Cindigo doesn't export those if you uncheck 'Save .IGI' for quite a while.
Otherwise a real bummer though haha. Happened to me once where a longer sequence filled up almost 2tb of hdd space and froze somewhere down the line because ran out of space : D
Search found 221 matches
- Mon Jun 01, 2015 11:57 pm
- Forum: Indigo General Stuff
- Topic: Why dees indigo RT export textures per frame?
- Replies: 29
- Views: 13555
- Mon Jun 01, 2015 11:10 pm
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Haha thanks so much people <3 : DD Going to blush here.
Some random stuff:
Some random stuff:
- Thu May 28, 2015 9:27 am
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Haha thanks a lot! Can't do a checkerboard in ISL though, so still sucking hard.
From the archives. LA data, kinda nifty <3
From the archives. LA data, kinda nifty <3
- Tue May 12, 2015 12:32 am
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Stuff!
- Fri Apr 24, 2015 12:17 am
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Untitled carp
- Sun Apr 05, 2015 11:44 am
- Forum: Indigo General Stuff
- Topic: Really pure GPU rendering due to slow CPU
- Replies: 71
- Views: 41636
Re: Really pure GPU rendering due to slow CPU
Are the benchmarks referring to me? Even if not; I want them! : D
- Sat Apr 04, 2015 1:02 am
- Forum: Indigo General Stuff
- Topic: Really pure GPU rendering due to slow CPU
- Replies: 71
- Views: 41636
Re: Really pure GPU rendering due to slow CPU
The only way you're going to have more memory and rendering power is with a Titan X, which is ridiculously expensive. Ask kklors :D Haha just seen this one. After all, 12GB is what gets me into GPU rendering in first place : P We talked about optimizations and so on before, but sometimes it's reall...
- Sun Mar 15, 2015 2:38 pm
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Thanks a lot people <3
Some untitled thing.
Some untitled thing.
- Thu Mar 12, 2015 8:19 am
- Forum: Off Topic
- Topic: Micropoly displacement...?
- Replies: 16
- Views: 12182
Re: Micropoly displacement...?
Supporting the thread necrophilism here! Would use it, I swear!
- Thu Mar 12, 2015 2:22 am
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Really?! I actually use a very similar process myself for quick sketchy thing to show clients, but yours looks WAY better! https://www.dropbox.com/s/3hillgwlsrjhe4e/b.png?n=153384883 (didn't want to pollute your awesome thread with a direct upload of one of my shitty images! :lol: ) Haha niice! Dig...
- Fri Mar 06, 2015 10:02 pm
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Thanks a lot! Unfortunately it's not a shader. As stupid simple as it sounds pretty much all what makes this effect is MLT noise and brutal overexposure. I attached the original render. The only thing I did to it is slightly blurring it and applying some swirly fractal noise ontop in Multiply at 15%...
- Thu Mar 05, 2015 1:34 pm
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
Untitled
Does look a bit like pencil in a way.
Does look a bit like pencil in a way.
- Wed Mar 04, 2015 5:35 pm
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
That,that,that...cloud over there on the second image...is that CTZn cloud?! O.M.G.... Haha it is. Frankensteined a lot though. Not that I know what I'm doing to be honest. That stuff works for certain scenes and certain light angles sometimes, sometimes it doesn't. A quick something while nerding ...
- Wed Feb 25, 2015 6:05 pm
- Forum: Works in Progress
- Topic: kklors render stuff
- Replies: 342
- Views: 217584
Re: kklors render stuff
It's sort of both. The stairs come from a mesh, a shader drives opacity and position.CTZn wrote:are the staired lines shader based or mesh ? if the former how the heck !?
More stuff...
- Fri Feb 20, 2015 5:19 pm
- Forum: Indigo General Stuff
- Topic: dof preview in open gl windwow?
- Replies: 3
- Views: 3156
Re: dof preview in open gl windwow?
I would preview/estimate DOF in whatever 3d app you use outside of Indigo. The DOF obviously won't behave exactly the same but in a way similar. A good habit to set manual focus points anyway. (Or do it in post :P) C4D has this for instance for realtime DOF (starts at around 4 minutes): https://www....