Search found 109 matches
- Thu Aug 14, 2014 11:24 pm
- Forum: Works in Progress
- Topic: emitter size / light distribution issue
- Replies: 4
- Views: 7814
emitter size / light distribution issue
hi everyone!, it's been a while since my last visit and i'm glad i'm back. Here's my try of an evening scene with cold/warm light mix. Unfortunately i'm not able to set light propely. There's still a lot of noise from the external lights. The attached image has less than 400 spp but it's not my firs...
- Tue Jul 23, 2013 8:38 am
- Forum: SketchUp
- Topic: low-poly cars
- Replies: 18
- Views: 7668
Re: low-poly cars
hi,
IMHO many of sketchup (3dwarehouse) cars are ok - especially when You need them as additional object (f.e. for archviz). They just need little bit of material tuning. This mini cooper weighs about 8MB.
IMHO many of sketchup (3dwarehouse) cars are ok - especially when You need them as additional object (f.e. for archviz). They just need little bit of material tuning. This mini cooper weighs about 8MB.
- Sun Dec 30, 2012 2:12 am
- Forum: Indigo Help
- Topic: frosted/milk glass tip please
- Replies: 13
- Views: 6007
Re: frosted/milk glass tip please
hi cotty,
I'm using skindigo 2.6.1 and I don't see this option
I belive "ID pass" it's a feature I can't use without 3.x version
thanks anyway
I'm using skindigo 2.6.1 and I don't see this option
I belive "ID pass" it's a feature I can't use without 3.x version
thanks anyway
- Sun Dec 30, 2012 12:51 am
- Forum: Indigo Help
- Topic: frosted/milk glass tip please
- Replies: 13
- Views: 6007
Re: frosted/milk glass tip please
Hi,
thanks for all ideas.
I did some test with phong material with clip mask value set to 0.5. In my case it should work but i'll check Yours solution too.
thanks for all ideas.
I did some test with phong material with clip mask value set to 0.5. In my case it should work but i'll check Yours solution too.
How can i do that with skindigo?CTZn wrote:I would render a material ID pass and use it to create a selection to be blurred in a 2d application.
- Thu Dec 20, 2012 8:00 pm
- Forum: Indigo Help
- Topic: frosted/milk glass tip please
- Replies: 13
- Views: 6007
Re: frosted/milk glass tip please
yes.
skp exporter reminds it when glass acceleration is on...
skp exporter reminds it when glass acceleration is on...
- Thu Dec 20, 2012 9:55 am
- Forum: Indigo Help
- Topic: frosted/milk glass tip please
- Replies: 13
- Views: 6007
frosted/milk glass tip please
hi, i need some help with semi-transparent panels in my render. Below is about 1k spp sample. As You can see, the render is still loooong way to be clear. Material is "frosted glass" from material database, panels are 6 mm thick. I did some test with glossy-transparent and specular materials too. Ar...
- Mon Dec 10, 2012 6:53 pm
- Forum: Finished Artwork
- Topic: Building renovation
- Replies: 12
- Views: 10758
Re: Building renovation
+1Polinalkrimizei wrote:What an awesome project. Cool style, and I like the exterior render. and pretty much everything else.
Well done (design + renders).
How much time did it take to render all these?
- Tue Nov 20, 2012 10:11 am
- Forum: Works in Progress
- Topic: Loft interior / advice welcomed
- Replies: 19
- Views: 11465
Re: Loft interior / advice welcomed
hi, IMHO You should take a look at materials borders - f.e. where stone tiles meet wood planks. In real life there's always something there (cork, steel or just a small gap). Also a good trick is to lift all standing furnitures about 05,-1mm up - it simulates (real) unperfection of floor/furniture s...
- Thu Feb 09, 2012 4:24 am
- Forum: SketchUp
- Topic: How to render this scene to be more better & realistic?
- Replies: 3
- Views: 2122
Re: How to render this scene to be more better & realistic?
what is Your white material settings? White shouldn't be set lighter then 204/204/204 (rgb) especially in interiors rendering. Lowering values to 204/204/204 will icrease performance.
- Tue Jan 10, 2012 10:07 pm
- Forum: SketchUp
- Topic: Can't load textures
- Replies: 3
- Views: 1710
Re: Can't load textures
hi,
there may be a problem with loading textures when You use non-latin characters. Make sure, that there's no non-latin characters in texture filename AND path. I hope it could help.
there may be a problem with loading textures when You use non-latin characters. Make sure, that there's no non-latin characters in texture filename AND path. I hope it could help.
- Fri Dec 09, 2011 7:53 pm
- Forum: Indigo Help
- Topic: skindigo mesh problem
- Replies: 6
- Views: 2161
Re: skindigo mesh problem
maybe triangulation would help? You can do it using some plugin or by exporting to .obj format and imprting back to SU.
- Wed Dec 07, 2011 7:07 pm
- Forum: Finished Artwork
- Topic: Villa Savoye
- Replies: 8
- Views: 5314
Re: Villa Savoye
very nice,
there's only one thing - the metallic-like reflections on the walls seem strange. Or it's just me?
btw. I did some renders of this building, but never finished... Maybe Your work could be good inspiration to do it...
cheers
there's only one thing - the metallic-like reflections on the walls seem strange. Or it's just me?
btw. I did some renders of this building, but never finished... Maybe Your work could be good inspiration to do it...
cheers
- Mon Dec 05, 2011 10:16 pm
- Forum: SketchUp
- Topic: texture resolution limit
- Replies: 10
- Views: 5051
Re: texture resolution limit
oh,
that's right. I missquoted (is there such a word ?)
sorry Jeff
that's right. I missquoted (is there such a word ?)
sorry Jeff
- Mon Dec 05, 2011 8:13 pm
- Forum: SketchUp
- Topic: texture resolution limit
- Replies: 10
- Views: 5051
Re: texture resolution limit
there's now a pref for 'use maximum texture size' which i believe will use the largest size that your graphics card can handle.. Yeap, that's the answer. All resolution limit thing is about the way SU displays textures. I've tested. Regrdless preferences settings (maximum resolution on/off). Skindi...
- Sun Nov 27, 2011 7:58 pm
- Forum: SketchUp
- Topic: texture resolution limit
- Replies: 10
- Views: 5051
Re: texture resolution limit
thx for Your reply. ou can link to the hi-rez file in the skindigo material editor.. I do know that. I'd like to know if there's such a need. In other words if sketchup stores original (full) data for skindigo to use? It's possible - skp file grows significantly when using large textures. I'm just n...