Search found 41 matches
- Tue Sep 13, 2011 9:27 am
- Forum: Finished Artwork
- Topic: Real Project #2- Rural Porch House in Tennessee
- Replies: 7
- Views: 6093
Re: Real Project #2- Rural Porch House in Tennessee
Hey how do you guys do this level of photoshop ? You already have some photoshop scenes ready or what ? And you just put your render in the photoshop scene and then edit a bit here and there ? If not then how do you make the whole scene besides the render ? Thanks for the question. That's a very.fu...
- Sat Sep 10, 2011 11:48 am
- Forum: Finished Artwork
- Topic: Some renders
- Replies: 31
- Views: 18983
Re: Some renders
Great Work!....to aspire to!
Thanks to Powermax for bringing this back to the surface!
Thanks to Powermax for bringing this back to the surface!
- Sat Sep 10, 2011 11:44 am
- Forum: Finished Artwork
- Topic: Real Project #2- Rural Porch House in Tennessee
- Replies: 7
- Views: 6093
Re: Real Project #2- Rural Porch House in Tennessee
Pibuz, Stompin Tom,
Thanks for the comments.
We have a long ways to go with learning with all aspects!
Thanks for the comments.
We have a long ways to go with learning with all aspects!
- Thu Sep 08, 2011 11:02 am
- Forum: SketchUp
- Topic: Ideas for landscape rendering
- Replies: 7
- Views: 2977
Re: Ideas for landscape rendering
Yes, I saw the post about external referencing & I need to test that!
A recent finished Indigo art work that uses 3d trees, plants & ground cover makes our images look like grade school work.
I don't think we have a choice but to figure it out & start using 3d landscape components!!!
Thanks
A recent finished Indigo art work that uses 3d trees, plants & ground cover makes our images look like grade school work.
I don't think we have a choice but to figure it out & start using 3d landscape components!!!
Thanks
- Wed Sep 07, 2011 11:50 am
- Forum: Bugs and Requests
- Topic: [REQ] Additional 10 Light Layers!!
- Replies: 4
- Views: 2159
Re: [REQ] Additional 10 Light Layers!!
That makes sense. I think we have been doing that a little bit to keep the lights from being "blown out" & loosing detail. We will certainly need to be more aware of this in the future. Now that I know about the effects that various light power has on speed I understand why different scenes process ...
- Wed Sep 07, 2011 10:05 am
- Forum: Bugs and Requests
- Topic: [REQ] Additional 10 Light Layers!!
- Replies: 4
- Views: 2159
Re: [REQ] Additional 10 Light Layers!!
Thanks Zom-B That explains a lot! No wonder those combined artificial & env map lighting scenes take so long & can still be noisy even after reducing them to about 1000x600. Our main work station is a dual 6 core 3.0gz w/24gb ram (we use this as the master) & the other 3 are quad core 3.0gz w/8gb ra...
- Wed Sep 07, 2011 7:52 am
- Forum: Bugs and Requests
- Topic: [REQ] Additional 10 Light Layers!!
- Replies: 4
- Views: 2159
[REQ] Additional 10 Light Layers!!
We render interiors where the entire space is shown in lieu of partial settings. Typically this involves views to many different spaces & spaces that require many different lighting types (beam spreads, intensity, color) using IES files in addition to emitter materials. 2 current projects include a ...
- Wed Sep 07, 2011 6:00 am
- Forum: SketchUp
- Topic: Ideas for landscape rendering
- Replies: 7
- Views: 2977
Re: Ideas for landscape rendering
Thanks for the topic & the link. We have instanced grass but not trees. We do a lot of rural projects with lots of landscape & our modeling of it is just ok but not realistic (see recently posted projects) We have been using lots of 2d plants & textures for ground cover with marginal success & even ...
- Tue Sep 06, 2011 11:32 am
- Forum: Finished Artwork
- Topic: Real Project #4- Corner House in Tennessee
- Replies: 9
- Views: 7735
Real Project #4- Corner House in Tennessee
Project Description: This is a corner house location in historic East Nashville where design restrictions apply. The design is pretty typical for Nashville-traditional on the outside & eclectic on the inside. Renderings: Model built in Revit then exported to Sketchup w/ 2D landscape. Instanced grass...
- Tue Sep 06, 2011 10:32 am
- Forum: Finished Artwork
- Topic: Real Project #2- Rural Porch House in Tennessee
- Replies: 7
- Views: 6093
Real Project #2- Rural Porch House in Tennessee
Project Description: This is porch house located on a small horse farm in rural Tennessee Renderings: Model built in Revit then exported to Sketchup w/ 2D landscape. Used env map. Interior-9 light layers. Exterior- over saturated illustration effect..Again could use better textures or learn how to i...
- Tue Sep 06, 2011 9:53 am
- Forum: Finished Artwork
- Topic: Real Project #1-Mixed Use in Louisiana (post 2 of 2)
- Replies: 4
- Views: 4219
Real Project #1-Mixed Use in Louisiana (post 2 of 2)
Project Description: This is an "In Fill" mixed use project for a vacant lot. The uses include 2 story restaurant/club with outdoor dining/event space & 3 roof top lofts w/decks Renderings: Model built in Sketchup w/ 2D landscape, combination of photos of existing building & modeled facades, Sorry f...
- Sat Sep 03, 2011 6:46 am
- Forum: Indigo Help
- Topic: Cindigo Question: Setting up a correct IES emitter material?
- Replies: 14
- Views: 3492
Re: Cindigo Question: Setting up a correct IES emitter mater
Yes I followed the Tutorial & it works for 1 or 2 different IES files but as soon as I add more I get the num_lamp error again. Well............................. The problem that I was having with using IES files IS NOT AN INDIGO PROBLEM After testing, the IES files that I downloaded from Indigo web...
- Sat Sep 03, 2011 2:29 am
- Forum: Indigo Help
- Topic: Cindigo Question: Setting up a correct IES emitter material?
- Replies: 14
- Views: 3492
Re: Cindigo Question: Setting up a correct IES emitter mater
IES Lighting in visualization software for interior architure is really becoming a big deal. $100-200 software like Lightup, Twilight, etc are doing a great job with ease of use for obtaining IES lighting effects. More progressive software like Twinmotion has an easy way to fake real lighting (beam ...
- Sat Sep 03, 2011 2:04 am
- Forum: Indigo Help
- Topic: Cindigo Question: Setting up a correct IES emitter material?
- Replies: 14
- Views: 3492
Re: Cindigo Question: Setting up a correct IES emitter mater
I have the exact same problem with lighting an interior.
PLEASE SEE BELOW.....
IT WAS THE IES FILES THAT CAUSED PROBLEMS FOR OUR RENDERINGS, NOT INDIGO.
So test multiple IES files because for some reason some are corrupted.
Thank you.
PLEASE SEE BELOW.....
IT WAS THE IES FILES THAT CAUSED PROBLEMS FOR OUR RENDERINGS, NOT INDIGO.
So test multiple IES files because for some reason some are corrupted.
Thank you.
- Fri Aug 19, 2011 12:23 pm
- Forum: SketchUp
- Topic: SkIndigo 3.0.15 (beta)
- Replies: 64
- Views: 27291
Re: SkIndigo 3.0.15 (beta)
the following are in the zip file:
.igs
meshes-igs
indigo_path.txt
log.txt
thank you
.igs
meshes-igs
indigo_path.txt
log.txt
thank you