Search found 236 matches

Search found 236 matches
by carbon
Fri Feb 20, 2009 9:02 am
Forum: Indigo 2.0 Beta
Topic: Material/shader editor as part of the gui ?
Replies: 46
Views: 36860

why you need something like fryrender's swap? why x-count of different and useless material preview methods? i've seen maxwell's material editor.. nothing really different then blendigo and some simple scene i'm rendering indigo since 0.5 and i like it in way it is, robust and the most accurate unbi...
by carbon
Sun Feb 15, 2009 7:53 pm
Forum: Indigo 2.0 Beta
Topic: Blendigo on os x
Replies: 12
Views: 13987

no need to turn on showing invisible files, for someone unfamiliar with cd-ing in terminal there is APPLE+SHIFT+G in finder, just type path.. also TAB key completion works there.. just type:

Code: Select all

/ABSOLUTE/PATH/TO/BLENDER/DIR/blender.app/Contents/MacOS/.blender
by carbon
Wed Feb 11, 2009 11:33 pm
Forum: Indigo 2.0 Beta
Topic: Welcome to the beta group!
Replies: 26
Views: 22204

Blendigo works great, just without auto starting and preview rendering..
c.
by carbon
Sun Jan 11, 2009 8:20 am
Forum: Materials
Topic: little help with carpaint
Replies: 10
Views: 3819

thanks a lot!
by carbon
Sun Jan 11, 2009 4:19 am
Forum: Materials
Topic: little help with carpaint
Replies: 10
Views: 3819

fused?? :roll:
by carbon
Sun Jan 11, 2009 12:57 am
Forum: Off Topic
Topic: best machine to renderer?
Replies: 40
Views: 18149

Buying a 4 nodes q6600 based helmer renderfarm like carbon did for under 1700€ is much better with 43Ghz. CPUs for slaves was bought through eBay similar service for 1/2 money :) also the total cost was calculated without tools we needed to buy for cuting, drilling and so on, just hardware The prob...
by carbon
Thu Jan 08, 2009 1:34 am
Forum: Off Topic
Topic: Uh oh :/
Replies: 15
Views: 4698

i have to warn you, indigo on wine/darwine/crossover can't render bigger scenes due ram limitation.. (wine is 32bit).. try dual boot with some 64bit linux like me :twisted:
by carbon
Tue Jan 06, 2009 1:38 am
Forum: Off Topic
Topic: yet another helmer / monster for < 1700 eur
Replies: 11
Views: 3923

here is some test / benchmark :) :

Code: Select all

Total render time elapsed: 10 m, 1 s
Done 833970000.00000 samples (3088.77778 samples per pixel) 
1447235.58865 samples / second (0.69097 micro-seconds / sample)
by carbon
Tue Dec 30, 2008 1:38 am
Forum: Off Topic
Topic: yet another helmer / monster for < 1700 eur
Replies: 11
Views: 3923

i won't forget, i promise, but i am leaving for a few days.. btw, is any more or les standard way to benchmark indigo? i dont know, maybe material scene with default settings.. there is much more work software related, every machine is running xubuntu (1.1.15 64bit build for linux is great (Ono!)), ...
by carbon
Mon Dec 29, 2008 10:43 pm
Forum: Off Topic
Topic: yet another helmer / monster for < 1700 eur
Replies: 11
Views: 3923

ZomB: well, because inner height of drawer is 90mm, this cooler was the best choice from what was available.. the air is sucked from front fan directly to heatsink, than travel to rear fan out of the box, fan from power supply takes also a bit of air.. one important note for you about building, meas...
by carbon
Mon Dec 29, 2008 1:50 am
Forum: Off Topic
Topic: yet another helmer / monster for < 1700 eur
Replies: 11
Views: 3923

yet another helmer / monster for < 1700 eur

hi, i just want to show you on what i was doing for two last weeks with friend.. it consists of one computer for everyday use (3 top drawers) with gpu, etc.. and 3 render nodes (one in its own drawer at the bottom), each has overclocked quad core at 2.7ghz (so 16 cores in the box), main computer has...
by carbon
Wed Dec 24, 2008 1:41 am
Forum: Bugs and Requests
Topic: environment camera
Replies: 4
Views: 1413

by carbon
Tue Dec 23, 2008 12:41 am
Forum: Materials
Topic: little help with carpaint
Replies: 10
Views: 3819

ops :oops: no exporter, it is handcoded, i was thinking i am dong something wrong :) that's happening when i copypaste too much
anyway i am still interested in turning texture into shader..
by carbon
Mon Dec 22, 2008 11:12 pm
Forum: Materials
Topic: little help with carpaint
Replies: 10
Views: 3819

nothing generally, but i like to have same noise size on all models, independent on model/uv/image size
by carbon
Mon Dec 22, 2008 10:18 pm
Forum: Materials
Topic: little help with carpaint
Replies: 10
Views: 3819

little help with carpaint

hi, i am working on carpaint material and i feel discomfort with one texture i used, it is just the noise for blending, would someone of you, who can write shader language, help me? i need something like attached noise texture to be generated with some given size.. here is the material: <material> <...
Search found 236 matches