Very sexy!Oscar J wrote:Hell yes! This is the ultimate carpaint *floating around in ecstasy*.
Excellent, subtle looking flakes + orange peel! Creds to Nick for building the foundation of this.
Search found 1760 matches
- Mon Aug 10, 2015 4:44 am
- Forum: Works in Progress
- Topic: Oscar's rendering thread
- Replies: 851
- Views: 525031
Re: Oscar's rendering thread
- Wed Jan 21, 2015 10:21 am
- Forum: Blender
- Topic: Blendigo 3.8.25.0
- Replies: 74
- Views: 75082
Re: Blendigo 3.8.25.0
Will give it a spin! Much much thanks
- Tue Jan 20, 2015 11:12 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1810526
Re: Simple Renderings Thread
Looks badass!OnoSendai wrote:Testing normal maps, material setup etc..
Model and textures from http://quixel.se/usermanual/quixelsuite ... do_samples
- Mon Jan 05, 2015 1:23 am
- Forum: Off Topic
- Topic: Workstation question - serious.
- Replies: 22
- Views: 21772
Re: Workstation question - serious.
bahamut, how is that new rig performing? I've been considering building a couple network slaves, and was checking out the Xeon E5-2630s as they seem to be a bit cheaper and only a little bit slower.
What motherboard have you got your 2640s mounted on?
What motherboard have you got your 2640s mounted on?
- Wed Dec 24, 2014 4:52 am
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35152
Re: Blendigo 3.8.5.2
Quick request: For emitters, could we enable <backface_emit> from the Blendigo GUI? Really handy for things such as fire and flames... Annoying to edit the .igs file each time you export
- Wed Dec 17, 2014 9:43 pm
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35152
Re: Blendigo 3.8.5.2
@vis4arch
You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
- Sun Dec 07, 2014 5:12 am
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35152
Re: Blendigo 3.8.5.2
Render Settings -> Rendering Mode -> CustomOscar J wrote:Really? Where do I fin the checkbox?
Then check BiDir, Metropolis, etc. and if you check Alpha Mask, it will render with alpha
- Sat Dec 06, 2014 11:10 pm
- Forum: Blender
- Topic: Blendigo 3.8.5.2
- Replies: 42
- Views: 35152
Re: Blendigo 3.8.5.2
It supports alpha rendering just fine.Oscar J wrote:Pretty much all features except alpha rendering for some reason.
- Fri Dec 05, 2014 10:41 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 3.8 Stable Released
- Replies: 20
- Views: 27835
Re: Indigo 3.8 Stable Released
Awesome release! Congratulations.
- Wed Oct 29, 2014 11:05 pm
- Forum: Blender
- Topic: exr-background export settings in blendigo
- Replies: 4
- Views: 5549
Re: exr-background export settings in blendigo
And to the devs: The latter requires quite some trial and error, is there a better solution in sight to rotate the env-map directly in blender? I quite like that method of rotating the env. map, it's very precise. If your environment maps are all consistently aligned, it's quite easy to position th...
- Wed Oct 08, 2014 2:05 am
- Forum: Blender
- Topic: Incomplete geometry in render - Noob help!
- Replies: 3
- Views: 5638
Re: Incomplete geometry in render - Noob help!
- Are those objects meshes, not extruded curves?
- Is there any object scaling?
- Are all objects enabled for rendering?
Check these and see if that helps...
- Is there any object scaling?
- Are all objects enabled for rendering?
Check these and see if that helps...
- Thu Sep 11, 2014 7:37 am
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40813
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
Must be a locality / language thing... It exports '.' for me. Will have a look, maybe there's an easy way to force using '.'.
Haven't had much free time at all lately, but hopefully will upload some material stuff and this fix at some point soon.
Haven't had much free time at all lately, but hopefully will upload some material stuff and this fix at some point soon.
- Tue Sep 09, 2014 5:13 am
- Forum: Off Topic
- Topic: High-contrast Computational Caustic Design (SIGGRAPH 2014)
- Replies: 2
- Views: 6566
High-contrast Computational Caustic Design (SIGGRAPH 2014)
This is genius: https://www.youtube.com/watch?v=R00IvqcI9jU
Simulate it in Indigo, maybe? I have no doubt it would be well up for the job!
EDIT: And the paper: http://lgg.epfl.ch/publications/2014/Hi ... ustics.pdf
Simulate it in Indigo, maybe? I have no doubt it would be well up for the job!
EDIT: And the paper: http://lgg.epfl.ch/publications/2014/Hi ... ustics.pdf
- Wed Sep 03, 2014 8:46 pm
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40813
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
Got basic material export working. Indigo diffuse and phong materials are now options in the material editor.
- Wed Aug 27, 2014 10:59 am
- Forum: Indigo General Stuff
- Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
- Replies: 33
- Views: 40813
Re: RhIndigo - Indigo for Rhinoceros 5.0 thread
Nah, still needs a bit of work before thatCTZn wrote:cool Tom, keep it up ! Are you being in touch with the Rhino community as well to spread the word aroundv?