Search found 1153 matches

Search found 1153 matches
by lycium
Fri Nov 02, 2007 5:18 pm
Forum: Bugs and Requests
Topic: Additional Outputs: Luminance Output, Z-depth,mat.l/obj. id
Replies: 26
Views: 4779

lol, i think there's a misunderstanding here somewhere :P i'm not annoyed, i'm just confused: bkircher was requesting luminance output, and when i told him it's already there he didn't want it. just doesn't make sense to me. the other thing is that underneath every pixel there can certainly be more ...
by lycium
Fri Nov 02, 2007 3:11 pm
Forum: Bugs and Requests
Topic: Additional Outputs: Luminance Output, Z-depth,mat.l/obj. id
Replies: 26
Views: 4779

1. you can get luminance from the .igi file i presume, that stores CIE XYZ, of which the Y channel is luminance. Great, alas, I can't. Maybe I put my head to violet sometimes. oh man, it's really trivial. seriously if it's so important i can write a little tool to rip the luminance channel from an ...
by lycium
Thu Nov 01, 2007 8:37 pm
Forum: Off Topic
Topic: Yup or Zup ?
Replies: 36
Views: 6570

For me, personally, Zup is the more logic way. You look down on a sheet of paper, so that x is left and right, where as y is farther away and closer to you. So, the next dimension to add is upward by using Zup. Well if that's logic, what about the blackboard you learned maths on ? Was it on your kn...
by lycium
Thu Nov 01, 2007 8:22 pm
Forum: Bugs and Requests
Topic: Additional Outputs: Luminance Output, Z-depth,mat.l/obj. id
Replies: 26
Views: 4779

1. you can get luminance from the .igi file i presume, that stores CIE XYZ, of which the Y channel is luminance. 2. regarding the other channels, that's going to require quite a lot of chopping up of the engine, besides which - because indigo makes an antialiased histogram - you're going to have use...
by lycium
Tue Oct 30, 2007 10:46 am
Forum: Finished Artwork
Topic: Wada Basin (Spheric Kaleidoscope)
Replies: 16
Views: 3421

just you wait until i show you how to code some fractal renderers ;P
by lycium
Tue Oct 30, 2007 7:03 am
Forum: Finished Artwork
Topic: Wada Basin (Spheric Kaleidoscope)
Replies: 16
Views: 3421

Headroom wrote:fractals
have to be careful with those addictive things, they'll make you forget all about life and writing unbiased mlt renderers, for years at a time! ;)
by lycium
Mon Oct 29, 2007 4:08 am
Forum: Blender
Topic: my glass problem
Replies: 9
Views: 2238

Hmmmm unless you model an igloo and make the windows out of seal skin, you never know when you need to show an architectural render to an eskimo.... it's comforting to know that indigo has us covered in such times of need. if i recall the paper by jensen et al. correctly, even african seals can be ...
by lycium
Sat Oct 27, 2007 7:21 pm
Forum: Finished Artwork
Topic: Wada Basin (Spheric Kaleidoscope)
Replies: 16
Views: 3421

by lycium
Thu Oct 25, 2007 11:09 pm
Forum: Finished Artwork
Topic: Brionvega radio
Replies: 15
Views: 3304

beautiful work! my dad found one of these lying around during his escape from germany in ww2, i was pretty amazed to see this superclean rendering of it (how it should look ;))
by lycium
Fri Oct 12, 2007 8:29 pm
Forum: Off Topic
Topic: new AMD Phenom Quad core + ATI system looks like a good deal
Replies: 21
Views: 4541

problem with amd is not there speed, its the actual technology that goes into them. amd doesnt have the same fan control and heat control that intel does and while it starts out faster, it looses speed over time do to frequent overheating. That's the silliest thing I've ever heard. I can't even beg...
by lycium
Mon Oct 08, 2007 11:35 pm
Forum: Off Topic
Topic: Computer grafica (italian newspaper)
Replies: 11
Views: 2437

filippo, your screen is 10 lightyears^2? ;)
by lycium
Sat Oct 06, 2007 2:09 am
Forum: Blender
Topic: Fire?
Replies: 11
Views: 2993

easy now guys, i think vanessa meant something like chaosgroup's (v-ray developers) aura: http://gallery.3dsymax.org/albums/userpics/10028/fire.jpg i'm pretty certain indigo can do this given it has full spectral (in particular blackbody spectra) and participating media support. actually i was prett...
by lycium
Tue Sep 18, 2007 1:07 pm
Forum: Off Topic
Topic: Another MLT renderer
Replies: 9
Views: 2648

Re: Another MLT renderer

1. there are quite a few spectral mlt renderers flying around in the shadows these days... 2. reyes rendering is fundamentally different from ray tracing (it's rasterising-based, based on micropolygons), so it's not going to be an exact match. probably it's more related to the pharr-hanrahan scheme:...
Search found 1153 matches