Search found 54 matches

Search found 54 matches
by Ilay
Fri Sep 19, 2014 4:00 am
Forum: Indigo General Stuff
Topic: Magic ISL grass material
Replies: 12
Views: 6062

Re: Magic ISL grass material

pixie wrote:http://boskolazovic.blogspot.pt/2014/08 ... it-v2.html
You need another plugin though (not VRAY)
hmm, NR Container + mograph stuff
pixie, look http://www.indigorenderer.com/forum/vie ... 10&t=12017
so dive in isl
by Ilay
Fri Sep 19, 2014 3:53 am
Forum: Cinema 4D
Topic: Difference between Standalone and Plug-in GUI
Replies: 20
Views: 12280

Re: Difference between Standalone and Plug-in GUI

need to export or render by indigo, save in indigo

пока скорей всего экспорт/рендер в индиго, оттуда и сохранять мат
by Ilay
Fri Sep 19, 2014 3:51 am
Forum: Cinema 4D
Topic: Python 2 ISL
Replies: 8
Views: 7813

Re: Python 2 ISL

I do not do it :oops:
fused and CTZn made, i only add control gui by simplest way
by Ilay
Fri Sep 19, 2014 2:43 am
Forum: Cinema 4D
Topic: Cindigo Wishlist
Replies: 102
Views: 135638

Re: Cindigo Wishlist

fused
What do you think if add parameters from procedural as custom channels?
I see that cindigo mat does not support them.

same as http://www.indigorenderer.com/forum/vie ... 10&t=13267
by Ilay
Fri Sep 19, 2014 2:35 am
Forum: Cinema 4D
Topic: Python 2 ISL
Replies: 8
Views: 7813

Re: Python 2 ISL

Another way - python tag

based at http://www.indigorenderer.com/node/1945
fused, thank you, nice for waves

p.s. mat[c4d.INDIGO_MATERIAL_THICKNESS] - this part you don't need
by Ilay
Thu Sep 18, 2014 11:26 pm
Forum: Indigo General Stuff
Topic: Magic ISL grass material
Replies: 12
Views: 6062

Re: Magic ISL grass material

I used cindigo and trying to understand - how to get per object in stacked polygon group? seems iit does not possible example: we have procedural hair object with proper polygonal blades of grass and generated polygon hair, Then make it editable so have object group(and it has objectId() = 1) but wi...
by Ilay
Thu Sep 18, 2014 2:58 am
Forum: Cinema 4D
Topic: Difference between Standalone and Plug-in GUI
Replies: 20
Views: 12280

Re: Difference between Standalone and Plug-in GUI

Need to post to http://www.indigorenderer.com/forum/viewforum.php?f=5 ?

As bug import of cindigo when when we can not import Phong Frensel scale from pigm or igm
by Ilay
Wed Sep 17, 2014 11:58 pm
Forum: Cinema 4D
Topic: Difference between Standalone and Plug-in GUI
Replies: 20
Views: 12280

Re: Difference between Standalone and Plug-in GUI

Please point out the exact (!) issue you have, where is the problem? I discuss with one user of other c4d forum. He said that external mat made in indigo and loaded as external - it's differ if he recreate it in cindigo. What why he ask me or somebody why such difference(in preview too)? Like he mi...
by Ilay
Wed Sep 17, 2014 11:45 pm
Forum: Cinema 4D
Topic: Difference between Standalone and Plug-in GUI
Replies: 20
Views: 12280

Re: Difference between Standalone and Plug-in GUI

Arthur, it is closer but same to indigo mat if user switch between cindigo and indigo, he/she watch difference in mat editor

of curse i read concept of work-flow for indigo mats. Seems fused synthesized useful nodes, without useless controls
by Ilay
Wed Sep 17, 2014 10:50 pm
Forum: Cinema 4D
Topic: Difference between Standalone and Plug-in GUI
Replies: 20
Views: 12280

Difference between Standalone and Plug-in GUI

Hi to all Sorry if i missed it anywhere of cindigo section. But why has cindigo such difference between Standalone and Plug-in GUI? I mean i choose phong type, then go to phong channel, have not shader/texture editor or any with indigo gui?! Another type of control... or lack of c4d api or attempt t...
by Ilay
Tue Sep 16, 2014 3:54 am
Forum: Indigo General Stuff
Topic: Magic ISL grass material
Replies: 12
Views: 6062

Re: Magic ISL grass material

Thank you

Interesting how cindigo compiled mesh to attach such attributes (I'm back to cindigo and will try it, but before back to theory and repeat isl guide)
by Ilay
Tue Sep 16, 2014 3:18 am
Forum: Indigo General Stuff
Topic: Magic ISL grass material
Replies: 12
Views: 6062

Re: Magic ISL grass material

there was a similar request some times ago; there is one isl function that doe return a unique integer number per instance that can be used for instance to offset the coordinates of a coloured noise for each blade. see the apple shader I may have dropped someplace, or let me know if it isn't (I'm t...
by Ilay
Sun Sep 14, 2014 9:36 pm
Forum: Indigo General Stuff
Topic: Magic ISL grass material
Replies: 12
Views: 6062

Re: Magic ISL grass material

Seems closer to function for moss coverage - http://www.indigorenderer.com/materials/materials/1133
Look at it.
by Ilay
Sun Sep 14, 2014 6:22 am
Forum: Indigo General Stuff
Topic: Magic ISL grass material
Replies: 12
Views: 6062

Re: Magic ISL grass material

Like bushes or something?
by Ilay
Sat Sep 13, 2014 4:26 pm
Forum: Cinema 4D
Topic: Python 2 ISL
Replies: 8
Views: 7813

Re: Python 2 ISL

If somebody needs to understand how to work, look at: 1. Look at c4d manual and learn how easy to add expressions by right clicking at options - set driver and set driven . You got xpresso tag and can manipulate with anything to translate code to isl shader string pool. Or if you are familiar with x...
Search found 54 matches