Hi afecelis,hi all
Ok the exporter is almost done the only problem i have is how to orthogonalze matrices .. as the code given by zuegs does not seem to
work for me at last ..
cheers
u3dreal
Search found 346 matches
- Mon Jan 15, 2007 12:25 pm
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
- Mon Jan 15, 2007 11:41 am
- Forum: Indigo General Stuff
- Topic: indigo 0.7 test1 why orthognal matrices ?
- Replies: 13
- Views: 6415
indigo 0.7 test1 why orthognal matrices ?
Hi all Hi Ono, well still busy getting the beat wired to Blender and after you implemented true instances i was wondering on how to do that with Blender.. with the max exporter it was not so hard to do.. i could translate, rotate and scale the instances on every axis and the data was stored in the <...
- Mon Jan 15, 2007 9:51 am
- Forum: Blender
- Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
- Replies: 222
- Views: 64480
Ok here is a link to some
videotuts .. for BLENDER
http://blenderartists.org/cms/index.php?id=31#Video
cheers
u3dreal
videotuts .. for BLENDER
http://blenderartists.org/cms/index.php?id=31#Video
cheers
u3dreal
- Mon Jan 15, 2007 9:03 am
- Forum: Blender
- Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
- Replies: 222
- Views: 64480
- Sun Jan 14, 2007 10:54 am
- Forum: Finished Artwork
- Topic: SSS Dragon
- Replies: 17
- Views: 8424
- Sun Jan 14, 2007 10:40 am
- Forum: Finished Artwork
- Topic: SSS Dragon
- Replies: 17
- Views: 8424
- Sun Jan 14, 2007 9:30 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
- Sun Jan 14, 2007 7:10 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
- Sun Jan 14, 2007 6:53 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
Hi u3dreal, for new v0.7t1 exporter... the rotation matrix must be orthogonal, so the scale must be set by the scale-tag. I think following code should get the scale out of the blender object matrix: scale = ((matrix[0][0]**2+matrix[1][0]**2+matrix[2][0]**2)**0.5 + \ (matrix[0][1]**2+matrix[1][1]**...
- Sun Jan 14, 2007 6:45 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
wooo so many stuff.... Great this is really a community thing now... I really felt a bit lost with the max exporter... as there was little but no help from others... I try to keep track of what's going on ..but it's getting harder the more you change ... I suggest that you mail me the sulotions you ...
- Sun Jan 14, 2007 6:27 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
Hi u3dreal, I was looking for your last version of the script but when i download "here it is..." link in your first post i get an old version from 3.1.07 ???? I feel a bit stupid as it seems i missed a new link somewhere... could you please repost lastest script... Thx man ;) by thw way? For new v...
- Sun Jan 14, 2007 1:11 am
- Forum: Works in Progress
- Topic: my 0.7t1 tests
- Replies: 10
- Views: 3546
- Sun Jan 14, 2007 1:04 am
- Forum: 3D Studio MAX
- Topic: there is the new exporter?
- Replies: 8
- Views: 2785
Hi guys.. well i'm not sure if i'm gonna update as i work with Blender only these days.. And i'm lovin' it ;) 8) ... so there is no need for a commercial software here anymore. I switched to kubuntu 64bit and it runs smooth like silk !! since i don't have too much time ... I will concentrate on the ...
- Sun Jan 14, 2007 12:58 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340
- Sun Jan 14, 2007 12:50 am
- Forum: Blender
- Topic: Blender2indigo 0.62beta1
- Replies: 112
- Views: 38340