Search found 745 matches

Search found 745 matches
by Big Fan
Thu Jan 15, 2009 8:11 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.16
Replies: 56
Views: 37607

ok I may have missed this somewhere but I didnt think the code was changed for this yet or maybe I just did something wrong with code but its the same as it has been all along.. to me the cube looks messed up with the internal reflections let alone the edge effects but.. perhaps it looked like this ...
by Big Fan
Sun Jan 04, 2009 6:41 pm
Forum: Indigo News and Announcements
Topic: Indigo 1.1.15
Replies: 110
Views: 50677

ok ono done that or at least 1st approximation - now what about the lat-long case... what is the xml for that please - or is that still coming? called it Skymap until I remove the old stuff ;) edit:2nd approx :) edit:3rd approx :D ok no.4 ;) attach also here is a simple scruffy trial render with a s...
by Big Fan
Sat Jan 03, 2009 9:01 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.15
Replies: 110
Views: 50677

so is the background and env-map code deprecated now? <tex_coord_generation> <spherical> ....and also <lat_long>? <rotation> <axis_rotation> <axis>0 0 1</axis> <angle>1.6</angle>...radians? the tex index means multiple .exr for 'env maps' if desired?
by Big Fan
Wed Dec 31, 2008 2:15 pm
Forum: Indigo General Stuff
Topic: Green Button
Replies: 3
Views: 1794

its mentioned in the eighth reply (@marchingCubes) of the BlendeNation thread - just under my post
by Big Fan
Wed Dec 31, 2008 10:26 am
Forum: Indigo General Stuff
Topic: Green Button
Replies: 3
Views: 1794

Green Button

hey ono, According to to some information on BlenderNation Green Button people have talked to you about using Indigo on their clusters. Now I'm chasing you up to make sure you get your finger out and get back to these people in a professional fashion if you need mothering about it. A great opportuni...
by Big Fan
Fri Dec 26, 2008 5:29 am
Forum: Works in Progress
Topic: Motion blur?
Replies: 6
Views: 2688

nice effect
perhaps ono can make use of the shader language maths to move the location/rotation of the meshes as the render progresses?
by Big Fan
Sat Dec 06, 2008 6:51 am
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58005

@smartden As long as docs exist somewhere for people to access on a permanent basis... I would actually prefer not to have things for the Blender community reside here at all and have said so in the past. It is hard to attract participation from the wider Blender community and ongoing hosting is 'un...
by Big Fan
Fri Dec 05, 2008 10:28 pm
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58005

Well I am not so worried about who does what to it. It was impossible to get anyone to contribute to it at the time anyway. Nows your chance :wink: Go ahead and restore it and add your bits I thought that wiki was lost for all time and now I find it is preserved out there somewhere in a useable form...
by Big Fan
Fri Dec 05, 2008 10:02 pm
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58005

yeah I know its the wiki I wrote thats why I recognise it when I see it cut and pasted :D and by here I mean the Indigo site not wikipedia or in this thread - although it might be more accesssible to random searchers like that... :P yeah and if ono isnt going to make a space for tuts and wikis again...
by Big Fan
Fri Dec 05, 2008 5:06 pm
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58005

Hey smartden how come you are reusing (copy-paste) the previous blendigo wiki? If you have that preserved how about re establishing it in its entirety here first I assume either ono cant be f####d putting the wikis and tuts back up or they are permanently lost i.e. no backup or something. If people ...
by Big Fan
Wed Dec 03, 2008 5:25 pm
Forum: Off Topic
Topic: Intel Core i7
Replies: 30
Views: 9988

they are but on the strict condition none are ever sold to a guy callled ono :P a known core thrasher...
by Big Fan
Wed Dec 03, 2008 5:19 pm
Forum: Indigo General Stuff
Topic: fryrender SWAP
Replies: 11
Views: 3043

yeah it has some gotchas but it could be useful in a few situations.
I think fry deserve some appreciation for making unbiased more useful to professionals who want a cost effective render.

although not strictly accurate in the manner of arctic or tropical sea water it helps get the job done :wink:
by Big Fan
Tue Dec 02, 2008 8:20 pm
Forum: Off Topic
Topic: Intel Core i7
Replies: 30
Views: 9988

..probably a well thrashed CPU by now anyway even if only one careful lady owner and fully garaged... :wink:

and I know about Wellington rust...
by Big Fan
Tue Dec 02, 2008 5:18 pm
Forum: Indigo General Stuff
Topic: fryrender SWAP
Replies: 11
Views: 3043

fryrender SWAP

hey came across this mentioned in a Solidworks newsgroup could be a useful capability to incorporate in indigo in a non violating way of course :lol: http://randomcontrol.com/index.php?option=com_content&view=article&id=61&Itemid=88 check out the archviz quicktime to see a demo of uv movement and ma...
by Big Fan
Tue Dec 02, 2008 5:11 pm
Forum: Off Topic
Topic: Intel Core i7
Replies: 30
Views: 9988

an i7 seems to be about 35% faster clock for clock for 3d CAD stuff which is mostly single core + some dual at times. just upgraded to a E8500 overclocked to 3.8 ghz for CAD but now thinking of overhauling the old box with a quad for a render machine - perhaps even i7 based if its as fast as ono say...
Search found 745 matches