ohhh!
I have to work on that one day
Search found 138 matches
- Thu Feb 23, 2017 1:24 am
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 11884
- Thu Feb 16, 2017 5:21 am
- Forum: Finished Artwork
- Topic: Property photo by indigo
- Replies: 11
- Views: 6854
Re: Property photo by indigo
Is the "model 2" of the light is emittive also?
- Thu Feb 16, 2017 5:19 am
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 11884
Re: External PIGS?
Oscar J > Pigq are for batch rendering, not really animation dedicated, because I do not think that (for example) a motion blur could be used in queue rendering like that. isn't it? In terms of file formats for animation, it is more something like Alembic, Pigq are basically just a list of .Igs+ass...
- Fri Feb 10, 2017 1:44 am
- Forum: Bugs and Requests
- Topic: [REQ] MDL compatibility
- Replies: 8
- Views: 14190
[REQ] MDL compatibility
I think there is an opportunity here to think about MDL. "Okay" this is Nvidia and originaly based for iRay, a kind of no-spectral renderers. But this Material Definition Language could be very interesting to prove that a spectral renderer don't give the same image than a pure faky RGB renderer actu...
- Thu Feb 09, 2017 3:36 am
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 11884
Re: External PIGS?
RanchComputing rules (page 4):
https://static.ranchcomputing.com/manuals/indigo_en.pdf
https://static.ranchcomputing.com/manuals/indigo_en.pdf
- Thu Feb 09, 2017 3:25 am
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 11884
Re: External PIGS?
oh! So in case when render an animation (1 PIGS with lot of .IGS with <scene> full of includes) may have some trouble? To my knowledge, actually the order is define by the sens of reading of the "mainscene igs", top to the bottom. The first include's line take 1000000 + UIDs, the second 2000000 + UI...
- Thu Feb 09, 2017 1:59 am
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 11884
Re: External PIGS?
If you have settings and background material and camera in the sub-PIGS file, what's happens exactly? If i understand well, if you have a master PIGS, wiht an IGS, including a sub-PIGS then Indigo take the first igs of this sub-PIGS and avoid all settings/camera/background materials info. What's hap...
- Thu Feb 09, 2017 1:37 am
- Forum: 3D Studio MAX
- Topic: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
- Replies: 6
- Views: 10091
Re: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
huhuhu
It's a good news thanks!
It's a good news thanks!
- Wed Feb 08, 2017 9:37 pm
- Forum: 3D Studio MAX
- Topic: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
- Replies: 6
- Views: 10091
Re: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
FYI, I've produced something like that once. I used Notepad++ to search and replace by regular expression to change all mesh ids. So, basically, I kept just 1 mesh and in all the "model2" I changed the uid accordingly to this mesh. This is not very stylish and could take some time when you handle hu...
- Tue Feb 07, 2017 11:37 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.1
- Replies: 8
- Views: 16749
Re: IndigoMax 0.4.1
I think that I have obtain the same kind of error one time.... let me explain: users\xxxx\Appdata\Roaming\Indigo Renderer\... Fills up as the thumbnails need to generate. After a while, your C: \ drive is full of tiny .PNG. You must empty this directory or ask to 3ds Max to not use Indigo renderer t...
- Tue Feb 07, 2017 11:22 pm
- Forum: 3D Studio MAX
- Topic: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
- Replies: 6
- Views: 10091
Re: 3Ds Max 2017, indigo max 0.5.0 and Forest Pack Pro
You have to much objects in your scene, you need to Instanciate with a decent aera map and well scattering. Then you can export the grass then include it in the master file for more clarity. The real trick is to create a model of an instanciation of something larger than a few grass blades. Like a c...
- Tue Feb 07, 2017 1:14 am
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 11884
Re: External PIGS?
I am totally agree!
Even for the lighting condition, such as materials, obtain the possibility to "save as" should be awesome.
Even for the lighting condition, such as materials, obtain the possibility to "save as" should be awesome.
- Mon Feb 06, 2017 2:51 am
- Forum: 3D Studio MAX
- Topic: Announcing IndigoMax
- Replies: 36
- Views: 54422
Re: Announcing IndigoMax
Hello There,
3ds Max 2018 is going to be launched in April.
Could you please anticipate and prepare a compatible exporter?
3ds Max 2018 is going to be launched in April.
Could you please anticipate and prepare a compatible exporter?
- Fri Feb 03, 2017 3:03 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.47 Beta Release
- Replies: 70
- Views: 53666
Re: Indigo Renderer 4.0.47 Beta Release
Then, you can try to smooth the mesh directly by using:
- subdivide
- normal_smoothing
- Thu Feb 02, 2017 3:37 am
- Forum: Indigo Help
- Topic: External background settings
- Replies: 12
- Views: 7419
Re: External background settings
Just to close correctly this topic.
This is totally possible.
Use the .igs created by the exporter and open this file as xml to copy paste what do you keep to keep
Just remerber to keep "<scenedata>..</scenedata>" instead of "<scene>..</scene>".
Feel free to ask if needed.
This is totally possible.
Use the .igs created by the exporter and open this file as xml to copy paste what do you keep to keep
Just remerber to keep "<scenedata>..</scenedata>" instead of "<scene>..</scene>".
Feel free to ask if needed.