Search found 1760 matches

Search found 1760 matches
by StompinTom
Mon Aug 10, 2015 4:44 am
Forum: Works in Progress
Topic: Oscar's rendering thread
Replies: 851
Views: 525031

Re: Oscar's rendering thread

Oscar J wrote:Hell yes! This is the ultimate carpaint *floating around in ecstasy*. :lol:

Excellent, subtle looking flakes + orange peel! Creds to Nick for building the foundation of this.
Very sexy!
by StompinTom
Wed Jan 21, 2015 10:21 am
Forum: Blender
Topic: Blendigo 3.8.25.0
Replies: 74
Views: 75082

Re: Blendigo 3.8.25.0

Will give it a spin! Much much thanks :D
by StompinTom
Tue Jan 20, 2015 11:12 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1810526

Re: Simple Renderings Thread

OnoSendai wrote:Testing normal maps, material setup etc..

Model and textures from http://quixel.se/usermanual/quixelsuite ... do_samples
Looks badass!
by StompinTom
Mon Jan 05, 2015 1:23 am
Forum: Off Topic
Topic: Workstation question - serious.
Replies: 22
Views: 21772

Re: Workstation question - serious.

bahamut, how is that new rig performing? I've been considering building a couple network slaves, and was checking out the Xeon E5-2630s as they seem to be a bit cheaper and only a little bit slower.

What motherboard have you got your 2640s mounted on?
by StompinTom
Wed Dec 24, 2014 4:52 am
Forum: Blender
Topic: Blendigo 3.8.5.2
Replies: 42
Views: 35152

Re: Blendigo 3.8.5.2

Quick request: For emitters, could we enable <backface_emit> from the Blendigo GUI? Really handy for things such as fire and flames... Annoying to edit the .igs file each time you export :P
by StompinTom
Wed Dec 17, 2014 9:43 pm
Forum: Blender
Topic: Blendigo 3.8.5.2
Replies: 42
Views: 35152

Re: Blendigo 3.8.5.2

@vis4arch

You can already do a hell of a lot with Blender's particle systems and group instancing. You get quite a lot of control from within Blender. Have you tried that?
by StompinTom
Sun Dec 07, 2014 5:12 am
Forum: Blender
Topic: Blendigo 3.8.5.2
Replies: 42
Views: 35152

Re: Blendigo 3.8.5.2

Oscar J wrote:Really? Where do I fin the checkbox? :shock:
Render Settings -> Rendering Mode -> Custom

Then check BiDir, Metropolis, etc. and if you check Alpha Mask, it will render with alpha :)
by StompinTom
Sat Dec 06, 2014 11:10 pm
Forum: Blender
Topic: Blendigo 3.8.5.2
Replies: 42
Views: 35152

Re: Blendigo 3.8.5.2

Oscar J wrote:Pretty much all features except alpha rendering for some reason.
It supports alpha rendering just fine.
by StompinTom
Fri Dec 05, 2014 10:41 pm
Forum: Indigo News and Announcements
Topic: Indigo 3.8 Stable Released
Replies: 20
Views: 27835

Re: Indigo 3.8 Stable Released

Awesome release! Congratulations.
by StompinTom
Wed Oct 29, 2014 11:05 pm
Forum: Blender
Topic: exr-background export settings in blendigo
Replies: 4
Views: 5549

Re: exr-background export settings in blendigo

And to the devs: The latter requires quite some trial and error, is there a better solution in sight to rotate the env-map directly in blender? I quite like that method of rotating the env. map, it's very precise. If your environment maps are all consistently aligned, it's quite easy to position th...
by StompinTom
Wed Oct 08, 2014 2:05 am
Forum: Blender
Topic: Incomplete geometry in render - Noob help!
Replies: 3
Views: 5638

Re: Incomplete geometry in render - Noob help!

- Are those objects meshes, not extruded curves?
- Is there any object scaling?
- Are all objects enabled for rendering?

Check these and see if that helps...
by StompinTom
Thu Sep 11, 2014 7:37 am
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 40813

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

Must be a locality / language thing... It exports '.' for me. Will have a look, maybe there's an easy way to force using '.'.

Haven't had much free time at all lately, but hopefully will upload some material stuff and this fix at some point soon.
by StompinTom
Tue Sep 09, 2014 5:13 am
Forum: Off Topic
Topic: High-contrast Computational Caustic Design (SIGGRAPH 2014)
Replies: 2
Views: 6566

High-contrast Computational Caustic Design (SIGGRAPH 2014)

This is genius: https://www.youtube.com/watch?v=R00IvqcI9jU

Simulate it in Indigo, maybe? :P I have no doubt it would be well up for the job!

EDIT: And the paper: http://lgg.epfl.ch/publications/2014/Hi ... ustics.pdf
by StompinTom
Wed Sep 03, 2014 8:46 pm
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 40813

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

Got basic material export working. Indigo diffuse and phong materials are now options in the material editor.
by StompinTom
Wed Aug 27, 2014 10:59 am
Forum: Indigo General Stuff
Topic: RhIndigo - Indigo for Rhinoceros 5.0 thread
Replies: 33
Views: 40813

Re: RhIndigo - Indigo for Rhinoceros 5.0 thread

CTZn wrote:cool Tom, keep it up ! Are you being in touch with the Rhino community as well to spread the word aroundv?
Nah, still needs a bit of work before that :wink:
Search found 1760 matches