Search found 41 matches

Search found 41 matches
by Hellstorm
Sun Nov 23, 2008 11:18 pm
Forum: Finished Artwork
Topic: Some simple SSS tests
Replies: 12
Views: 4617

Ok thx. There is a strange but nice effect on the last pic, the left topmost edge is fading from blue to red along its length, is this a jpg artifact or physical effect, like cauchy coeff ? Or should I not ask at all :mrgreen: Yeah. There's also some cyan color on the lower left corner of the cube,...
by Hellstorm
Sat Nov 22, 2008 8:59 pm
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 29941

Anyways... I'm also thinking about my other mentioned thing: Replacing the Medium Density with a "Distance" value, e.g. the absorption will be weaker with a higher value. This way you can specify the resulting color after X centimeter. I just have to do some test renderings to get the maximum distan...
by Hellstorm
Sat Nov 22, 2008 10:19 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 29941

Revision is 276. I guess that's the current one (as long as there have been no change to indigoPlugin.py since 275 cuz i did not copy the plugin from my svn dir over)
by Hellstorm
Fri Nov 21, 2008 1:15 am
Forum: Maya
Topic: MayatoIndigo Developement
Replies: 68
Views: 29941

Heyas. I've changed some lines in the indigoShader.py plugin and mti_ExportModuleShaders.mel in conjunction with my medium-transparency-thoughts. Now I can set a medium color and the use a "Medium Density" Multiplier to get the desired glass color. This way you have a useful color feedback within th...
by Hellstorm
Tue Nov 18, 2008 2:10 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1790671

Even while you call it simple, it would have been worth a new thread in finished artworks :)
by Hellstorm
Mon Nov 17, 2008 2:25 am
Forum: Maya
Topic: MayaToIndigo_1.0.95_beta3
Replies: 8
Views: 5098

Yeah, may be I'll have a better idea one day, but at the moment that's the only one :D
by Hellstorm
Fri Nov 07, 2008 9:09 am
Forum: Finished Artwork
Topic: old room
Replies: 19
Views: 9442

No problem dude. It's not a bad thing to use pre-made stuff. That's why it's available for download! It's also a lot of work to change the materials to get it rendered with Indigo. If someone's blaming you, that you've stole something: I hope this person has nevered rendered a mirror-like sphere, a ...
by Hellstorm
Thu Nov 06, 2008 7:47 pm
Forum: Finished Artwork
Topic: Full white room .... almost
Replies: 11
Views: 6005

OnoSendai wrote:Nice one Waz. A bit much bloom/glow for my tastes, but apart from that, awesome.
Nah. I think the bloom gives it the extra touch/atmosphere it needs :)
by Hellstorm
Thu Nov 06, 2008 7:43 pm
Forum: Bugs and Requests
Topic: [REQ] Ability to include external shader code
Replies: 3
Views: 1359

Yep. Should be a musthave feature!
There could also be a shader-section in the MatDB :D
by Hellstorm
Thu Nov 06, 2008 12:14 am
Forum: Bugs and Requests
Topic: [Crash] render foreground alpha
Replies: 3
Views: 1869

[Crash] render foreground alpha

When I use the <render_foreground_alpha> option, indigo crashes directly after starting the render threads. I've also deactivated metropolis and bidir, but nothing different happend. I've tested with Indigo 1.1.14 64 bit and Indigo 1.1.13 32 bit under Windows XP 64 bit Edition. Mem usage was around ...
by Hellstorm
Fri Oct 31, 2008 2:04 am
Forum: Maya
Topic: problem with indigo shader
Replies: 7
Views: 4172

What MtI-Version do you use?
You should always use the latest version of Indigo and MtI.
by Hellstorm
Tue Oct 28, 2008 10:47 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1790671

Texture. I'm not very firm with this shader language so I do it the usual way :D
by Hellstorm
Tue Oct 28, 2008 10:03 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1790671

Latest test for some kind of rough anisotropic gears.
by Hellstorm
Tue Oct 28, 2008 9:51 pm
Forum: Maya
Topic: Unexpected element layer in element phong
Replies: 6
Views: 3270

Completely new? K, this will explain all those errors while I've directly changed the tags in the igs file. CTZn, how about I commit my changes in mti_ExportModuleShaders.mel directly via svn? I did not change everything regarding to the phong section, but so I would know if I did the things i've do...
by Hellstorm
Tue Oct 28, 2008 10:12 am
Forum: Maya
Topic: Applying a bump map to phong shader
Replies: 2
Views: 2556

I'd that bump node used. However I think the problem was that Maya 2009 had for some reason loaded the older scripts from my maya 2008 prefs. I've deleted those, (didnt solve this unexpected element stuff, tho) to get the correct svn version. I'll test it later.
Search found 41 matches