Search found 4826 matches

Search found 4826 matches
by Zom-B
Sat Aug 17, 2019 3:29 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
Replies: 56
Views: 14536

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

saw a new option [Em. Sampling mult] how to use it, what is it for? "The Emission Sampling multiplier" is already longer in Indigo and a tool to force or reduce importance of a LightSource and therefore the CPU cycles it gets assigned for computation. If you have a IES light for example that create...
by Zom-B
Sat Aug 17, 2019 1:14 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.1 Beta / Technology Preview
Replies: 56
Views: 14536

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Hey Zalevskiy, "optimize for denoising" only adds normal and albedo pass that gets used by the Denoiser, this also costs some extra RAM. How much RAM do you have? Denosiing this Testscene costs on my system ~4.7GB on SuperSampling 2 (default for the scene) If you crank that up to SS3 you already nee...
by Zom-B
Thu Jun 20, 2019 8:20 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.24 Stable Release Candidate
Replies: 8
Views: 9898

Re: Indigo Renderer 4.2.24 Stable Release Candidate

yonosoy wrote:
Thu Jun 20, 2019 7:59 am
Physical aperture diffraction don´t work well. Just change to bidirectional path tracing and all is black.
iirc the original sky model had issues once the sun is set to low...
changing to "captured simulation" does fix that...
by Zom-B
Wed May 29, 2019 5:20 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 28419

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Hey fbrunell,

specular materials are supported on GPU since... ever :)
GPU mode only has issues with the IOR that is flat 1.0000...
You can try to surpass this issue (that needs to be fixed for sure!) by raising the IOR up to 1.00001 for example
by Zom-B
Sun May 19, 2019 1:50 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 28419

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Indigo does have bucket rendering for GPU, but it only displays a viewport update once all buckets are done in a pass...
by Zom-B
Thu May 16, 2019 3:47 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 28419

Re: Indigo Renderer 4.2.23 Stable Release Candidate

Thanks for the Bugreport Simon!
by Zom-B
Tue Apr 09, 2019 10:00 pm
Forum: Indigo General Stuff
Topic: MacBook Pro 2018 I9
Replies: 8
Views: 4867

Re: MacBook Pro 2018 I9

Best way to compare performance is by using the Benchmark tool: https://www.indigorenderer.com/indigobench

The RX Vega 56 should kick more ass then your hardware now for sure :)
by Zom-B
Tue Apr 09, 2019 12:38 am
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 3330

Re: stains on transparent glass

it misses refraction.... not reflections. Test it!
by Zom-B
Tue Apr 09, 2019 12:21 am
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 3330

Re: stains on transparent glass

Try the attached Material for your Windows and the shelf, it should fix the stains.
ArchGlass.zip
(464 Bytes) Downloaded 67 times
by Zom-B
Tue Apr 09, 2019 12:01 am
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 3330

Re: stains on transparent glass

MLT = Metropolis Light Transport, a render mode that Indigo supports. It superior in certain fields but usually not for interior rendering. Be sure to use PathTracing with BiDir Arch Glass is Glass that lacks refraction. Its used for plane windows to have faster rendering. It should be a checkbox fo...
by Zom-B
Mon Apr 08, 2019 11:37 pm
Forum: Indigo Help
Topic: stains on transparent glass
Replies: 10
Views: 3330

Re: stains on transparent glass

You took some glass from the Material Database?!
Use architectural glass for such windows!

It also seems you rendered with MLT, right? Use it only in special cases where you know what you are doing, stick to BiDir on CPU or PT if you have a beefy GPU :)
by Zom-B
Wed Mar 20, 2019 10:15 am
Forum: Indigo General Stuff
Topic: Render Farms for Animation?
Replies: 3
Views: 3797

Re: Render Farms for Animation?

Hey roskilla23º, what kind of animation is this you have here? The Indigo Exporter for C4D is smart, it exports static meshes only once for each frame. So after exporting your animation to Indigo, go to "save Queue" and in the dropdown choose "pigq". This packs your whole animation to a single zippe...
by Zom-B
Thu Feb 28, 2019 6:18 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 12552

Re: Indigo SDK results different from Standalone

the subtle difference in Sky color does hint towards GPU rendering too... best double check it Tom.
by Zom-B
Tue Feb 26, 2019 12:02 am
Forum: Indigo Help
Topic: Indigo don't use Full Power
Replies: 2
Views: 2359

Re: Indigo don't use Full Power

Moinsen Sonic, the Indigo and other Render Engines don't utilize all hardware on a GPU, there are many parts on such a GPU that are used by video or gaming. The Renderer uses the Compute capabilities only. Change on of the 4 monitors on the top left to CUDA (or one of the Compute Monitors for a AMD ...
by Zom-B
Fri Feb 22, 2019 9:46 pm
Forum: Indigo Help
Topic: random noise seed // temporal MLT mode?
Replies: 1
Views: 2353

Re: random noise seed // temporal MLT mode?

hey tokyomegaplex, welcome to Indigo, nice to hear that you like what you see :) Regarding the seed (for an animation) the exporter should write a IGQ file where the single frames IGS files are linked in. Inside this file the seed can be defined, same as halt parameters: <render_queue> <item> <scene...
Search found 4826 matches