Search found 1760 matches
- Fri Oct 27, 2006 4:44 am
- Forum: Bugs and Requests
- Topic: [BUG] No caustics through glass
- Replies: 4
- Views: 2332
its the exact same scene, just from a different angle and with a glass lens placed in front of the camera to get the fisheye effect. im using 0.6test6 with bidir enable, 100 max number of consecutive rejections. i tried upping the number to 1000 but didnt let it render long enough to see if they may...
- Thu Oct 26, 2006 11:28 am
- Forum: Bugs and Requests
- Topic: [REQ] Fisheye lens model
- Replies: 5
- Views: 2772
- Thu Oct 26, 2006 6:25 am
- Forum: Bugs and Requests
- Topic: [BUG] No caustics through glass
- Replies: 4
- Views: 2332
the only thing i could think of is the maximum number of consecutive rejections (its set at about 100 in both of them), alluding to someones experiment (i forget who) in which the number of reflections in a mirrored room depended on this number. maybe the same happens for refractions? weird though, ...
- Thu Oct 26, 2006 6:18 am
- Forum: Bugs and Requests
- Topic: [REQ] Fisheye lens model
- Replies: 5
- Views: 2772
[REQ] Fisheye lens model
itd be cool to get a fisheye lens model along with the traditional flat perspective lens model for the camera. it would make it easier to make .hdr or .exr panoramas to use as HDRI backgrounds in consequent scenes. some curved perspective would also lend itself to some interesting artistic possibili...
- Thu Oct 26, 2006 6:14 am
- Forum: Bugs and Requests
- Topic: [BUG] No caustics through glass
- Replies: 4
- Views: 2332
[BUG] No caustics through glass
hey all heres a little comparison, same exact scene, the only difference being the close up one is viewed through a modelled lens. as you can see, the first one has some amazing caustic effects, while the second one seems to skip these. any ideas nick? http://www.wrongbananas.net/tsvilans/bathroomSi...
- Tue Oct 24, 2006 12:53 pm
- Forum: Blender
- Topic: position of sun
- Replies: 3
- Views: 2635
since its a physical sky model, just go outside one sunny day when you have the kind of sunlight you need and look at its position in the sky. unless youve been living inside your whole life, youll have noticed that usually around noon when the sun is high above (therefore, steep angle) and there is...
- Sat Oct 14, 2006 2:33 am
- Forum: Works in Progress
- Topic: rendering tests update 16/08/06
- Replies: 24
- Views: 8554
- Thu Oct 12, 2006 8:15 am
- Forum: Works in Progress
- Topic: Home Theatre-ish Room
- Replies: 28
- Views: 8574
- Thu Oct 12, 2006 3:41 am
- Forum: Bugs and Requests
- Topic: [BUG] Horizon line (bright band)
- Replies: 20
- Views: 7640
- Thu Oct 12, 2006 3:29 am
- Forum: Finished Artwork
- Topic: Sunny room
- Replies: 4
- Views: 2533
Sunny room
http://www.indigorenderer.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=2794&g2_serialNumber=2 indigo 0.6test4, roughly 18 hours, original size 2000x1200 testing out textures and stuff, about an hour of modelling/texturing here you can see that weird horizon glow bug, any thoughts on how...
- Wed Oct 11, 2006 3:36 pm
- Forum: Indigo News and Announcements
- Topic: Indigo v0.6 test 4
- Replies: 36
- Views: 18266
yeah i think the sky system has been cranked way up. linear tonemapping burns waaaay out at 1.0, i have to set it to about 0.0001 to get a 'normal' looking picture. so maybe if the meshlight was cranked way up it might match the sun/sky? i dont know if the two are related, just a thought. anyhoo, 0....
- Wed Oct 11, 2006 10:47 am
- Forum: Finished Artwork
- Topic: User Gallery - how to?
- Replies: 0
- Views: 5814
User Gallery - how to?
hey, redirect me to the right section/post if this is out of place, but how does one go about creating a User Gallery on the site? or does one have to earn that right?
thanks!
thanks!
- Wed Oct 11, 2006 10:07 am
- Forum: Bugs and Requests
- Topic: [BUG] Horizon line (bright band)
- Replies: 20
- Views: 7640
- Wed Oct 11, 2006 8:58 am
- Forum: Bugs and Requests
- Topic: [BUG] Horizon line (bright band)
- Replies: 20
- Views: 7640
[BUG] Horizon line (bright band)
dunno if theres a post on this already, couldnt find one, but i remember reading about it earlier. in an interior rendering im doing right now, there is a glowing line across the middle, i think where the horizon should be outside. its subtle but very noticable. any solutions? i will post as soon as...
- Fri Sep 29, 2006 9:22 am
- Forum: Works in Progress
- Topic: "They came at night" w.i.p
- Replies: 63
- Views: 20545