Ow Montpellier really? Long way home for ya !
Ok I'll hire you to come and do the 2nd click for me then
Are you talking about that? Those looks quite cool. (...I mean quite hot :p)
Search found 126 matches
- Fri Feb 04, 2011 11:03 am
- Forum: Bugs and Requests
- Topic: [REQ] Warning before interrupting rendering process
- Replies: 22
- Views: 7437
- Fri Feb 04, 2011 10:45 am
- Forum: Bugs and Requests
- Topic: [Req]Tabbed UI
- Replies: 24
- Views: 6065
Re: [Req]Tabbed UI
Ok so we were talking about quick render tests in another thread, and it reminded me I wanted something like those tabs. So I'm bringing back this if you don't mind :) . It's not only about comparing lights... of course it also works with textures, placements or whatever... And I believe tabs are ea...
- Fri Feb 04, 2011 10:14 am
- Forum: Bugs and Requests
- Topic: [REQ] Warning before interrupting rendering process
- Replies: 22
- Views: 7437
Re: [REQ] Warning before interrupting rendering process
It's not the click, it's the translation and whole button targeting process thingie
- Fri Feb 04, 2011 10:01 am
- Forum: Bugs and Requests
- Topic: [REQ] Warning before interrupting rendering process
- Replies: 22
- Views: 7437
Re: [REQ] Warning before interrupting rendering process
Why? When you want to quick testrender, now you need to press stop and X = 2 clicks or you need to press only X with warning = 2 clicks. With warning tab for interruption applied, you press only X = 2 clicks. True, but sometimes I like to let the previous window open after the stop (1 click), to co...
- Fri Feb 04, 2011 7:03 am
- Forum: Bugs and Requests
- Topic: [REQ] Warning before interrupting rendering process
- Replies: 22
- Views: 7437
Re: [REQ] Warning before interrupting rendering process
Yup
Eventually tell Indigo to activate that after a few minutes though,
otherwise it may bring some "annoyingness" to quick test renders
Eventually tell Indigo to activate that after a few minutes though,
otherwise it may bring some "annoyingness" to quick test renders
- Wed Feb 02, 2011 10:59 pm
- Forum: Materials
- Topic: Milk (regular) optimized
- Replies: 66
- Views: 21425
Re: Milk (regular) optimized
Yea, but I guess a cockroach or two drowned in the milk in the meantime...
Can't avoid the bugs
Can't avoid the bugs
- Wed Feb 02, 2011 12:48 pm
- Forum: Materials
- Topic: Milk (regular) optimized
- Replies: 66
- Views: 21425
Re: Milk (regular) optimized
30 days milk with a hundred percent unbiased physical renderer
- Sat Jan 22, 2011 7:25 am
- Forum: Finished Artwork
- Topic: Interior
- Replies: 8
- Views: 3479
Re: Interior
Yeah Flood happened in the meantime
More seriously I think the background is a bit high, we should see mainly sky with that point of view I guess
Gorgeous lighting anyway !
More seriously I think the background is a bit high, we should see mainly sky with that point of view I guess
Gorgeous lighting anyway !
- Fri Jan 14, 2011 10:47 am
- Forum: Finished Artwork
- Topic: Vase
- Replies: 6
- Views: 2418
Re: Vase
The exposure seems okay for me too.
Maybe the shadow direction is different between the scene and background though
(something you won't notice unless you really wanna find an issue to a perfect render like this )
Maybe the shadow direction is different between the scene and background though
(something you won't notice unless you really wanna find an issue to a perfect render like this )
- Fri Jan 14, 2011 10:41 am
- Forum: Works in Progress
- Topic: Bentley 4 1/2 1936
- Replies: 16
- Views: 6614
Re: Bentley 4 1/2 1936
Those renders were awesome !
I'm joining the overall idea of adding some imperfection around,
for exemple the long metal part over the front wheels seems strangely flat and cg-straight
I'm joining the overall idea of adding some imperfection around,
for exemple the long metal part over the front wheels seems strangely flat and cg-straight
- Fri Jan 14, 2011 10:38 am
- Forum: Works in Progress
- Topic: Ando Azuma Row House - CTZn
- Replies: 22
- Views: 11516
Re: Ando Azuma Row House - CTZn
Interesting project CTZn, I'll keep an eye on it !
I guess you're also gonna need to get furniture at some point, ...even if those empty interiors feel kinda familiar to me as I've been moving from a flat to another lately
I think I'll do some archviz later with mti too
I guess you're also gonna need to get furniture at some point, ...even if those empty interiors feel kinda familiar to me as I've been moving from a flat to another lately
I think I'll do some archviz later with mti too
- Tue Dec 21, 2010 1:59 pm
- Forum: Bugs and Requests
- Topic: [BUG] Bump mapping problems
- Replies: 24
- Views: 8368
Re: [BUG] Bump mapping problems
Yea I also don't quite understand if this is fixed or not I'm a little mind too I guess :roll: Btw for everyone else here are the samples I sent to CTZn (subdivs | noSubdivs) http://www.indigorenderer.com/forum/download/file.php?id=12375&t=1 http://www.indigorenderer.com/forum/download/file.php?id=1...
- Tue Dec 21, 2010 1:45 pm
- Forum: Indigo General Stuff
- Topic: Lens shift
- Replies: 5
- Views: 1909
Re: Lens shift
Galinette: Well I wish I was Soup and a developer, but I'm just Lemo
- Tue Dec 21, 2010 1:43 pm
- Forum: Works in Progress
- Topic: Bentley 4 1/2 1936
- Replies: 16
- Views: 6614
Re: Bentley 4 1/2 1936
Impressive modeling
Can't wait to see the texture work
Can't wait to see the texture work
- Sat Dec 18, 2010 3:30 am
- Forum: Works in Progress
- Topic: Canon 5D Mk II - Maya to Indigo
- Replies: 67
- Views: 56357
Re: Canon 5D Mk II - Maya to Indigo
Very interesting stuff guys, thx
CTZn I'll answer your pm
CTZn I'll answer your pm