Search found 249 matches
- Sat Nov 17, 2007 5:17 pm
- Forum: Blender
- Topic: Suzanne has black eyes. Why?
- Replies: 9
- Views: 3566
- Sat Nov 17, 2007 5:14 pm
- Forum: Blender
- Topic: Suzanne has black eyes. Why?
- Replies: 9
- Views: 3566
Suzanne isn't a single solid mesh. Go into edit mode then select a vertice on the eye ball and you will see that it is its own mesh. The darkness is the result of light passing through the surface twice, doubling the refraction/absorption (I think?). If you want to fix it, delete the outermost edge ...
- Sun Nov 11, 2007 7:20 am
- Forum: Indigo General Stuff
- Topic: Experiments..
- Replies: 249
- Views: 108179
For the clouds: I'll probably do something like: you can have an arbitrary number of layers, for each layer you can specify * the start altitude * end altitude * a list of Perlin noise (frequency, amplitude) pairs * overall noise bias; controls sparseness of clouds :shock: Wow. very decent looking ...
- Thu Nov 01, 2007 6:59 am
- Forum: Indigo General Stuff
- Topic: Render Farm Interest
- Replies: 26
- Views: 7364
Yeah, if it were free that would be great. :D Would still like to know what the ratio of operating cost to utilization fee would be. What would be the minimum you could charge and break even? Because essentially(if it is a farm of desktops) you are spending the same operating cost (not including per...
- Thu Nov 01, 2007 4:00 am
- Forum: Indigo General Stuff
- Topic: Render Farm Interest
- Replies: 26
- Views: 7364
- Fri Sep 07, 2007 12:02 pm
- Forum: Works in Progress
- Topic: Boffi Kitchen WIP
- Replies: 38
- Views: 9004
- Sat Aug 18, 2007 4:03 am
- Forum: Works in Progress
- Topic: exterior/ interior daylight scene test
- Replies: 15
- Views: 4581
- Fri Aug 17, 2007 5:58 pm
- Forum: Works in Progress
- Topic: exterior/ interior daylight scene test
- Replies: 15
- Views: 4581
- Fri Aug 17, 2007 3:47 pm
- Forum: Works in Progress
- Topic: exterior/ interior daylight scene test
- Replies: 15
- Views: 4581
- Fri Aug 17, 2007 6:20 am
- Forum: Finished Artwork
- Topic: Wine glass and XML
- Replies: 26
- Views: 5134
- Fri Aug 17, 2007 6:09 am
- Forum: Finished Artwork
- Topic: Wine glass and XML
- Replies: 26
- Views: 5134
- Fri Aug 17, 2007 5:52 am
- Forum: Works in Progress
- Topic: Another MoI modelling exercise
- Replies: 13
- Views: 2777
Actually, I think the technique involved not plywood but thin veneer lumber, this allowed them to bend and glue one layer at a time, making much greater deformation possible. I don't know what the polys look like in blender but I would think you could get somewhere fairly easily by: 1. use Select>Ed...
- Fri Aug 17, 2007 2:58 am
- Forum: Works in Progress
- Topic: exterior/ interior daylight scene test
- Replies: 15
- Views: 4581
If you place an Exit Portal some place inside your mesh it should improve render speed for interior renders. This is something I learned today. I odn't really know what it does, but it has to point in the direction that the light enters your scene. So am guessing that would be the normals that poin...
- Thu Aug 16, 2007 3:27 pm
- Forum: Works in Progress
- Topic: exterior/ interior daylight scene test
- Replies: 15
- Views: 4581
exterior/ interior daylight scene test
I'm trying to figure out how to balance interior and exterior light and optimize render speed and noise. The first two images are rendered in 0.9t2, and I don't have the settings or lamps from them because I left it running over the weekend and at some point the power went out. :( http://img329.imag...
- Thu Aug 16, 2007 2:09 pm
- Forum: Works in Progress
- Topic: Another MoI modelling exercise
- Replies: 13
- Views: 2777
looks nice I think the eames chair has a deeper curve at the back of the seat and the sides of the back and seat also curve back more dramatically. Impressive deformations they managed to get from single pieces of plywood (or was it solid?) If it's ply, you could map the lamination pattern onto the ...