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- Sat Jan 07, 2012 2:22 am
- Forum: Blender
- Topic: how to automatically save sketchyphysics animations
- Replies: 2
- Views: 2402
- Fri Jan 06, 2012 4:48 am
- Forum: Blender
- Topic: Animation question...
- Replies: 2
- Views: 2204
Re: Animation question...
In the Render Settings panel there are settings for Halt SPP and Halt Time (both default to -1).
- Fri Jan 06, 2012 4:16 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
Blender is responsible for deriving the tessellated meshes for curve objects, however, a test scene would be useful to double check where the problem is.solarray wrote:Are curve modifiers applied corectly to mesh objects while exporting? Anything known ? I can upload a test file... could also be a blender bug.
- Fri Jan 06, 2012 4:15 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
Hi. I just updated the export-script from 3.2-something to 3.2.3.1 and now I get the following error: Traceback (most recent call last): File "/home/luda/.blender/2.60/scripts/addons/indigo/core/__init__.py", line 149, in render if self.is_animation: AttributeError: 'RENDERENGINE_indigo' object has...
- Sun Jan 01, 2012 5:31 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.0
- Replies: 19
- Views: 9040
Re: Blendigo (for Blender 2.6x) 3.2.3.0
Upgrade to 3.2.5, that's what I tested with.
- Sun Jan 01, 2012 3:58 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.0
- Replies: 19
- Views: 9040
Re: Blendigo (for Blender 2.6x) 3.2.3.0
I'm pretty sure I had it auto starting on my OSX test machine, I will check again though
EDIT: yeah, it worked for me:
EDIT: yeah, it worked for me:
- Sun Jan 01, 2012 2:18 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.0
- Replies: 19
- Views: 9040
Re: Blendigo (for Blender 2.6x) 3.2.3.0
You shouldn't have to be putting in paths that contain ".." or "Contents/MacOS"; basically it should work with the defaults.
Where have you installed Indigo to on your system? /Applications/Indigo ?
Perhaps another OSX user could add some input here?
Where have you installed Indigo to on your system? /Applications/Indigo ?
Perhaps another OSX user could add some input here?
- Sat Dec 24, 2011 8:47 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
I think you'll have to choose 'custom' for the filter setting in the render settings.
- Sat Dec 24, 2011 3:24 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
Also, unless they are already there and I can't find them, what are the target, if any, to integrate other Indigo parameters in Blendigo : - Tone Mapping - Light Layers Temperature values - Apperture Diffraction Tonemapping and Aperture diffraction are settings you can find in the Camera settings p...
Re: Materials
Well, I agree to some extent that you have a point regarding being a bit lost on how to get started. As already stated though, Indigo doesn't really operate as an "Engine+Database", people who use Indigo generally start out using the material editors provided by plugins in their 3D apps. For many pe...
Re: Materials
I just downloaded CTZn's .pigm file, and it opened directly with indigo and started rendering See attached image. Downloading and rendering like this has nothing to do with Blender or Blendigo. What did you do exactly after you clicked CTZn's link? Which file did you download? Also, which versions o...
Re: Materials
You don't need to unpack the downloaded material file. It should be a .igm or .pigm file. Inside Blender, to apply it to an object: 1. Select the object 2. Go to the Materials panel 3. Create a new material 4. Change the material type to "External" 5. Select the .igm or .pigm file in the file slot. ...
- Wed Dec 21, 2011 8:45 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
it could be the <include> path in the main .igs file is wrong. I've just been over the code checking the output filepath handling and made some changes which should increase reliability. I'll get another release out soon with this and perhaps a couple of other tweaks.
- Wed Dec 21, 2011 6:30 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
That triple slash in the path looks really suspicious
Other than that, my suite of test scenes for various features all exported fine on my OSX machine. I'm not sure what else could be the problem for the time being, but I'll keep thinking about it.
Other than that, my suite of test scenes for various features all exported fine on my OSX machine. I'm not sure what else could be the problem for the time being, but I'll keep thinking about it.
- Wed Dec 21, 2011 3:38 am
- Forum: Blender
- Topic: Blendigo (for Blender 2.6x) 3.2.3.1
- Replies: 25
- Views: 11470
Re: Blendigo (for Blender 2.6x) 3.2.3.1
it happens with every scene I've tried. output is set to /tmp/, but it doesn't seem to matter what I set output path to, I get the same result. so, it seems Blendigo is creating the correct directories and writing the igmesh files, but there's no "objects.igs" anywhere and I also noticed the main s...