Hello,
Amazing content
Is it possible to get the ground color pixel based on scattered geometries with SketchUp and Skindigo ? For a carpet with grounds design it would be so usefull
Yes I know, more than 5 years later
Search found 105 matches
- Fri Feb 05, 2016 2:22 am
- Forum: 3D Studio MAX
- Topic: A scattering tool for Indigo
- Replies: 72
- Views: 242640
- Thu Feb 04, 2016 10:29 am
- Forum: SketchUp
- Topic: Mesh is not subdivided when scattered over surface
- Replies: 1
- Views: 2404
Re: Mesh is not subdivided when scattered over surface
Ok I'm sorry, I've found the problem I've think to it but I was short on time so made a quick post. But the problem was just that the subdivision occurs on scattered objects only on the principal component, not on groups inside the component; the subdivided group needs to be explode if the component...
- Thu Feb 04, 2016 3:59 am
- Forum: SketchUp
- Topic: Mesh is not subdivided when scattered over surface
- Replies: 1
- Views: 2404
Mesh is not subdivided when scattered over surface
Hi, I've got a problem with the subdivision when scattering trees. I want to scatter trees on a terrain wich is ok, but when scattered the tree bark is not subdivided; But when I render the original mesh of the tree without scatter it, it's been subdivided and displaced correctly. The pink sphere ge...
- Wed Feb 03, 2016 8:06 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
Thanks Burnin
I totally agree with you about that, I will see if lower the IOR is enough, or if I'll add some roughness, I'm on other details, so maybe a render tomorrowwater IOR + roughness caused by waves
- Wed Feb 03, 2016 6:36 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
Specular reflections from the distant space are impossible. Why would it be impossible from the distant space ? Here on the Earth the light reflects on the sea and is refracted through and partially dispersed into the atmosphere, then is send to the objective, that is why we see it, no matter of th...
- Wed Feb 03, 2016 6:07 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
Yes this is, according to their history, the second picture of Earth in its entirety; the other picture is from 1972.. This one is from 2015
And it's true that we can see some sun reflection but maybe a bit less than on my render
And it's true that we can see some sun reflection but maybe a bit less than on my render
- Wed Feb 03, 2016 4:19 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
Eneen, NASA does more renderings than real pictures, and I'm pretty sure this one isn't a picture ( without concidering that bird as an argument of course )
- Tue Feb 02, 2016 9:00 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
Ok Pibuz
Maybe I should lower the IOR a bit to simulate the loss of brightness; Or add more bump to the Earth map maybe
I will make some other tests, but I'm sure I've seen a photo of the sun reflecting in a more frontal view, I will try to find this picture again too
Maybe I should lower the IOR a bit to simulate the loss of brightness; Or add more bump to the Earth map maybe
I will make some other tests, but I'm sure I've seen a photo of the sun reflecting in a more frontal view, I will try to find this picture again too
- Mon Feb 01, 2016 9:00 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
I understand what you mean. But according to some NASA pictures, we can sea the sun reflecting on the oceans, from space
Here is an exemple
Edit: I've set an IOR of 1.3
Here is an exemple
Edit: I've set an IOR of 1.3
- Mon Feb 01, 2016 6:47 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
What do you mean ?
- Mon Feb 01, 2016 4:40 am
- Forum: Works in Progress
- Topic: Making the Earth
- Replies: 54
- Views: 47449
Re: Making the Earth
Hello, Well approximately one year and a half later, I come back to explain a bit how this subject evolved. After the last message I gived up a little about the athmosphere problem I faced. But I returned on it a few months ago and finally solved it: The problem was in fact that when I scaled the at...
- Fri Jan 29, 2016 4:34 am
- Forum: SketchUp
- Topic: Ship wakes and bow wave
- Replies: 12
- Views: 9874
Re: Ship wakes and bow wave
Oh yes that vector displacement technique seems very cool and interesting ! But here he does a demonstration in one same program, no ? Not yet, so is it a feature that is curently being developped for some futur versions of Indigo ? :D OK, sorry you're right sometimes I'm not clear enough with my ex...
- Fri Jan 29, 2016 3:18 am
- Forum: SketchUp
- Topic: Ship wakes and bow wave
- Replies: 12
- Views: 9874
Re: Ship wakes and bow wave
Thanks ZOm-B for your answer, I have read this thread about volumetrics already. And I know we can generate the waves by a geometry. Please don't say that I think something is not achiveable because I'm not able to do it, because its not true.. I can model the wakes and even the bow waves with sketc...
- Fri Jan 29, 2016 12:40 am
- Forum: SketchUp
- Topic: Ship wakes and bow wave
- Replies: 12
- Views: 9874
Re: Ship wakes and bow wave
Well I think it does, in fact for a render I was thinking to a fluid "interpreter" I mean wich create a static result according to some parameters, maybe something like " The ship goes at a said speed, and the sea as a said amount of waves, speed of waves etc, so the result will be such a wave" for ...
- Fri Jan 29, 2016 12:11 am
- Forum: SketchUp
- Topic: Ship wakes and bow wave
- Replies: 12
- Views: 9874
Re: Ship wakes and bow wave
Ok ! That seems good, I'm definitely going to try it, thank you. But it would be awesome if something could be done into indigo to create wakes and bow wave, maching with the waves of ocean, for fix renders. I'm sure i would be very tricky to create but it would be awesome. Maybe has any Indigo deve...