Search found 289 matches
- Mon Feb 18, 2008 12:11 am
- Forum: Off Topic
- Topic: TF2 / Source mapping
- Replies: 6
- Views: 2028
I've never really been much of a gamer, but i remember playing around with mapping in Unreal Tournament 2k4 and making models and stuff which was quite a lot of fun. Also, you guys might want to check out Sauerbraten (Cube 2.) The gameplay is well. "okay" but it's pretty fun messing around with the ...
- Sun Feb 10, 2008 10:10 pm
- Forum: Works in Progress
- Topic: Playing with Makehuman
- Replies: 44
- Views: 8714
- Sun Feb 10, 2008 10:06 pm
- Forum: Blender
- Topic: A quick mesh lighting question
- Replies: 3
- Views: 1661
Re: A quick mesh lighting question
It sounds like you're using Reinhardt tonemapping.
If you make two seperate emitters and give them different values, you should see a difference.
If you want to make your scene lighter you should regulate the tonemapping in Violet.
If you make two seperate emitters and give them different values, you should see a difference.
If you want to make your scene lighter you should regulate the tonemapping in Violet.
- Sun Feb 10, 2008 2:42 am
- Forum: Off Topic
- Topic: try OpenDNS
- Replies: 8
- Views: 2629
- Wed Feb 06, 2008 7:50 pm
- Forum: Blender
- Topic: Cloth modifier available on SVN trunk!
- Replies: 18
- Views: 4101
Hmm, strange. I have "SVN trunk - revision 13513(Tile texture!+CLOTH modif+Zmask rendering+FSA+bugfixed AAO!!! + scripts)" from GraphicAll. I've tried it on to very different computers with same problems. Haven't tried it on Linux yet. EDIT: Someone at the IRC channel helped me. Had to save the blen...
- Wed Feb 06, 2008 7:28 pm
- Forum: Works in Progress
- Topic: problem with SSS and light
- Replies: 12
- Views: 4360
Well, first of all, your mesh needs some thickness and correct normals. Also, your egg's material, is a diffuse transmitter. To make it transparent, it must be a specular material. Your old SSS material is still in the blend, at the problems seems to be the high RGB-gain (the value below Absorp type...
- Wed Feb 06, 2008 6:07 am
- Forum: Blender
- Topic: Cloth modifier available on SVN trunk!
- Replies: 18
- Views: 4101
The cloth-modifier is definitely great (even though it's incredibly slower than the soft body-modifier) but I'm having some problems with it. First of all, i cant apply it, not in the modifiers stuff, neither by pressing Alt-C. And second, it doesn't want to render animations automatically. I have t...
- Tue Feb 05, 2008 9:56 am
- Forum: Blender
- Topic: Cloth modifier available on SVN trunk!
- Replies: 18
- Views: 4101
- Tue Feb 05, 2008 2:41 am
- Forum: 3D Studio MAX
- Topic: Display took
- Replies: 9
- Views: 3971
Does anybody know if Indigo is rendering while working on showing the image? Because if it doesn't, you should really think about your refreshing time setting. If it refreshes every 20 seconds (which is default in Blendigo 0.9) and uses 10 seconds on refreshing, its wasting like 33,33% of the render...
- Thu Jan 24, 2008 8:35 am
- Forum: Bugs and Requests
- Topic: Why not to make the GUI more mighty?
- Replies: 37
- Views: 10645
I personally like Indigo being a commandline tool. But a nice, userfriendly gui will definitely make it a lot easier for newbies or just non-cmd-lovers. Since Indigo is fully operateable from commandline, it is easy to make an external gui (just like the resumers and other utilities). So that somebo...
- Thu Jan 24, 2008 5:15 am
- Forum: Off Topic
- Topic: AIR: AnotherIndigoResumer V1.1
- Replies: 6
- Views: 3113
- Wed Jan 23, 2008 8:49 am
- Forum: Works in Progress
- Topic: Most UNrealistic indigo render contest
- Replies: 30
- Views: 11088
- Wed Jan 23, 2008 6:45 am
- Forum: Works in Progress
- Topic: Most UNrealistic indigo render contest
- Replies: 30
- Views: 11088
- Sat Jan 19, 2008 11:24 pm
- Forum: Off Topic
- Topic: AIR: AnotherIndigoResumer V1.1
- Replies: 6
- Views: 3113
AIR: AnotherIndigoResumer V1.1
(Pretty clever name huh? ^^) Hi, just like 80% of the other members in here, I've decided learn some programming. In this case it was Pascal (almost the same as Delphi), since I've already tried C++ and thought it was clumsy not suitet for a newbie. AIR is my second real program ever (first one was ...
- Mon Jan 14, 2008 1:28 am
- Forum: Bugs and Requests
- Topic: [REQ] Render Cropped Section
- Replies: 28
- Views: 6830
ZomB But its a hell lot more diffucult to concentrate on some selected objects/materials. Should indigo then calculate which "rays" would hit the selected materials and concentrate on them, and then what about caustics, mirrors and stuff. Im really no programmer and doesn't know very much about ray...