Search found 2174 matches

Search found 2174 matches
by Borgleader
Thu Jun 26, 2008 4:11 am
Forum: Indigo General Stuff
Topic: Render on multiple computers
Replies: 5
Views: 1737

does this still work if say one computer is running windows XP and the other is running Vista?
by Borgleader
Wed Jun 25, 2008 8:48 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

If I was called BbB I probably would but with my limited skills in Blender, it'll either take a REALLY long time or won't happen.

Anyway, if I could just get around the darn runtime error it would actually keep working on this :(
by Borgleader
Wed Jun 25, 2008 8:43 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

Well in Bioshock it's an underwater city. So if I'm really into it I might try modeling 1-2 maybe more. If I were to do the bottom of the ocean it would be VERY basic and untextured.
by Borgleader
Wed Jun 25, 2008 8:38 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

Moon light can be faked though can't it? I meant that's roughly what Smart's setup does.
by Borgleader
Wed Jun 25, 2008 8:28 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

Hehe thanks. Well I got a lot of help from SmartDen & zsouthboy. But ran into some problems with my new scene (which looks much better that this in my opinion. unfortunately i cant see what it looks like.)

posted the error in the Blendigo v1.1.5 thread.
by Borgleader
Wed Jun 25, 2008 8:11 am
Forum: Finished Artwork
Topic: Chairs and stuff
Replies: 12
Views: 3035

The usual : omg this rocks. Awesome textures and the lighting is great.

BUT one thing. The "cord" or wtv thing holding that lamp, don't you think it's a tad...small? Just a thought.

Neways great stuff, I'm just being picky
by Borgleader
Wed Jun 25, 2008 7:15 am
Forum: Blender
Topic: Blendigo for v1.1.5
Replies: 203
Views: 51120

I'm getting a runtime error, and my scene isn't complex.

<-- Is on IRC

EDIT: I prob should specify that indigo prints out a bunch of "Ignoring Degenerate Triangles" before giving me the runtime error. Unfortunately I have no idea what is a degenerate triangle nor from what I'm getting them.
by Borgleader
Wed Jun 25, 2008 6:10 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

Uh ok...Well for now I'm working on a new setup (room). This one has way better windows than the last one, and the metal "structure" around them is based off of a screenshot from the game. They're not exact replicas, but nothing is stopping me from making them better later. EDIT: Here are some light...
by Borgleader
Wed Jun 25, 2008 5:22 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

If you use the true atmospheric scattering but add a sea-level with the water material (It's not salt-water but it should be close enough) What do you mean add sea level? Like a displaced plane or something? some "normal" fog-values inside the building, you should get it as close as possible in Ind...
by Borgleader
Wed Jun 25, 2008 3:52 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 55487

@Ono: Will you be doing more shader tests?
by Borgleader
Wed Jun 25, 2008 2:31 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1821009

I see. Simple yet effective :)
by Borgleader
Wed Jun 25, 2008 1:33 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1821009

even nicer than the other one. I like the orangy touch, is the water made with plane that you derformed to make wave or did you use the fluid sim? (i suspect the first option, but not sure)
by Borgleader
Wed Jun 25, 2008 1:32 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1821009

even nicer than the other one. I like the orangy touch, is the water made with plane that you derformed to make wave or did you use the fluid sim? (i suspect the first option, but not sure)
by Borgleader
Wed Jun 25, 2008 1:04 am
Forum: Indigo General Stuff
Topic: Shader tests
Replies: 222
Views: 55487

Were gonna need a shader database now :lol:
by Borgleader
Wed Jun 25, 2008 1:02 am
Forum: Blender
Topic: Blender + indigo Bioshock Style ((Update on page 4))
Replies: 67
Views: 16278

Oh wow! How did you manage to get squares on the floor? cuz I got this :

Image
(Yes this thing has 12000 SPP, I let it run all night)
Search found 2174 matches