Search found 129 matches
- Tue Apr 02, 2013 10:40 pm
- Forum: Blender
- Topic: New code repo for Blendigo
- Replies: 15
- Views: 16743
Re: New code repo for Blendigo
Hi Ono, did you added my patch, or was it needless?
- Sun Mar 31, 2013 11:48 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.9 Beta Release
- Replies: 92
- Views: 47838
Re: Indigo Renderer 3.6.9 Beta Release
+1Could we get that material graph back, as before in the Indigo material editor?
Wouldn't it be smarter to preload the xml file with its material objects and then patch them together, so the order of materials inside the xml file doesnt matter?
cheers
- Sun Mar 31, 2013 8:08 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.9 Beta Release
- Replies: 92
- Views: 47838
Re: Indigo Renderer 3.6.9 Beta Release
Hi, I get the following error when I want to open the attached material file: Error: Failed to parse material: Error while parsing blend material: No such material defined 'MixAuZnSe'. (In element 'blend', around line 52, column 9) I didnt edited the xml by hand. I was just working with materials, i...
- Fri Mar 29, 2013 4:38 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.9 Beta Release
- Replies: 92
- Views: 47838
Re: Indigo Renderer 3.6.9 Beta Release
Indigo crashes when I want to open the attached file.
cheers
cheers
- Fri Mar 29, 2013 4:06 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.9 Beta Release
- Replies: 92
- Views: 47838
Re: Indigo Renderer 3.6.9 Beta Release
Thanks for the "Reload Image" button in texture editor window!
- Fri Nov 02, 2012 1:45 am
- Forum: Blender
- Topic: New code repo for Blendigo
- Replies: 15
- Views: 16743
Re: New code repo for Blendigo
What I did now is only adding the ability to change between 'spherical' and 'spherical_environment' mapping type. The rotation is working fine for both while rotating the hemi light. This way I can get the material editor env map behaviour. Here the patch: Index: lamp.py ============================...
- Wed Oct 31, 2012 6:05 am
- Forum: Blender
- Topic: New code repo for Blendigo
- Replies: 15
- Views: 16743
Re: New code repo for Blendigo
Thanks for the hint StompinTom I didnt realised that. But still with the ability to rotate the environment map over the hemi Im not able to get the same position of the environment map preview_map.float like in the material editor (which is used in the material editor). The only thing is to edit the...
- Wed Oct 31, 2012 3:16 am
- Forum: Blender
- Topic: New code repo for Blendigo
- Replies: 15
- Views: 16743
Re: New code repo for Blendigo
My workaround now is creating a 'env_rot_type_spherical' only for 'spherical' and a 'env_rot_type_spherical_env' for 'spherical_environment'. This way you also dont loose the values for each mapping type.
- Mon Oct 29, 2012 12:58 am
- Forum: Blender
- Topic: New code repo for Blendigo
- Replies: 15
- Views: 16743
Re: New code repo for Blendigo
Hey Ono, I want to add some more input possibilities to the section hemi, especially environment. Im not very familiar with python scripting but Im used to other more difficult languages very well, but this python thing is really strange so maybe you can tell me what Im doing wrong. For the environm...
- Wed Sep 26, 2012 1:29 am
- Forum: Indigo General Stuff
- Topic: New double sided thin material - tests
- Replies: 29
- Views: 32187
Re: New double sided thin material - tests
Great, looking forward to it
- Tue Sep 25, 2012 11:07 pm
- Forum: Indigo General Stuff
- Topic: New double sided thin material - tests
- Replies: 29
- Views: 32187
Re: New double sided thin material - tests
I have one question regarding the usage of this material, because I think it could be quite useful for other objects as well. As you discribed the differences of a leaf behaviour in real world, it came to my mind that this situation also fits very well for bird feathers, right? Feathers have also a ...
- Mon Sep 24, 2012 7:27 pm
- Forum: Works in Progress
- Topic: power pole/isolator
- Replies: 33
- Views: 25150
Re: power pole/isolator
It took me some hours to create these images for diffuse channel, and after some time working on it I didnt noticed the bug after. Will fix it the one or the other way. Thanks for the hint guys
- Mon Sep 24, 2012 9:29 am
- Forum: Works in Progress
- Topic: power pole/isolator
- Replies: 33
- Views: 25150
Re: power pole/isolator
Here a step for the nest, which needs some content as well. Some house sparrow eggs.
- Mon Sep 24, 2012 7:23 am
- Forum: Finished Artwork
- Topic: Straw bales final
- Replies: 37
- Views: 21045
Re: Straw bales final
zeitmeister and Polinalkrimizei, thanks for your idea's, will test it, hopefully successful. Otherwise I will let you know.
cheers
cheers
- Sat Sep 22, 2012 11:12 pm
- Forum: Finished Artwork
- Topic: Straw bales final
- Replies: 37
- Views: 21045
Re: Straw bales final
Hey zeitmeister, would you share some information about your straw culms? Did you used some images as a texture for diffuse channel? What are your material settings? Another question to the bales: How you created them in your 3d app? Im asking because Im searching for a smart way creating a bird nes...