Search found 329 matches

Search found 329 matches
by rgigante
Sat Sep 16, 2006 3:51 am
Forum: 3D Studio MAX
Topic: Texturing artifacts work-around
Replies: 1
Views: 2300

Texturing artifacts work-around

Hi u3dreal, i need your help. I remember a post in the old forum where u showed a indigo rendered image with two checker-boarded sphere, the first with a wrong texturing (like the one below) the second with a perfect one. If i'm wrong it dealt with a texturing issue related to implicit texturing htt...
by rgigante
Sat Sep 16, 2006 2:49 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

Arneoog...well i think "animation"-oriented stuff use to refer to Z as the vector forwarding out of the screen... this is an old-reminescence of first 3d softs. Instead alot of CAD tools (as Rhino, CATIA, and AutoCAD too, prolly MAX too) use the Z axis as the axis pointing to the sky... It's only a ...
by rgigante
Sat Sep 16, 2006 1:50 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

Hi all, clusters, multiple-uv property now working properly ;) I'd like to receive your feedback regard the way I should translate coordinate system from XSI into Indigo...since we'r used to think to XSI XZ plane as standard XY. Do u want me to keep all the coordinates exactly the same (XSI.X -> Ind...
by rgigante
Fri Sep 15, 2006 6:50 pm
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

Hi all,

norms are now ok. I'm going to implement clusters and uv.

More news to come.

Hope to release soon an alpha version.


Thanks for the support.
by rgigante
Wed Sep 13, 2006 2:39 am
Forum: Indigo General Stuff
Topic: equation for lens-sensor distance ?
Replies: 3
Views: 2213

Hi u3dreal...

imho should be SensorWidth/LensSensorDist = tan(ApertureAngle/2)
where ApertureAngle stands for HorizontalApertureAngle

Hope it helps.


PS...in your exporter normals are computed per vertex on embedded meshes? Thx, Riccardo.
by rgigante
Tue Sep 12, 2006 8:24 pm
Forum: Indigo General Stuff
Topic: Embedded Mesh - SCENE FORMAT
Replies: 3
Views: 2099

Thx Zuegs,

could u please post also a cone (16-subdived base)? ;)

Regards, Riccardo
by rgigante
Tue Sep 12, 2006 7:52 pm
Forum: Indigo General Stuff
Topic: Embedded Mesh - SCENE FORMAT
Replies: 3
Views: 2099

Embedded Mesh - SCENE FORMAT

Although Rhino exported meshes aregreat, i dunno why XSI's aren't...please can anybody give me the correct specs to write embedded meshes into .xml scenes? What's the normal vector should refer to? Vertex-based or triangle-based? What's the tri-index should refer to? Vertex-based or normal-based? Co...
by rgigante
Tue Sep 12, 2006 1:13 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

Hi all, just to keep you up-to-date...here's a lil screenshot of the indigo exporter implementation status. http://img214.imageshack.us/img214/3075/xsi2indigoprealpharc0.th.jpg http://img214.imageshack.us/img214/3075/xsi2indigoprealpharc0.jpg At the mom, i'm struggling with vertex normal, node norma...
by rgigante
Thu Sep 07, 2006 4:45 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

I'm glad to hear you scaron.... and happy to see someone interested in the project. Actually my development isn't fast at all due to other things i'm going to handle, but I hope, in the very next days, to write down some details on my implementation to share with you and bullseye. Regards, Riccardo.
by rgigante
Fri Sep 01, 2006 9:41 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

Hi Bullseye, at the moment i'm trying to solve a little problem to correctly handle indigo's material inside XSI. For now i've created a CustomPP to manage indigo's materials linked to polymesh objects, but i'm not satisfied at all. What i do really like to achieve is a CustomPP added to the materia...
by rgigante
Thu Aug 03, 2006 11:28 pm
Forum: Indigo General Stuff
Topic: Changing "Random number seed"
Replies: 1
Views: 1972

Changing "Random number seed"

Hi folks, lookin around i've noticed that the "Random number seed" in the first row of the log it never changes running different rendering on different CPU. Why? Shouldn't change each time i invoke indigo? Moreover i suppose that the random seed affects the final images in the following way. To be ...
by rgigante
Wed Jul 26, 2006 1:33 am
Forum: Other Exporters
Topic: XSI2Indigo
Replies: 60
Views: 32284

XSI2Indigo

Hi guys, as promised, i've started the dev't of XSI2Indigo, the first XSI plugin to provide a comfortable interface for Indigo. I'm goin to implement the UI and i'd like to receive from any XSI user's(or not) suggestion regards the UI layout or anything else to make it useful. Thanks in advance, Ric...
by rgigante
Wed Jul 05, 2006 2:29 am
Forum: Other Exporters
Topic: Rhino2Indigo Exporter 0.1.4
Replies: 15
Views: 12361

Rhino2Indigo Exporter 0.1.4

Hi all,

a Rhino2Indigo Exporter script for Rhino 3.0 is available at the following url: http://rapidshare.de/files/21161764/R2I_0.1.4b.zip.html

Please note that the script is conform to Indigo 0.5 test 5 revision.


Further functionalities and an XSI exporter to come.

Regards, Riccardo
by rgigante
Thu Jun 29, 2006 8:59 pm
Forum: Indigo News and Announcements
Topic: indigo forum test
Replies: 16
Views: 12477

Here I am too!

Regards, Riccardo.
Search found 329 matches