Search found 2174 matches

Search found 2174 matches
by Borgleader
Tue Dec 13, 2011 11:15 am
Forum: Works in Progress
Topic: Chocochoc's Architecture WIPs
Replies: 49
Views: 21072

Re: Chocochoc's Architecture WIPs

That just blew my mind! :shock:
by Borgleader
Sun Dec 04, 2011 1:57 pm
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1674019

Re: Simple Renderings Thread

Tell me he didn't place all of the pieces by hand, because if he did, it must be damaged from the exercise....
by Borgleader
Mon Nov 28, 2011 7:06 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1674019

Re: Simple Renderings Thread

StompinTom wrote:
PureSpider wrote:
neo0. wrote:(naturally only availble to us long time users)
So not to you? Cause in my opinion you're not at all a long time user...
Anyone remember the old Indigo? Before it was named 'Indigo'?
When was that :shock:
by Borgleader
Sat Nov 26, 2011 7:38 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1674019

Re: Simple Renderings Thread

Oh shit! That's what I was trying to achieve a few months back, mind sharing your secrets? :D
by Borgleader
Tue Nov 22, 2011 8:12 am
Forum: Off Topic
Topic: Desktopography - 2011 Edition
Replies: 2
Views: 2901

Desktopography - 2011 Edition

Time to change your wallpapers guys (and gals) :) Enjoy!

http://desktopography.net/exhibitions/2
by Borgleader
Sat Sep 17, 2011 9:18 am
Forum: Indigo General Stuff
Topic: Problem with grass.
Replies: 5
Views: 4396

Re: Problem with grass.

There is more than one grass material in the databse would you be so kind as to link us to which one you used? Also, what does your mesh/uvs look like?
by Borgleader
Tue Sep 06, 2011 10:11 am
Forum: Off Topic
Topic: Blender GSoC 2011 Edition
Replies: 12
Views: 6578

Re: Blender GSoC 2011 Edition

http://code.blender.org/index.php/2011/ ... -round-up/
Roundup of all the GSoC projects!
Accepted projects in Blender 2.60 are marked with (A), submitted for review are marked (R), submitted for 2.61 are marked (A+).
by Borgleader
Sun Sep 04, 2011 6:51 am
Forum: Bugs and Requests
Topic: ENV Map bug
Replies: 5
Views: 2881

Re: ENV Map bug

Moved to "Bugs and Requests".
by Borgleader
Fri Sep 02, 2011 3:19 am
Forum: Off Topic
Topic: Blender GSoC 2011 Edition
Replies: 12
Views: 6578

Re: Blender GSoC 2011 Edition

It would be really nice to have the image(s) from Indigo fed back into Blender to be able to do some compositing and sequencer work in Blender. You'll be pleased to hear that this is on the agenda of things to get done. I've already demonstrated it's possible with some test code, but for full integ...
by Borgleader
Thu Sep 01, 2011 2:01 am
Forum: Off Topic
Topic: Blender GSoC 2011 Edition
Replies: 12
Views: 6578

Re: Blender GSoC 2011 Edition

It's probably possible to do so, might be worth looking in to. I agree that GPU accelerated compositor is one of those really cool features that are coming up. I'm mostly looking forward to the ones related to UV unwrapping because it's one of those things I find to be really tedious.
by Borgleader
Wed Aug 31, 2011 10:19 pm
Forum: Indigo Help
Topic: Renders left overnight run slow?
Replies: 4
Views: 2236

Re: Renders left overnight run slow?

This is going to sound really dumb, but is it possible some sort of power saving feature kicked in which kept Indigo from using your computer's full computing power after you closed the monitor and went to sleep?
by Borgleader
Wed Aug 31, 2011 7:07 am
Forum: Off Topic
Topic: Blender GSoC 2011 Edition
Replies: 12
Views: 6578

Re: Blender GSoC 2011 Edition

http://www.blendernation.com/2011/08/30 ... -to-trunk/

Some of the GSoC stuff has been merged already! Hope others will follow soon!
by Borgleader
Fri Aug 19, 2011 11:27 am
Forum: Off Topic
Topic: Using Kinect as 3D scanner
Replies: 8
Views: 4397

Re: Using Kinect as 3D scanner

They should combine this technology with sparse voxel storage, so you add detail depending on the statistical confidence of a particular (position, normal, albedo) sample - this basically decides how deep in the tree you can put the sample. In this way, you can really start to benefit from increase...
by Borgleader
Fri Aug 19, 2011 11:01 am
Forum: Off Topic
Topic: Using Kinect as 3D scanner
Replies: 8
Views: 4397

Re: Using Kinect as 3D scanner

lycium wrote:Nick has been swearing like a sailor about MSVC all day :lol:
:? Never really had any problems with it ... then again I'm not leet like Nick. I have no edumaction (gotta find that picture again..)
by Borgleader
Fri Aug 19, 2011 9:35 am
Forum: Off Topic
Topic: Using Kinect as 3D scanner
Replies: 8
Views: 4397

Re: Using Kinect as 3D scanner

pixie wrote:
lycium wrote:http://www.youtube.com/watch?v=quGhaggn3cQ

could be very useful for archviz :idea:
Awesome! finally something Microsoft got right! xD
The Xbox is a relative success, Win7 is pretty good and so is MSVC imho :P
Search found 2174 matches