Search found 138 matches

Search found 138 matches
by arc en ciel
Sat Sep 24, 2016 7:08 am
Forum: Indigo General Stuff
Topic: Scatter Tests
Replies: 64
Views: 38145

Re: Scatter Tests

Landscapes ... using 3 scatters and 7 prototypes
by arc en ciel
Thu Sep 22, 2016 3:11 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.0.43.2
Replies: 119
Views: 51286

Re: Indigo for Cinema 4D 4.0.43.2

Hello,
it would be nice to have entries for parameters in the ISL code editor. :idea:
by arc en ciel
Tue Sep 20, 2016 10:23 pm
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.0.43.2
Replies: 119
Views: 51286

Re: Indigo for Cinema 4D 4.0.43.2

:D danke schon
by arc en ciel
Tue Sep 20, 2016 10:13 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.0.43.2
Replies: 119
Views: 51286

Re: Indigo for Cinema 4D 4.0.43.2

hello,

in C4D where can I setup the rotation of the environnement texture ?

thank's
by arc en ciel
Sat Sep 17, 2016 3:51 am
Forum: Works in Progress
Topic: Landscapes
Replies: 179
Views: 123828

Re: Landscapes

there is a plug-in for large file : http://www.vim.org/scripts/script.php?script_id=1506 or you can try to split the file in multi small files : http://www.gdgsoft.com/gsplit/ and concate them after modifications : http://www.gdgsoft.com/gsplit/gunite.aspx or if you export from c4d some limited part...
by arc en ciel
Fri Sep 09, 2016 10:59 am
Forum: Materials
Topic: Progressive Fog Density
Replies: 15
Views: 25596

Re: Progressive Fog Density

beautiful :o
by arc en ciel
Wed Aug 31, 2016 4:14 pm
Forum: Indigo General Stuff
Topic: MLT and aperture shape experiment
Replies: 5
Views: 5785

Re: MLT and aperture shape experiment

you're right ! I updated the image with a less saturated one, especially in green.
this is 3 layers recomposed in photoshop, so there can be many variations.
...that conflict somewhat...
on the other hand, this creates a contrast that I do not deny
thank you for your comment :)
by arc en ciel
Mon Aug 29, 2016 1:12 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.43 Beta Release
Replies: 34
Views: 32682

Re: Indigo Renderer 4.0.43 Beta Release

There's an issue with the if statement. this statement works if( belowClouds, cloudless, clouds ) this is probably what you call the if(a,b,c) form, isn't it ? I got this confusing message: Failed to find function 'l111l1ll11l1l1lllllll1ll11l11llll(int, vec3, float, float, float, float)'. ShaderDis...
by arc en ciel
Sun Aug 28, 2016 4:20 am
Forum: Indigo General Stuff
Topic: Scatter Tests
Replies: 64
Views: 38145

Re: Scatter Tests

by arc en ciel
Sat Aug 27, 2016 9:18 am
Forum: Finished Artwork
Topic: Originalplan®'s rendering corner
Replies: 239
Views: 191325

Re: Some renders for CLASSICS & PATTERNS

Originalplan® wrote:Bombed Bearbrcik
nice one :!:
by arc en ciel
Sat Aug 27, 2016 5:52 am
Forum: Indigo General Stuff
Topic: Scatter Tests
Replies: 64
Views: 38145

Re: Scatter Tests

animation of the world around a satic camera : <evenness>0</evenness> <view_culling>false</view_culling> but still some differences noticeable in the foreground 2 scatters in action : one with 6 protos using material restriction area function and second scatter with one object everywhere, it's 800x...
by arc en ciel
Fri Aug 26, 2016 1:10 am
Forum: Bugs and Requests
Topic: CPU Thread count
Replies: 10
Views: 5477

Re: CPU Thread count

open the .igs of your scene :

change
<auto_choose_num_threads>true</auto_choose_num_threads>
to
<auto_choose_num_threads>false</auto_choose_num_threads>

and

<num_threads>1</num_threads>
to
<num_threads>28</num_threads>
by arc en ciel
Wed Aug 24, 2016 4:37 am
Forum: Bugs and Requests
Topic: Code to Set .igq file as always having OpenCL enabled?
Replies: 3
Views: 3245

Re: Code to Set .igq file as always having OpenCL enabled?

in each .igs file
change
<gpu>false</gpu>
to
<gpu>true</gpu>
by arc en ciel
Tue Aug 23, 2016 4:59 am
Forum: Indigo General Stuff
Topic: Scatter Tests
Replies: 64
Views: 38145

Re: Scatter Tests

8) it works !! including scatter function in animation with static camera is working if evenness is 0.0 so i put these values <seed>1</seed> <view_culling>false</view_culling> <orient_normal>false</orient_normal> <scale_std_dev>0</scale_std_dev> <height_std_dev>0</height_std_dev> <evenness>0.0</even...
by arc en ciel
Sun Aug 21, 2016 12:00 pm
Forum: Indigo General Stuff
Topic: Scatter Tests
Replies: 64
Views: 38145

Re: Scatter Tests

hello I tried scatter function in animation with a static camera. unfortunatly this is not always correct... :( as you can see in this animation test, blocks scattered on the terrain have some vibrations du to variation's scatter function. the first part is correct, no vibration, the second part is ...
Search found 138 matches