There really shouldn't be a gap, but the rod halves should have different precedence values.scatman wrote:3. I had the 2 'rod halves' touching each other; there should be a tiny gap between the 2
Search found 150 matches
- Mon Apr 11, 2011 5:30 am
- Forum: Blender
- Topic: Glass questions again
- Replies: 23
- Views: 8683
Re: Glass questions again
- Thu Apr 07, 2011 11:54 am
- Forum: Works in Progress
- Topic: Swiss Army Knife
- Replies: 16
- Views: 10894
Re: Swiss Army Knife
Basically a spam bot found a reference to swiss army knifes and decided it was a good opportunity to do some advertising.
- Sun Apr 03, 2011 7:53 pm
- Forum: Works in Progress
- Topic: Neoo's Work in Progress thread
- Replies: 125
- Views: 37692
Re: Neoo's Work in Progress thread
Lets do some math. You say your ship has 6+ billion passengers. On average, lets assume every passenger needs 50 m2 of living space (wich is a lot. An average European has about 40 m2, an average Chinese living in a city closer to 10), and about same for all kinds of everyday business + some more fo...
- Sat Apr 02, 2011 11:51 pm
- Forum: Works in Progress
- Topic: Neoo's Work in Progress thread
- Replies: 125
- Views: 37692
Re: Neoo's Work in Progress thread
It's still too big for any kind of meaningful detail. In the top view, the biggest building in the world (Dubai airport terminal 3 according to Wikipedia) would be less than one pixel large. It would blend in the noise. Bjur Kalifa (tallest building in the world) would also be less than one pixel ta...
- Sat Apr 02, 2011 7:03 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1819078
Re: Simple Renderings Thread
A simple rendering of Möbius strip.
Moral of the story: glossy reflections of glossy reflections of caustics takes awful long time to render...
Moral of the story: glossy reflections of glossy reflections of caustics takes awful long time to render...
- Wed Mar 23, 2011 4:44 am
- Forum: Works in Progress
- Topic: Neoo's Work in Progress thread
- Replies: 125
- Views: 37692
Re: Neoo's Work in Progress thread
Such a big ship deserves some pretty big elevators :) Honestly? Its way too big. I don't think I've ever seen an elevator that big - even in high pedestrian volume areas like subways or airports. Spaceships can be huge but the human used stuff needs to be relatively human sized I think. Just my 2 c...
- Wed Mar 16, 2011 7:08 pm
- Forum: Works in Progress
- Topic: Night Render Issues
- Replies: 8
- Views: 6254
Re: Night Render Issues
One good and tested solution to the lack of ambient lightning is to use an ambient light source... Say, a huge, blueish low intensity emitter or night-time hdri-map. It's possible to fake moonlight with the sun/sky model using light layers, but it's doesn't work very well with other light sources du...
- Thu Mar 03, 2011 8:54 am
- Forum: Indigo Help
- Topic: Noise distortion / bulge map
- Replies: 41
- Views: 12904
Re: Noise distortion / bulge map
There sure seems to be something really fishy going on. These are two (rather extreme) closeups of same spot of the same test scene with the same map. The only difference (that I know of) is that the first map is 32bit exr and the second 8 bit png (reduced from the same image in photoshop). The 8bit...
- Thu Mar 03, 2011 7:49 am
- Forum: Indigo News and Announcements
- Topic: The RANCH renderfarm now supports Indigo!
- Replies: 274
- Views: 502414
Re: The RANCH renderfarm now supports Indigo!
Hey, RenderFred I noticed the flashing price sign on the right of the page from $2.10 / 1.52€ per minute How do you access the $2.10/min rate? Sapphire is the lowest I saw @ $7/min when submitting a job. Thanks, awesome work ;p The price is that when you buy a $24 000 refill pack. Obviously that's ...
- Tue Feb 01, 2011 9:27 am
- Forum: Off Topic
- Topic: Mitsuba renderer
- Replies: 36
- Views: 29588
Re: Mitsuba renderer
The scarf really is something!
- Mon Jan 31, 2011 9:35 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1819078
Re: Simple Renderings Thread
Very nice! How do you define the "real" value for environment? Are they all standardized or something? And how much does the double glass darken the environment? Because it really shouldn't, should it?
By the way, the Aalto Beehive is made of matte white aluminium, not glass.
By the way, the Aalto Beehive is made of matte white aluminium, not glass.
- Sat Jan 29, 2011 11:22 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1819078
Re: Simple Renderings Thread
No problem, just don't do it again
- Sat Jan 29, 2011 11:00 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1819078
Re: Simple Renderings Thread
I just hate renders that are mimicking crappy photography, it's bad enough to see actual crappy photographs... If you could have the ultimate studio setup worth thousands, why would you choose to use the crappy integrated flash instead? It's a very nice and absolutely beautifully detailed scene, it ...
- Wed Jan 19, 2011 10:40 pm
- Forum: Bugs and Requests
- Topic: [REQ] Fullscreen mode with rendeing info
- Replies: 3
- Views: 1506
Re: [REQ] Fullscreen mode with rendeing info
I was just thinking about posting the same request, but it was already here!
So +1 from me too.
So +1 from me too.
- Mon Jan 17, 2011 12:10 am
- Forum: Off Topic
- Topic: which program to use?
- Replies: 12
- Views: 4172
Re: which program to use?
hey! thanks for the answers. it kinda looks like i should get into blender soon. The question is how your future plans in 3D are (work vs hobby) and also the money you plan to spend... Are you a student, freelancer or plan to work in a special field like ArchViz? im an architecture student but im a...