You mean a standalone, non application-dependent one ?
Okay !
Take your time
Search found 7286 matches
- Sat Dec 02, 2006 10:56 am
- Forum: Bugs and Requests
- Topic: Materials Request: Make them easy to share and apply.
- Replies: 7
- Views: 2961
- Sat Dec 02, 2006 9:07 am
- Forum: Works in Progress
- Topic: Moving In.
- Replies: 25
- Views: 7985
- Sat Dec 02, 2006 9:00 am
- Forum: Bugs and Requests
- Topic: [BUG?] fresnel scale in phong
- Replies: 5
- Views: 4699
- Fri Dec 01, 2006 5:27 pm
- Forum: Bugs and Requests
- Topic: [BUG?] fresnel scale in phong
- Replies: 5
- Views: 4699
Hello u3dreal, Well, I think it is safe to assume that it is good to have specular and fresnel effects separated, they are not linearly related in every case I believe. So it seems the fresnel scale only adds more reflection to the specular lobe. is this correct ?? Yes, if the viewing angle is not 0...
- Fri Dec 01, 2006 4:09 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13839
Good job, tested and working with Maya 8 (rectangle light creation and exporting), camera is fine, in both 4/3 and square ratio. Still got an error when calling the Object Editor: mtiObjectEditor; // Error: file: C:/Documents and Settings/Administrateur.ZNCT/Mes documents/maya/8.0/scripts/mtiObjectE...
- Thu Nov 30, 2006 2:35 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13839
No problem yourdaftpunk, just keep going ;) In fact looks like the camera is rotated 90°, like forced to be facing -z. One reason may be because I didnt rotate the camera group wich has still its default orientation, that is toward -z precisely... and at least this time the zoom looks correct, I mea...
- Wed Nov 29, 2006 3:06 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13839
Here is an .obj version of my scene, so you can figure out more easily. Look for sets within Outliner: CTZn_CB.zip My scene settings are cm, the camera was not resized, and every node of the camera group placed using the Channel Box. AND FINALLY, relax, I'll wait a bit for MTI to evolve toward Maya ...
- Wed Nov 29, 2006 2:29 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13839
Thank you for answering Dude ! What do you mean it's not working? I mean: this is how the camera is set up in Maya: http://www.worldparallelftp.com/adam/media/indigo/mayaf/mti0.6.2/camera1.gif Is it wrong to use a square ratio ? Then Indigo gives this: http://www.worldparallelftp.com/adam/media/indi...
- Wed Nov 29, 2006 12:04 pm
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13839
- Wed Nov 29, 2006 11:04 am
- Forum: Maya
- Topic: Maya To Indigo v0.6.2 (0.6)
- Replies: 24
- Views: 13839
Fast like lightning fast, like exporting to .obj (or faster) :) Er, friendly said, I represent Maya 8 users here and we are unhappy: - The camera was working ok before, that's not true anymore (since the last update before 0.6.2 I think) :evil: That's the most annoying, no working cam... - Sky Light...
- Wed Nov 29, 2006 4:21 am
- Forum: Maya
- Topic: indigoMeshExport
- Replies: 41
- Views: 20112
- Tue Nov 28, 2006 1:48 am
- Forum: Maya
- Topic: indigoMeshExport
- Replies: 41
- Views: 20112
Men, he is worst than me
Go buy one* !
*One ready to texture renderer, no adds here of course
And about the forum...
Go buy one* !
*One ready to texture renderer, no adds here of course
And about the forum...
- Mon Nov 27, 2006 4:40 am
- Forum: Maya
- Topic: indigoMeshExport
- Replies: 41
- Views: 20112
- Sat Nov 25, 2006 6:11 pm
- Forum: Maya
- Topic: indigoMeshExport
- Replies: 41
- Views: 20112
Latest files here for those with Maya 8 Again, thanks for that Shawn. The MTI script should have been looking for my object's lambert shader, keylightShader.incandescence, right? Maybe there is a more general or secure way to get that string out (materialname.incadescence) ? Mmm... don't want to bo...
- Sat Nov 25, 2006 5:24 am
- Forum: Indigo General Stuff
- Topic: Indigo and CPU (multi CPUs) speed
- Replies: 13
- Views: 4960