indigo_mesh is an attribute of the blender mesh data, it stores Indigo specific settings found in the mesh panel of Blender.
This attribute I believe my assets do not have, due to them not being saved whilst Indigo exporter was enabled.
But this may not be problem, not sure.
Search found 49 matches
- Sat Mar 09, 2013 11:31 am
- Forum: Blender
- Topic: Can't render linked groups
- Replies: 10
- Views: 5136
- Sat Mar 09, 2013 11:19 am
- Forum: Blender
- Topic: Can't render linked groups
- Replies: 10
- Views: 5136
Re: Can't render linked groups
With many objects directly, the file size can become unnecessary and the scene is polluted with many individual (often little) objects/materials which must be managed somehow. Linking groups is the clean way to bring an asset into the scene (one that strictly doesn't need/want further editing/change...
- Fri Mar 08, 2013 11:25 am
- Forum: Blender
- Topic: Can't render linked groups
- Replies: 10
- Views: 5136
Re: Can't render linked groups
Still have the problem, does anyone else? It's pretty detrimental to usefulness of the exporter.
I found this post from another user with same problem http://www.indigorenderer.com/forum/vie ... 50#p118350
I found this post from another user with same problem http://www.indigorenderer.com/forum/vie ... 50#p118350
- Fri Feb 01, 2013 3:50 pm
- Forum: Bugs and Requests
- Topic: [req] Adjust colour temperature of image in gui
- Replies: 6
- Views: 2374
Re: [req] Adjust colour temperature of image in gui
Could also be done in photoshop. It's all about convenience and interaction/tweaking which can help you achieve the better result. Your right though tweaking the light layer can work in a similar way, but setting the light layer temperature damages it's colour in an unattractive way (for example the...
- Fri Feb 01, 2013 11:46 am
- Forum: Bugs and Requests
- Topic: [req] Adjust colour temperature of image in gui
- Replies: 6
- Views: 2374
Re: [req] Adjust colour temperature of image in gui
I don't want to set white specifically but instead desire to adjust the temperature (ie warm/cold on a camera)
- Fri Feb 01, 2013 11:37 am
- Forum: Bugs and Requests
- Topic: [req] Adjust colour temperature of image in gui
- Replies: 6
- Views: 2374
Re: [req] Adjust colour temperature of image in gui
Well yes of course. The reason is that x/y controls are ridiculous to expect anyone to set manually and the presets are too far between.
- Fri Feb 01, 2013 11:23 am
- Forum: Bugs and Requests
- Topic: [req] Adjust colour temperature of image in gui
- Replies: 6
- Views: 2374
[req] Adjust colour temperature of image in gui
It would be convenient to have a colour temperature adjustment in the Indigo GUI. (for the entire image)
- Thu Jan 31, 2013 9:02 pm
- Forum: Blender
- Topic: Blendigo Wishlist
- Replies: 11
- Views: 10387
Re: Blendigo Wishlist
- Export individual mesh... : This is already possible. Select the desired mesh, go to File > Export > Export IGMESH (or similar, haven't got it open). Cool! did not know - Coating panel: Thought this was put in recently? There is a coating material but you need to specify the base material (subseq...
- Thu Jan 31, 2013 8:40 pm
- Forum: Blender
- Topic: Blendigo Wishlist
- Replies: 11
- Views: 10387
Blendigo Wishlist
Hi I don't see a blendigo wishlist thread so I will start :) Material preview Area lights, square and rectangle with size adjust (basically meshlight planes but easier and quicker to setup) Export individual mesh to indigo external mesh Coating panel for materials Spotlight, maybe spotlights are not...
- Thu Jan 31, 2013 8:33 pm
- Forum: Blender
- Topic: Can't render linked groups
- Replies: 10
- Views: 5136
Can't render linked groups
Hi
I cannot seem to render linked groups at all. (ie a group of objects linked from another .blend)
Tested Blender 2.64 release and Blender 2.65.9 builds.
Is it a bug or a missing setting?
thanks
I cannot seem to render linked groups at all. (ie a group of objects linked from another .blend)
Tested Blender 2.64 release and Blender 2.65.9 builds.
Code: Select all
[Indigo 2013-Jan-31 19:15:58] 'NoneType' object has no attribute 'indigo_mesh'
thanks
- Thu Dec 27, 2012 9:22 pm
- Forum: Indigo Help
- Topic: frosted/milk glass tip please
- Replies: 13
- Views: 5991
Re: frosted/milk glass tip please
Glass accel doesn't work well at all for frosted glass. Maybe it should be "ignored" if possible for glossy glass materials.
accell on (10min 40s 1000spp): accell off (10min 0s 1000spp):
accell on (10min 40s 1000spp): accell off (10min 0s 1000spp):
- Thu Dec 13, 2012 11:57 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.0 Beta Release
- Replies: 51
- Views: 34229
Re: Indigo Renderer 3.6.0 Beta Release
And because of that non-linear scale a 0% to 100% slider is quite unusable here! Because of a non linear scale the parameter becomes guesswork unless you have built 100 materials and know the exponent of a similar material by memory . Does something simple like glossiness really need to be like tha...
- Thu Dec 13, 2012 12:59 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.0 Beta Release
- Replies: 51
- Views: 34229
Re: Indigo Renderer 3.6.0 Beta Release
- 1. It's true that there is absolutely no indication what Exponent is. I'm not sure how we would communicate that to the user. A tooltip might help but it's not very visual. Any suggestions? What about something super simple "Reflection Glossiness" 0-100% as opposed to a range of 0 to bazillion, ma...
- Sun Dec 09, 2012 1:13 am
- Forum: Materials
- Topic: Material suggestion
- Replies: 14
- Views: 5591
Re: Material suggestion
Coming from a newbie , maybe you already did but use plain bidir - not MLT, also turn off glass accel for this scene.
- Sat Dec 08, 2012 3:14 pm
- Forum: Indigo Help
- Topic: Speckle after 5k spp
- Replies: 9
- Views: 3524
Re: Speckle after 5k spp
THanks guys for the tips. I made some adjustments; -Change to plain Bidir, seems smoother overall. -Change lights to IES -Lights are now 4 downlights, 3cm planes -Ies wall lights exerior -walls changed to 65% reflect instead of 80% galinette suggest to increase the light source to help render these ...