jan 29, 2016 5:39 am
Forum: Blender
Topic: Viewport textures display
Replies: 13
Views: 16551

Re: Viewport textures display

Oh that way! Thank you!
So it displays only texture loaded in image editor, that's why I couldn't make it work... So currently there is no way to show textures bind to material right?
by Eneen
Thu Jan 28, 2016 8:27 pm
Forum: Blender
Topic: Viewport textures display
Replies: 13
Views: 16551

Re: Viewport textures display

Sure thing about uv mapping. I've checked Maxwell exporter (I'm still Maxwell user but Indigo is hell faster and I want to switch) and there is no problem to display viewport texture. This exporter uses blender internal map loader and adds its properties on bottom. Blendigo have no "load from drive"...
by Eneen
Thu Jan 28, 2016 7:22 am
Forum: Blender
Topic: Viewport textures display
Replies: 13
Views: 16551

Re: Viewport textures display

I've tried before posting and same thing, no texture display...
by Eneen
Thu Jan 28, 2016 4:00 am
Forum: Blender
Topic: Viewport textures display
Replies: 13
Views: 16551

Viewport textures display

Hi,

Is it possible to show textures in viewport? Material color shows fine, but I can't manage to show texture.

EDIT:
Only way I've found is to switch to BGE and add/enable texture there...

Best regards.
by Eneen
Wed Jan 27, 2016 8:37 pm
Forum: Blender
Topic: Instances of parented object export problem
Replies: 11
Views: 17946

Re: Instances of parented object export problem

That's only way I've found to duplicate groups in blender... The title of topic is misleading here, there should be "grouped" not "parented", my bad. To replicate: - create cube or two - group them - switch to groups view in outliner - right-click on group and select "Instance groups in scene" - swi...
by Eneen
Wed Jan 27, 2016 12:31 am
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 41260

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

@StompinTom,
Does your exporter have external material option, exporting blocks as instances and proxy support?
Those features would allow to work with rhino on models and then with blender on scene.
by Eneen
Mon Jan 25, 2016 11:48 pm
Forum: Blender
Topic: New exporter
Replies: 35
Views: 43512

Re: New exporter

Can't wait to try your addon! In the meantime some thoughts based on current one what's IHMO lacking: - node system material support to solve fiddling forward and backward with nested materials, luxrender got one lately and works pretty nice - proxy meshes preview in viewport using mesh from igm fil...
by Eneen
Mon Jan 25, 2016 9:58 am
Forum: Indigo General Stuff
Topic: Aperture diffraction intensity and disabling bokeh
Replies: 4
Views: 3447

Re: Aperture diffraction intensity and disabling bokeh

Thank you Oscar J. Just diffraction from Indigo looks better then from ArionFX, and one post-production step less of course.... Let's make a with then for such feature!
by Eneen
Mon Jan 25, 2016 9:19 am
Forum: Indigo General Stuff
Topic: Aperture diffraction intensity and disabling bokeh
Replies: 4
Views: 3447

Re: Aperture diffraction intensity and disabling bokeh

Yep I get it, but I just wanted to: - disable dof completely (pinhole camera?) - detach diffraction from aperture It's pretty important when rendering small things where aperture has large value to keep large dof and when I wanted to add only subtle diffration (more like glow) it's just not possible...
Search found 169 matches