Search found 256 matches

Search found 256 matches
by Behrendt
Sat Dec 15, 2007 11:16 pm
Forum: Finished Artwork
Topic: Poolhouse
Replies: 19
Views: 3919

Poolhouse

No more motivation to work on this so I guess it's final. 2 other lightings are to come.
by Behrendt
Tue Dec 04, 2007 4:03 am
Forum: Indigo General Stuff
Topic: Black spots which wont go away... Can someone help me? :(
Replies: 10
Views: 2015

Check your global scale multiplier!
by Behrendt
Thu Nov 29, 2007 1:25 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Yeah I know, I removed the ones of the fewer versions because they were quite useless in the way I built them, but in Final there definetly will be windows+frames ;) Thx for comment!
by Behrendt
Thu Nov 29, 2007 1:16 am
Forum: Indigo General Stuff
Topic: Help! Indigo is hurting the economy!!!
Replies: 7
Views: 1681

Hard to say. With Indigo I nearly don't spend any time. Because most of the time I modell things, then I create materials and after export I let Indigo do i'ts work. But i took this as the time i spend with it and so its about 5-10 hrs a week.
by Behrendt
Wed Nov 28, 2007 8:04 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Maybe last testrender before final. Please post ideas and critics!
by Behrendt
Tue Nov 27, 2007 3:54 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Rendered this at standard setting of 2 I think. Original resolution was 1920x1080.
by Behrendt
Tue Nov 27, 2007 1:02 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

They said it changes when the sun goes down *sing*
by Behrendt
Tue Nov 27, 2007 12:17 am
Forum: Indigo News and Announcements
Topic: Indigo v1.0.2
Replies: 97
Views: 28815

Big Fan - how many polys do your meshlights have? My indigo crashed also because i took a lot of halfed spheres as meshlights. I replaced them with single polys and now it works fine ;)
by Behrendt
Mon Nov 26, 2007 12:17 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Hmmm... there's definetly something wrong with meshlights. Currently i'm rendering a version as a flaslight test (So i just deleted the meshlights of the night version and added on meshlight next to the camera) and after 1 1/2 hr and 1100spp it works fine. Next thing to try is playing around with re...
by Behrendt
Sun Nov 25, 2007 10:49 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

What do I have to post? *.igs or textures and models also? because this would be huge... :D
btw. resuming the rendering works fine, let's see for how long...
for awesome 17 minutes...
by Behrendt
Sun Nov 25, 2007 7:57 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Normals are fine. I even made a test render with a meshlight under water to see if there are problems but it worked fine. The other meshlights all are copys of this one i tested with. :?
Maybe there are to many lights or something? (if there is something like a max. meshlight-count)
by Behrendt
Sun Nov 25, 2007 7:03 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Just gave some meshes meshlight-tags and changed lighting type from sun to none. Meshlights all have efficency scale.
Render crashes in both MLT and Pathtracing-Mode. Logfile as said contains no error report.
:cry:
by Behrendt
Sat Nov 24, 2007 10:54 pm
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Indigo itself says nothing. After about 20minutes theres just a standard windows message which says "Indigo.exe stopped working" :(
by Behrendt
Sat Nov 24, 2007 2:19 pm
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

I got some problems with rendering a night version of this one. Removed everything that lightened the day-versipn (only the sun :D, so it wasn't a big deal to just chance settings) and made a couple of meshlights. But now Indigo is crashing after a few minutes. Anyone knows what can cause such behav...
by Behrendt
Sat Nov 24, 2007 12:17 am
Forum: Works in Progress
Topic: Poolhouse
Replies: 29
Views: 4195

Uuuuuupdate :shock:
Search found 256 matches