Search found 346 matches

Search found 346 matches
by u3dreal
Mon Jan 15, 2007 12:25 pm
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

Hi afecelis,hi all

Ok the exporter is almost done the only problem i have is how to orthogonalze matrices .. as the code given by zuegs does not seem to
work for me at last ..

cheers

u3dreal :)
by u3dreal
Mon Jan 15, 2007 11:41 am
Forum: Indigo General Stuff
Topic: indigo 0.7 test1 why orthognal matrices ?
Replies: 13
Views: 6415

indigo 0.7 test1 why orthognal matrices ?

Hi all Hi Ono, well still busy getting the beat wired to Blender and after you implemented true instances i was wondering on how to do that with Blender.. with the max exporter it was not so hard to do.. i could translate, rotate and scale the instances on every axis and the data was stored in the <...
by u3dreal
Mon Jan 15, 2007 9:51 am
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 64480

Ok here is a link to some

videotuts .. for BLENDER ;)

http://blenderartists.org/cms/index.php?id=31#Video

cheers

u3dreal ;)
by u3dreal
Mon Jan 15, 2007 9:03 am
Forum: Blender
Topic: Indigo 0.7F exporter here! Features added/Comments welcome!
Replies: 222
Views: 64480

he he seems there are two exporters now.. ;)

Well we should combine forces sooner or later and devide tasks for everyone to solve.. or is competition better ??

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 10:54 am
Forum: Finished Artwork
Topic: SSS Dragon
Replies: 17
Views: 8424

Strange i got all the values wired in Blender...

think it will take some time to get some decent implementation..

seems for me i'm getting slower with high ior..

will check ..

thanks alot !!

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 10:40 am
Forum: Finished Artwork
Topic: SSS Dragon
Replies: 17
Views: 8424

Hi radiance could you post the material as i donÄt seem to get it to work with ior other than 1.0 ...

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 9:30 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

:shock: :shock:

thought this was alot better in the version i posted...

it should work..

USE LINEAR TONEMAPPING ( JUST DON't use AUTO)

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 7:10 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

Hm i coded that in cause i got sick of forgettings to set env color to black..
I also thougth it would envoke extra computation for the black background is that correct ??

maybe i should do that and press ctrl-u ... then all is fine...

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 6:53 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

Hi u3dreal, for new v0.7t1 exporter... the rotation matrix must be orthogonal, so the scale must be set by the scale-tag. I think following code should get the scale out of the blender object matrix: scale = ((matrix[0][0]**2+matrix[1][0]**2+matrix[2][0]**2)**0.5 + \ (matrix[0][1]**2+matrix[1][1]**...
by u3dreal
Sun Jan 14, 2007 6:45 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

wooo so many stuff.... Great this is really a community thing now... I really felt a bit lost with the max exporter... as there was little but no help from others... I try to keep track of what's going on ..but it's getting harder the more you change ... I suggest that you mail me the sulotions you ...
by u3dreal
Sun Jan 14, 2007 6:27 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

Hi u3dreal, I was looking for your last version of the script but when i download "here it is..." link in your first post i get an old version from 3.1.07 ???? I feel a bit stupid as it seems i missed a new link somewhere... could you please repost lastest script... Thx man ;) by thw way? For new v...
by u3dreal
Sun Jan 14, 2007 1:11 am
Forum: Works in Progress
Topic: my 0.7t1 tests
Replies: 10
Views: 3546

This is amazing ... i defnetly have to make that with Blender..

maybe place empties for the instances..

cool ono...8) If 0.7 is ready Maxwell will really have a hard time..;)

Could it also be DOF is broken right now as bipt does not work ??

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 1:04 am
Forum: 3D Studio MAX
Topic: there is the new exporter?
Replies: 8
Views: 2785

Hi guys.. well i'm not sure if i'm gonna update as i work with Blender only these days.. And i'm lovin' it ;) 8) ... so there is no need for a commercial software here anymore. I switched to kubuntu 64bit and it runs smooth like silk !! since i don't have too much time ... I will concentrate on the ...
by u3dreal
Sun Jan 14, 2007 12:58 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

Phil wrote::evil:

0.63beta1

Image

Regards, Phil
That seems to be a nasty bug... somehow i got that working
with the radium exporter .. so i'll have a look once again.

cheers

u3dreal ;)
by u3dreal
Sun Jan 14, 2007 12:50 am
Forum: Blender
Topic: Blender2indigo 0.62beta1
Replies: 112
Views: 38340

Cool Jananton. :D :D

do me a favour and update the old version until i have 0.7 ready... 8)

thats cool ... thanks for helping me fixing bugs thats great so i can
concentrate on implementing the new stuff...;)

cheers

u3dreal ;)
Search found 346 matches